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Kay Oddone

The language of Webkinz: Early childhood literacy in an online virtual world Rebecca W.... - 1 views

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    In recent years there has been an explosion of virtual worlds intended for early childhood populations; however, because the majority of research on games and such worlds has focused on adults and adolescents, we know very little about these spaces. This article attempts to address this gap by providing a qualitative content analysis of the affordances that Webkinz World an online environment that as of March 2010 had over 3 million unique site visitors per month, offers for children's literacy and language development. Analyses suggest that the site provides unique opportunities for immersion in literacy-rich contexts and academically-oriented practices that may enhance those that are readily available in many children's daily lives. However, looking beyond the discrete linguistic and technical aspects of learning in Webkinz World reveals a designed culture with limitations on learning and a constrained set of literacies and social messages that warrant further critical exploration.
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    In recent years there has been an explosion of virtual worlds intended for early childhood populations; however, because the majority of research on games and such worlds has focused on adults and adolescents, we know very little about these spaces. This article attempts to address this gap by providing a qualitative content analysis of the affordances that Webkinz World an online environment that as of March 2010 had over 3 million unique site visitors per month, offers for children's literacy and language development. Analyses suggest that the site provides unique opportunities for immersion in literacy-rich contexts and academically-oriented practices that may enhance those that are readily available in many children's daily lives. However, looking beyond the discrete linguistic and technical aspects of learning in Webkinz World reveals a designed culture with limitations on learning and a constrained set of literacies and social messages that warrant further critical exploration.
E Pringle

TED-Ed | How algorithms shape our world - Kevin Slavin | Jul 2011 - 0 views

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    "Kevin Slavin argues that we're living in a world designed for -- and increasingly controlled by -- algorithms. In this riveting talk from TEDGlobal, he shows how these complex computer programs determine espionage tactics, stock prices, movie scripts, and architecture. Slavin also warns that we are writing code we can't understand with implications we can't control."
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    An thought-provoking talk that could be used in study of social and ethical issues embedded in algorithms topics in Information Processing and Technology.
Amanda Rablin

woices.com - where words go - 0 views

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    What is woices? Woices is a FREE internet service that allows people to create, share and consume echoes, audio records that are linked to a very specific geographical location or real-world object. Woices ultimate goal is to extend reality by creating a new layer of audio information, what we call the echoesphere, that will make the world a more interesting place.
Roland Gesthuizen

FRONTLINE: digital nation - life on the virtual frontier | PBS - 0 views

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    "Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we've gained?"
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    PBS show about life on the virtual frontier.
Cathy Oxley

Cybersmart - About Hector's World™ - 3 views

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    The core content of Hector's World™ material features high quality 2-D animation with fun and engaging characters. Children can observe the characters as they learn how to stay safe online.
Cathy Oxley

Information Literacy Resources - November Learning - 2 views

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    In a world of information overload, it is vital for students to be able to find information on the Web, as well as to determine its validity and appropriateness. Our information literacy materials demystify the process Web so you can impart the vital skills students need to be safe, successful 21st century learners.
Cathy Oxley

Ludwig - Adventure Physics for Ages 10-14 - 0 views

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    Join Ludwig on an exciting journey through the world of physics. Find out how energy is created from fire, water, wind and sun and use them cleverly to protect the Robotronics on Unitron against the impending energy collapse!
Amanda Rablin

Innovating pedagogy 2012 - 2 views

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    This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.
Roland Gesthuizen

The Web Is Dead. Long Live the Internet | Magazine - 0 views

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    Two decades after its birth, the World Wide Web is in decline, as simpler, sleeker services - think apps - are less about the searching and more about the getting. Chris Anderson explains how this new paradigm reflects the inevitable course of capitalism. And Michael Wolff explains why the new breed of media titan is forsaking the Web for more promising (and profitable) pastures.
Kay Oddone

Neave.com - Interactive tools and toys by Paul Neave - 0 views

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    Neave.com is my personal interactive playground; a place where I can explore my ideas and try out risky experiments that I wouldn't normally get the opportunity to make anywhere else. I often spend my days pointing and gazing in wonder at the world around me, and Neave.com allows me to turn my daydreams into reality.
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    This site has possibilities for maths and art, and would be fantastic on an IWB...
Kay Oddone

