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steve t

AJS Junction Kit FAQ - Page 2 - Trainz Discussion Forums - 0 views

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    I have a few pointers, I do these type of junctions daily * The most important tip is to place a JK Control Box object somewhere on the map. Without it, no animations will work. * I think it said in the manual that you should number the junctions from 1-4 in a clockwise manner while looking north. So basically, I put the Surveyor compass in such a way that I'm looking sl
steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Single line running token rule?? - Trainz Discussion Forums - 0 views

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    This is an old request. On the old forum i did a single route with twenty trains running around and around without conflicts. The easiest rule is not to put signals on the single track. Put a signal at the end of the loop before the train re-enters the single line. Set the junctions for trains to enter the loop in the direction of travel. UK Sample train drives along single track (no signals) the junction lever was set left at default so train enters left loop and encounters signal at end of loop. If another train is between that signal and the next, the signal will remain red until the train ahead clears the next signal or an oncoming train enters the other loop. __________________ http://www.auran.com/TRS2004/DLS.php...textsearchID=1
steve t

Portals - Trainz Discussion Forums - 0 views

  • Happy to detail the Basic Portal setup that I have used to get 40 - 50 car consists emerging from, on the route I use on TRS2006. Please note that this is what works for me and therefore may not work for you. The portal is sited on straight track that runs for nearly 3 baseboards with at least one (1) junction along the length of track and one 04 signal (absolute) protecting that junction. The back end of the portal is 140 metres in from the far edge of the board in approximately the middle of the edge. The business end of the portal is approximately 1420 metres from the signal and the signal is a further 50 metres from the junction. From the junction to the join in the baseboard with the rest of the layout is another 210 metres approximately.
  • ou need to programme the commands you want when you set the trains up in the portal config box. The portal config box is opened when you select the ? of the scenery tab and click on your portal. All in surveyor of course.
  • To save you constructing lots of repetitive commands, you could set up a series of commands using the "schedule library" rule which you need to add to your session, and then activate the "copy commands from" in the driver commands. Both accessed via the "edit session rules" icon in surveyor. You can then use the "copy commands from" instruction in the portal dialog box to copy your pre-constructed commands over from the schedule library you set up previously
steve t

AJS Junction Kit FAQ - Trainz Discussion Forums - 0 views

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    AJS Junction Kit FAQ Further information from my website.
steve t

Trainz - View Content Details - 0 views

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    This is a terrain only file for the route from White River Junction, VT south to Brattleboro, VT. This was made with the Hog utility and you will need the Hog textures installed to see the vector lines in Surveyor.
steve t

AI Sorting yard. How? - Trainz Discussion Forums - 0 views

  • Hi PikeWake, Yes it is possible so long as you have enough patience, it will take quite a lot of commands. Extra commands you will need are "Couple At Trackmark" kuid 57145 81100 "UcouplezFrom" kuid 66277 80005 "Uncouplez" kuid 66277 80000"Hornz" kuid 66277 80001 You will also need trackmarks on each siding both the pick up sidings and the drop off sidings and one on the main exit line.
  • Bill69 has already said what is needed. You need to add to the track two trackmarks, one at the buffer end (not to near the buffer as the buffer stop will effect it) and one just inside the junction. Do this for each spur and name the trackmarks (say 101B at buffer end and 101J for junction end). Commands would be :- couple at trackmark 101J uncouplez from two couple at trackmark 102J uncouplez from four couple at trackmark 103J uncouplez from six drive to trackmark 001B uncouplez Then repeat the above using the names of the next spur.
steve t

Guide to setting up single line routes without AI locking your junctions!! - Trainz Dis... - 0 views

  • The Problem The problem we get with single line routes is the AI will lock the junction out of a passing loop, meaning for you to gain access to pass the AI you have to stop the AI's commands so it will free the loop. If you
steve t

Guide to setting up single line routes without AI locking your junctions!! - Trainz Dis... - 0 views

