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Kay Oddone

The language of Webkinz: Early childhood literacy in an online virtual world Rebecca W.... - 1 views

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    In recent years there has been an explosion of virtual worlds intended for early childhood populations; however, because the majority of research on games and such worlds has focused on adults and adolescents, we know very little about these spaces. This article attempts to address this gap by providing a qualitative content analysis of the affordances that Webkinz World an online environment that as of March 2010 had over 3 million unique site visitors per month, offers for children's literacy and language development. Analyses suggest that the site provides unique opportunities for immersion in literacy-rich contexts and academically-oriented practices that may enhance those that are readily available in many children's daily lives. However, looking beyond the discrete linguistic and technical aspects of learning in Webkinz World reveals a designed culture with limitations on learning and a constrained set of literacies and social messages that warrant further critical exploration.
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    In recent years there has been an explosion of virtual worlds intended for early childhood populations; however, because the majority of research on games and such worlds has focused on adults and adolescents, we know very little about these spaces. This article attempts to address this gap by providing a qualitative content analysis of the affordances that Webkinz World an online environment that as of March 2010 had over 3 million unique site visitors per month, offers for children's literacy and language development. Analyses suggest that the site provides unique opportunities for immersion in literacy-rich contexts and academically-oriented practices that may enhance those that are readily available in many children's daily lives. However, looking beyond the discrete linguistic and technical aspects of learning in Webkinz World reveals a designed culture with limitations on learning and a constrained set of literacies and social messages that warrant further critical exploration.
Roland Gesthuizen

FRONTLINE: digital nation - life on the virtual frontier | PBS - 0 views

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    "Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we've gained?"
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    PBS show about life on the virtual frontier.
Kay Oddone

Digital Media - GoodPlay project - 0 views

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    With support from the MacArthur Foundation, the GoodPlay project explores the ethical character of young people's activities in the new digital media. We seek to understand how young people conceptualize their participation in virtual worlds and the ethical considerations that guide their conduct. We are exploring five themes which we believe to be undergoing reformulation in the digital age, with implications for ethics-identity, privacy, ownership and authorship, credibility, and participation.
Amanda Rablin

Opensim Users - A place for Opensim users & Developers to connect & share - 0 views

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    Ning community for OpenSim Users
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