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steve t

Trigger Help - Trainz Discussion Forums - 0 views

  • I have two sw engines. Each one operates on a trigger. The first goes into the yard, couples to a consist and then takes the consist to a factory and loads. It returns the cars to another spur and uncouples and returns to the stall and waits for the trigger. A portal train brings empties and leaves them on the first track and then goes to the spur and picks up the fulls and takes them to the portal. On the exit it trips the trigger and the process starts over. The second sw operates much the same with a 10 minute wait before it begins. This system works great but you have to state in the trigger rule the name of the loco. You might call the trigger train "Chem-Train" or "Milk-Train" and then that is the only loco that can trip the trigger.
  • The best way to learn about triggers is het up a new track and draw a line of track that goes from one side of the start grid to the other side, -Then pick a train and make sure it has a driver.
  • In the cases of Accipiter777 and Mr_D using the post message and the wait for message and clear commands would eliminate the need for the trigger being set of by another train and would not require Double engined trains to have the AI at the front. These commands dont need to know what engine is being used it has its own tags that the driver sends out and any driver set up to wait for it will then carry out the next task. __________
steve t

Drive to Trackmark List - Trainz Discussion Forums - 0 views

  • I have a situation in a session where I need AI trains to drive to one of four possible refuel points. The target trackmark must of course be unoccupied. I Have downloaded the driver command 'Drive To Trackmark List' (Kuid2:61392:1050:?) which appears to offer the solution.
  • Hi Andy and thanks for your interest in my DriveToTrackMarkList driver command. to use it to drive to one of your 4 refuel points, you need first to add under surveyor a trackmark to each of your refuel points and name each trackmark like : myrefuelpoint(1) myrefuelpoint(2) myrefuelpoint(3) myrefuelpoint(4) and save your route.
steve t

Two Questions. 1.Sound... 2.LARS - Trainz Discussion Forums - 0 views

  • Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows so they keep to their tracks. What I did was save the layout under a different name and do away with the Class 1(remove the portals) and use the tracks for normal dual track setup. Remove the direction arrows and sort out the signals and you have a great railroad freight system that can run from one end of the layout to the other with a number of consists at the same time. I still keep an original version of the layout because I enjoy doing the great sessions that Phil has created. There is a flour hopper on the DLS, VR VPFX kuid 2:1854:1596:1 O So Lite. There is also a plain one, kuid 2:1854:1595:1. Another hopper you might find handy is the VR JX kuid 50567:108979
  • I'll try to work more with that Beth gondola 86311:999116 and looking at the config.txt, although I think I'm not informed enough to understand that stuff yet, BUT maybe I could understand it!
steve t

Guide to setting up single line routes without AI locking your junctions!! - Trainz Dis... - 0 views

  • So if you are trying this out, please use Trigger rule instead of Trigger check Unless you have managed to get it working with Trigger Check.. to me it appears to do nothing at all
steve t

Down to the Basics pt1: Sense of Operation - Trainz Discussion Forums - 0 views

  • I use Maggs Re-rail portal along with pguy's Portal Timetable rule for interchanges. It will emit a string of cars at the time you want without an engine. They appear on the interchange track, that piece of track on which both railroads have joint rights. I then pick them up with my switcher. Dropping off cars is a bit of fun because you have to drop kick them into the interchange track (portal) or you will loose your engine. I find if I get up to a speed of 20mph pushing the string of cars, uncouple the engine and cut the throttle, the cars roll into the interchange track and I reverse and go back to the yard. This allows more than one interchange operation per session - like one in the morning and one in late afternoon. One could also use AI to bring the foreign road train onto the route and do the drop-off and pick-up, but I have had problems with that in the past. I think once you start to use portals, you will find there are many possibilities. Do you have any grade crossings with other railroads? This always makes for an interesting operations feature. There is a diamond crossing rule that takes care of the signaling. My road has 9 grade crossings with foreign roads, all of them with active cross traffic.
steve t

Two Questions. 1.Sound... 2.LARS - Trainz Discussion Forums - 0 views

  • Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows
steve t

Copying and pasting the PATH of AI trainz? - Trainz Discussion Forums - 0 views

  • Thank for advice. For those interested, I downloaded "Copy Commands From" and "Schedule Library" from the Download Station into TRS2009.
steve t

Terminus Operations with the AI - Page 2 - Trainz Discussion Forums - 0 views

  • There is also a limit to the number of threads that can be run in a scenario which I believe is 64. I have found ways to increase the number of trains that can be run within this limitation and can explain them to you if you ever reach the limit.
steve t

How do iportals work? [Archive] - Trainz Discussion Forums - 0 views

  • Try the Portal Timetable Rule found on the DLS. http://www.openspeedway.net/files/pics/ptr.jpg You can set which portal you want it to come out of with "Emitting Portal You can set what time it comes out with "Add New Timetable" You can set what train comes out with "Add an existing saved consist" You can select a driver with "Add Driver to Consist" You can use the command bar to add and save commands for the AI to follow. To add another train just click on the "I" box at the bottom.
steve t

TPR Forum :: View topic - Adding/deleting AI train on trigger - 0 views

  • You'll need to be a bit cunning with this one. I'd go with something like this in your Scenario thread... Scenario OnAnnouncement Make_AI_Train AddTrainToRoute My_AI_Train And then in the PlayerTrain thread you'd need something like this... PlayerTrain OnTrackMark TrackMark_X Announce Make_AI_Train So when the PlayerTrain hits TrackMark_X the Scenario thread will see the announcement and add My_AI_Train to the route. Make sure that you're not going to hold up absolutely everything in the Scenario thread though.
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