  • So if you are trying this out, please use Trigger rule instead of Trigger check Unless you have managed to get it working with Trigger Check.. to me it appears to do nothing at all
steve t

trigger rule for junction switch - Trainz Discussion Forums - 0 views

  • For anyone interested in this issue, the above solution actually does NOT work as intended. More on this in this thread: http://forums.auran.com/trainz/showthread.php?t=30085 I did however solve the bridge-signaling problem in another way, it's posted here: http://forums.auran.com/trainz/showthread.php?t=30147 __________________
steve t

Two or more triggers, triggered in order? - Trainz Discussion Forums - 0 views

  • Two or more triggers, triggered in order? How do I make two or more triggers work in order? So you could define the direction a train has to go over triggers to set a junction..
steve t

andi06 - Trainz Discussion Forums - 0 views

  • Search the DLS for an asset called 'Junction Link' by Mizi. That should do the trick. __________________
steve t

Signal Placement at junctions - Trainz Discussion Forums - 0 views

  • Facing - approaching from the end with one track. Trailing - approaching from the end with two tracks. Like so...
steve t

Signalling Crossing Tracks and Double Track Junctions.pdf (application/pdf Object) - 0 views

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    cross track
steve t

trigger rule for junction switch - Trainz Discussion Forums - 0 views

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    a session contains all trains and industry instructions etc. If you open the route only as long as you do not delete, rename or alter a sequence that the session uses it will be fine. You can add scenery, texture, create new areas of the route and save. the session will still work. Open your existing session then save it as a different name (Default rule). Now delete all the trains and you are left with only the rules you set up. Save this as the default rule session. When you open this next time all the rules you set up are ready to go without having to redo them, just add trains for a new session and save under a different name in order that the default rule session is not altered. Uploading the route and the default rule session gives everyone the basic setup __________________ http://www.auran.com/TRS2004/DLS.php...textsearchID=1
steve t

Animated Junctions - Page 2 - Trainz Discussion Forums - 0 views

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    make switches
steve t

Anti-Junctions - Trainz Discussion Forums - 0 views

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    wrong switches
steve t

more realistic AI-driver attitude - Trainz Discussion Forums - 0 views

  • more realistic AI-driver attitude I would like to see (as an update to all Trainz-Versions or at least as part of any new Trainz-Version) more realistic artifical inteligenced drivers in Trainz.
  • As for the "Ball and Flag" system given in this and another thread, we have the "Wait for Trigger..." driver command, which, I admit, is hidden by default. Go into the driver commands rule to make it visible. With enough forethought, it behaves in exactly the same way, Just on triggers and has to be inserted for every driver using that single track. Though that only works with AI. Us humans have the layout map. Having these automated systems would be a help, but there are already driver commands that work the same way.
  • I agree that the shortest route thing is annoying as well. I've gotten around it by by placing a trackmark on the main track, and I use that when I'm programming the drivers. Another thing I've done is to place a freight car or two on the sidings to force the AI to take the mainline instead of driving through the yard. I agree with Stefan. The routing should be based on locale rather than built-in short-distance seeking algorithms, which I think cause a lot of overhead on the program because the AI system is constantly seeking for an open path. John
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  • Similarly the idea of operating a train through a series of switch backs, switching industries, or turning a locomotive on a Wye (all referred to in item 4 in Stefan's original post) can be handled by way of trackmarks. In the case of a switchbacks, simply put a trackmark at each deadend point, so that setting up an AI driver on route with switchbacks becomes "drive to trackmarK 1" followed by "Drive to Trackmark 2", &c. Same way for industry switching and turning trains: assigning trackmarks allows for the dispatcher to provide directions to AI drivers to Drive to the Trackmark for Stefan's Warehouse and uncouple car 123456" then Driver to Trackmark for JCitron's warehouse via trackmark 3, and uncouple car 125789."
  • That remote control system (changing a junction from three miles away) can already be done with triggers or trackmarks (depending on which rule you use).
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