ARM Holdings - business model and licensing - 0 views
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ARM aims to recover its costs from the future licence revenues of each new technology
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This would leave the majority of royalties as profits
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we expect royalties to grow much faster than licence revenues and costs
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Nokia - Q2 2010 - 0 views
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okia Siemens Networks
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EUR 3.0 billion
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gross profit increased 1% to EUR 869 million,
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Sony Qriocity service takes on Apple iTunes with streaming music and video | Technology... - 0 views
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Sony has embarked on an ambitious challenge to Apple's iTunes,
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based around the PlayStation 3
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movies and songs
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http://www.numericable.fr/corporate/cf.php - 0 views
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Subscription Services Numericable - TV ................................................ ....................................... 3.5 million - Internet ................................................ .............................. 1 million - Phone ................................................ ........................... 740 000
hd and future tv landscape - Google Search - 0 views
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[PDF] The Future of TVFile Format: PDF/Adobe Acrobat - Quick ViewThe Future of TV. The evolving landscape of HDTV, IPTV and mobile TV. High definition households in. Europe and the US, 2006-2010. Source: The Future of TV ...www.globalbusinessinsights.com/content/rbtc0099m.pdf - Similar[PDF] THE FUTURE OF TELEVISION: MAKING SENSE OF TH
DISTRIBUTION - CanalPlus Group - 0 views
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atellite, DTT in mini-pack and ADSL via all telc
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more than 5 million subscribers,
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CANAL + launched in 2007 TNTSAT, free
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TV market in Austria - 0 views
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ORF1 and ORF2, achieved a combined average market share of 40.9
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2008 Communications Report published by the regulatory authority, KommAustria,
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5% of households rely on DT
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US pay-TV suffers record subscriber drop | Broadband TV News - 0 views
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Verizon’s FiOS service continue to eat into the video business, growing their share from 4.3% in Q2 2009 to 6% in Q2 2010.
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Cable suffered its worst quarterly video loss to date, loosing 711,000 subscribers,
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Cable MSO’s share of combined video subscribers dropped to 61%, against 63.6% in the Q2 2009.
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EA pins future on digital subscriptions, microtransactions, News from GamePro - 0 views
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extend the life of "packaged goods" l
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Madden NFL 10, you can manage your teams on your iPhone with a companion App.
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category [where EA competes with Nike and Adidas.]" Mo
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ITV Adding VOD To Virgin Cable And Website; Something Of A Tipping Point | paidContent:UK - 0 views
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Virgin’s VOD service gets 3.5 million monthly views
iPlayer cost under Fof I - 0 views
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BBC spent £5.7 million in setting up the BBC iPlayer prior its launch.
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BC iPlayer project has total incremental development costs of £4.8 million over four years
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incremental cost to maintain the BBC iPlayer is approximately £4 million per annum
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FT.com / UK - British TV groups weigh up web video delivery - 0 views
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Some analysts question whether VoD can be as profitable as broadcast TV. The dual costs of piping internet video into the home and licensing content from producers - both paid out on a per-view basis - "may call into question the level of profits that can be made in the long term" from VoD, says David Cockram of Oliver & Ohlbaum, a media consultancy. "More people are taking more of the pie."
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Broadcasters already have to pay companies providing "content delivery networks" to ensure their on-demand programming reaches viewers in good quality and without loading-time delays mid-video. Every time a programme is viewed online through their VoD services, the BBC, ITV, Channel 4 and other broadcasters pay a CDN provider such as Akamai, Level 3 or, soon, BT.
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Today, one half-hour programme costs between 2p and 5p to stream through a CDN every time it is viewed. That may not sound much, but with the BBC iPlayer serving up almost 60m TV shows in November, a broadcaster's CDN costs could already exceed £1m a month.
Linksys StrongVPN Client Router - N - 0 views
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Playstation 3 and Xbox 360 were virtually in New York.
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now able to do everything with my VPN tunnel that was exclusive to my PC before
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Connect to the StrongVPN network, creating a VPN tunnel connection to any of 63 servers in 10 countries around the world with a max throughput of approx 8.5 MB.
Guide: How to Enable Hulu on PS3 With a Workaround - PS3 NEWS - PlayStation 3 News - PS... - 0 views
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checking the User-Agent string in the HTTP request
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Your PS3 is now a Windows machine running Firefox
BBC - BBC Internet Blog: Introducing the all new BBC iPlayer (This time it's personal) - 0 views
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simpler to use, personalised and social.
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iPlayer V2,
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main problems we had to solve were largely technical things like:
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BlackArrow - Decision Suite - 0 views
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esigned to run in any cable headend or data center,
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BlackArrow Ad Decision Service (ADS)
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CPM, campaign performance, frequency capping and metering among others to maximize yield while managing campaign commitments
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Case Studies | Level 3 Communications - 0 views
iPhone App Sales, Exposed - 0 views
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, let’s take a look at specific applications. I encourage examining the apps themselves to understand what exactly went into them. The production values, complexity, niche, and pricing determine why they produced either excellent or p
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he average total number of units sold was 101,024 copies within an average period of 261 days. The average number of units sold per day was 387. The average price was $5.49, although the data skews due to the $49.99 outlier. In most cases, the price point was $0.99. The average number of updates released was 3.89, with the average total development cost amounting to $6,453. Several developers omitted development costs and most did not include their personal time in these figures. It is safe to assume the cost would be at least five or ten times more when using a contracted team. But on average here, iPhone developers are seeing a return of more than 15 times their initial, albeit small, development costs.
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However, when the top 10% of the most successful apps are removed from the data set, the numbers skew much lower, giving a far better impression of what the iPhone industry looks like for most developers. In this scenario, the average sales were 11,625 total units, averaging 44 copies/day. Approximately 23% of apps sold less than 1000 units from launch (ranging from 12 to 370 days in the App Store). Further, 56% of apps sold less than or equal to 10,000 units, while 90% sold less than 100,000 units, with the remaining 10% achieving sales of 127,000 – 3,000,000 units.
Nigel Regan - 0 views
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