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George Neff

Even Non-Nerds Should Care That Netflix Broke Up With Developers - Megan Garber - The A... - 0 views

  • Big, though, because the closure makes Netflix the latest of the big tech companies and services to have restricted their APIs. Twitter has done it. So has Amazon. So has Google.
  • APIs are enablers of remix culture, essentially. And what they mix is structured data.
  • Because of all that, APIs have been seen, traditionally, as symbolic and practical.
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  • Netflix, according to its blog post on the API closure, is incorporating the products it likes into its service. It's abandoning the others.
  • That may be because Netflix deals with licensed content, as opposed to user-generated information.
mcandersonaj

On Men's Sexualization in Video Games - 0 views

    • mcandersonaj
       
      This picture just shows how we think as people and the differences gender can make on a situation. This is because to me this picture is just silly but if the picture was of women it would be a completely different feeling for everyone. 
    • mcandersonaj
       
      This article talks about why we don't see as much sexualization of male characters. 
  • The design of the game creates a silly context that the player doesn’t take seriously; instead, they laugh at the men and see the nudity as off-the-wall humor. These games don’t give the player room to fantasize or a roving eye to admire the characters’ bodies.
    • mcandersonaj
       
      Male sexualization in games is usual showed off as something funny and is almost never seen as "wrong". The reasons being that we simply don't care about the over-sexualization of men as much as we do women. 
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  • The lack of men’s sexualization is a product of the average straight guy’s impulse to avoid appearing or feeling gay.
    • mcandersonaj
       
      This is the core reason we don't see as much sexualization of men in games. The simple fact the people developing the game doesn't want to appear gay. Now though this may not be as true due to the fact that most developers no longer care about this feeling.
  • The player crosses into something pornographic when watching Madison but into something awkward when seeing Ethan.
    • mcandersonaj
       
      this is an excellent example of how two identical events can change drastically depending on gender. 
  •  
    This article shows examples of male sexualization and gives some in game examples
  •  
    This article shows examples of male sexualization and gives some in game examples
mcandersonaj

Sexualization in Video Games - 0 views

  • To sexualize a person in a video game (or any medium really) is to reduce them to an object; to reduce their value down to a sexual thing.  
    • mcandersonaj
       
      Gives me an actual definition of what it is to sexualize a character in a video game.
    • mcandersonaj
       
      The author talks about how he feels about sexualization in games. 
  • Even better: let’s leave sexualization out of our games.  Sexy is cool and is but a single variety of character personality.  Sexualization is a whole other thing.  And for women, a largely negative thing.
    • mcandersonaj
       
      An extremely one sided comment, to me it sounds like he's saying that if a man were to be over-sexualized it would not be a negative. 
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    • mcandersonaj
       
      While the article does make valid points it seems extremely biased. So i need to be careful when rereading it and pulling information from this article 
  • It’s the point at which the player controlling that character cares a lot more for the sexual fantasies she inspires than her value as a character.
    • mcandersonaj
       
      Another good definition to be aware of when I do more research on the topic. This point that he talks about is one that most players never really think about when they play games and look at their characters. 
  •  
    A man talks about gaming and sexualization
kimah6

Robots Will Win Our Hearts Before They Destroy Us All | Mother Jones - 2 views

  • Workers fear being replaced by robots
  • higher ranking humans will tell lies about how the robots will never, ever take away your job.
  • robots are more persuasive when they refer to the opinions of humans and limit pauses to about a third of a second to avoid appearing confused.
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  • having its owner’s best interests at heart
    • kimah6
       
      Do we create robots to please us?  
  • They will pretend to care about our opinions
    • kimah6
       
      Look at how the writer writes, "pretend" to care about. His choice of words for robots
  • They will avoid eye contact. They will feign deference. They will simulate charming clumsiness. And, of course, they will mount a massive PR campaign aimed at getting Hollywood to portray robots not as the relentless killing machines they are, but as harmless, friendly little eco-bots. They will do all this while Skynet takes over behind the scenes. You have been warned.
  •  
    The Economist writes about robots: No matter how flexible, easy to program and safe they are, collaborative workers may not be welcomed by human workers to begin with. The experience of Alumotion, an Italian distributor of UR's robots, is illustrative.
Maryam Kaymanesh