Digital Media - GoodPlay project - 0 views

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    With support from the MacArthur Foundation, the GoodPlay project explores the ethical character of young people's activities in the new digital media. We seek to understand how young people conceptualize their participation in virtual worlds and the ethical considerations that guide their conduct. We are exploring five themes which we believe to be undergoing reformulation in the digital age, with implications for ethics-identity, privacy, ownership and authorship, credibility, and participation.
Amanda Rablin

Learning Spaces Framework - 0 views

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    April 2008 publication from MCEETYA as part of the Learning in an Online World series. This one focuses on Learning Spaces for contemporary learning.
Cathy Oxley

Naming in a Digital World: Creating a Safe Persona on the Internet - ReadWriteThink - 0 views

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    Naming takes on new meanings in digital settings-as students build personas through e-mail addresses, screen names, and online profiles, they can be unaware of the ways that others may read the information they share.
Amanda Rablin

Sir Ken Robinson on Vimeo - 1 views

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    Sir Ken Robinson, Ph.D is an internationally recognized leader in the development of creativity, innovation and human resources and a New York Times Best-selling author. He works with governments in Europe, Asia and the USA, with international agencies, Fortune 500 companies, and some of the world's leading cultural organizations. In 1998, he led a national commission on creativity, education and the economy for the UK Government. All Our Futures: Creativity, Culture and Education? (The Robinson Report) was published to wide acclaim in 1999. He was been honored with the Athena Award of the Rhode Island School of Design for services to the arts and education; the Peabody Medal for contributions to the arts and culture in the United States, and the Benjamin Franklin Medal of the Royal Society of Arts for outstanding contributions to cultural relations between the United Kingdom and the United States. In 2005 he was named as one of Time/Fortune/CNN's Principal Voices. In 2003, he received a knighthood from Queen Elizabeth II for his services to the arts and education. He speaks to audiences throughout the world on the creative challenges facing business and education in the new global economies.
Cathy Oxley

FreeRice - 2 views

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    When you play this game, for every answer you get right, 10 grains of rice are donated to alleviate world hunger.
Roland Gesthuizen

Internet Archive Wayback Machine - 0 views

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    "The Internet Archive's Wayback Machine puts the history of the World Wide Web at your fingertips. We invite you to explore this new, BETA version of the Wayback Machine and contact us with any feedback. The classic version of the Wayback Machine is still available at web.archive.org/."
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    Great tool for anybody using the web for historical research or data mining.
Kay Oddone

PUBLICATIONS AND PAPERS | DIGITAL YOUTH RESEARCH - 0 views

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    A huge list of interesting research in the area of youth and the digital world.
Jodie Riek

Finnish educator offers suggestions for American schools - Marin Independent Journal - 0 views

  • the government has set standards high for elementary and high school teachers, ensuring that only the very best candidates ever reach the classroom.
  • "Finland has one of the most competitive teacher-education systems in the world, and the teacher training program is more difficult to get into than the schools of law or medicine," Sahlberg said. "Many young people in Finland go on to study law because they cannot get into the primary school education program."
  • We want to put our money not into administration, but into supporting those people who need it."
  • ...2 more annotations...
  • "We have to continue to learn from one another," Sahlberg said. "We must make a difference (in education), and learning from one another is our only hope.
  • Scheidt said. "Until we deal with a lot of social issues like equity, health and just being able to have enough food for our children to eat, our kids can't learn.
nathandh_2000

Are kids really motivated by technology? | SmartBlogs SmartBlogs - 0 views

  • What students are really motivated by are opportunities to be social — to interact around challenging concepts in powerful conversations with their peers. They are motivated by issues connected to fairness and justice. They are motivated by the important people in their lives, by the opportunity to wrestle with the big ideas rolling around in their minds, and by the often-troubling changes they see happening in the world around them. Technology’s role in today’s classroom, then, isn’t to motivate. It’s to give students opportunities to efficiently and effectively participate in motivating activities built around the individuals and ideas that matter to them.
  • Basically what I’m arguing is that finding ways to motivate students in our classrooms shouldn’t start with conversations about technology. Instead, it should start with conversations about our kids. What are they deeply moved by? What are they most interested in? What would surprise them? Challenge them? Leave them wondering? Once you have the answers to these questions — only after you have the answers to these questions — are you ready to make choices about the kinds of digital tools that are worth embracing.
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