VEA - Social Media in Your Classroom? - 2 views

  • students and teachers can use social networks to enhance instruction.
  • schools pay thousands of dollars for digital storage, communication systems,
  • free! This
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  • collaboration sites, but Facebook already does all of this, and they do it fo
  • Facebook can also serve as a gateway to other sites and further learning.
  • Social media can also be a valuable teaching tool in another area:
  • Students need to know not only how to use these new resources, but how to use them appropriately.
  • Teachers can model appropriate digital usage by incorporating social media in the classroom in an open and honest way.
  • Teachers can model appropriate digital usage by incorporating social media in the classroom in an open and honest way.
  • Communicating in or reading a foreign language allows students to see how translations, idioms and appropriate vocabulary make a difference, causing them to become more careful in their own usage and translations.
  • Communicating in or reading a foreign language allows students to see how translations, idioms and appropriate vocabulary make a difference, causing them to become more careful in their own usage and translations.
  • Another viable and practical draw to using social media is that a teacher can develop assignments allowing students to see connections to real world employment
  •  
    If social media and technology is good for the classroom
Blake Mollnow

Getting Started with Firefox extension - Diigo help - 0 views

  •  Feature Highlight: Highlights Diigo saves the day with "highlights". Highlights let you select the important snippets on a page and store them in your library with the page's bookmark. Let's try it. Just open a page, maybe one of your old-school bookmarks or one of your new cat bookmarks, and find the information on that page you actually care about. Select that important text. Got it? Okay, now put your hemet on, 'cause this might blow your mind! Click the highlight icon on the Diigo toolbar. It's the one with the "T" on a page with a yellow highlighter. You will notice that the selected text gets a yellow background. This means that the text has been saved in your library, and as long as you have the Diigo add-on the text will be highlighted on the page! How's that for easy?   Now you've highlighted the text. It will appear in your library within the bookmark for the page it is on. Go to your library and you can see how it works. If you're not sure how to get to your library, just click the second icon on the toolbar (Diigo icon to the left of the search bar) and then select "My Library »".
  • Sticky Notes on the Web What? I can put a sticky note on a web page? How? Oh, that's right! Diigo. Just right-click anywhere on the page and choose to "add a floating sticky note". Type up your note and choose "Post", then move the note anywhere on the page. You have to type a note first, before you move it where you want, otherwise there's nothing to move!
George Neff

Netflix vs. Cable: How Viewers Watch TV in the Summer - 0 views

  • About 99% of U.S. households (the total of which are in the 115 million range) have a TV, and 56% have cable. Compare that to Netflix, which has more than 48 million members worldwide. That means its entire global viewership is still not even half the U.S. However, that's not bad for a company founded in 1997, tackling a nearly 64-year-old industry.
  • In the summer months, it's easy to assume Netflix usage would go through the roof, thanks in part to younger students who now have three free months of time.
  • While Netflix doesn't share specific data on its viewers, spokeswoman Jenny McCabe said the site doesn't acquire more subscribers during the summer months. Rather, it picks up more viewers in Q1 (January, February and March) and Q4 (October, November and December).
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  • In Q4 2013, Netflix acquired 2.3 million new American households, the highest performance in three years.
  • From a strategic standpoint, Netflix is starting to up the ante for summer viewers by airing original shows like Orange is the New Black in June.
  • It just cares about what people are watching, McCabe says.
  • The average user prefers to watch a series from beginning to end, consume it wholly, then move on to the next thing, according to McCabe.
  • Thanks to summer vacations, kids are watching way more Netflix. Considering how tech-literate children have become, it will be interesting to watch how cable TV fares against Netflix as this younger generation gets older, raised with both options.
perezmv

HowStuffWorks "How Pandora Radio Works" - 0 views

  • Pandora has no concept of genre, user connections or ratings. It doesn't care what other people who like Gomez also like. When you create a radio station on Pandora, it uses a pretty radical approach to delivering your personalized selections: Having analyzed the musical structures present in the songs you like, it plays other songs that possess similar musical traits
  • Pandora relies on a Music Genome that consists of 400 musical attributes covering the qualities of melody, harmony, rhythm, form, composition and lyrics. It's a project that began in January 2000 and took 30 experts in music theory five years to complete. The Genome is based on an intricate analysis by actual humans (about 20 to 30 minutes per four-minute song) of the music of 10,000 artists from the past 100 years. The analysis of new music continues every day since Pandora's online launch in August 2005. As of May 2006, the Genome's music library contains 400,000 analyzed songs from 20,000 contemporary artists. You won't find Latin or classical yet: Pandora is in the process of developing a specialized Latin music Genome and is still deep in thought about how to approach the world of classical composition.
wstrahan

Literature Resource Center - Document - 0 views

  • Sam Rosenthal, who's the founder of a label called Project Records
  • iTunes and the other music players have had in the past; buying to own
  • Spotify really is changing here is we're talking about access to music.
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  • if they really like it they will share it and their friends will discover it and they in turn will listen to it
  • Daniel Ek is the founder and CEO of the music streaming service Spotify
  • But again, what I sort of emphasize that we're paying the labels. We don't pay the artists directly.
  • What we're really trying to do here is move people away from piracy into a legal model that contributes revenue back to the music industry.
  • Yeah, I do want to address that because I feel that it's important to mention that it's still early days and Spotify's only two years in using the service, almost three. But in that short period of time now we've become the second largest revenue generator for the labels in Europe and we've paid out more than a 150 million dollars back to the music industry.
  • He recently wrote on his blog that 5,000 plays on Spotify generates a little more than six dollars, and in comparison 5,000 track downloads at iTunes generates for him $3,400. I mean, it's a big gap there.
  • I definitely think that we want to have access and that's the big shift here, but I do think that ownership still plays an important role. You do want to own the things you really care about.
  • At the same time one of the big criticisms that we've heard from artists is that the royalties that they get from Spotify are so low that it might as well be piracy.
  • I think if you keep creating great music people will in fact listen to it and they will in fact buy it if they think it's a great record.
perezmv

How Do Companies Make Any Money in Digital? - 0 views

  • The entire infrastructure of the ad industry has been re-architected, and redeployed.  The critical change is that the infrastructure is now open across the entire "stack" of technologies, and pretty much every major platform is open and extensible. This means that new companies can innovate on specific problems without having to build out their own copy of the stack.  They can build the pieces they care about, the pieces that add specific value and utility for specific purposes – e.g. New Monetization Models for Publishers and Brand Advertisers, New Ad Formats, New Ad Inventory Types, New Impression Standards, New Innovation across Mobile, Video and Social, and so on.
  • targeting systems
normonique

Only time will tell if humanity, technology become inseparable | The Oswegonian - 0 views

  • Sure, things like Facebook and Twitter allow everyone to keep in touch with just about anyone they’ve ever met, but at the same time, it restricts that communication. Something is definitely lost when one jumps between talking to someone face-to-face and simply posting a 400-character message on their Facebook wall. It can feel like people are not communicating with each other anymore; it is more like we are communicating at one another.
    • normonique
       
      -This site most accurately relate to my question of 'In the future will technology and comunication be inseparable?' -The article make's a good point at 'it is more like we are communicating 'at' one another rather than with. 
  • "But then there is another element to this issue that people don’t realize: humans have been interacting with technology since the dawn of time. One definition of technology states that it is the sum of the ways in which a social group provides itself with the material objects of civilization.
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  • not a new
  • maybe people have reached a breaking point where humanity and individuality have been completely consumed by technology.
  • No one knows what the future will hold.
    • normonique
       
      Ok, so the passage does not answer my question of communication and technology being inseparable in the future but it does lead way to some interesting information of, technology not being 'new' just advancing over time.
  • When people completely forget about humanity, and only care about logic and primary directives, then one could say that humanity has been surrendered.
  •  
    The article is a great source of information regarding my question of 'if communication and technology will be inseparable in the future' 
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