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Irene V.

Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Proc... - 0 views

  • By 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes
  • By 2014, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon, and more than 70 percent of Global 2000 organizations will have at least one gamified application
  • Gamification describes the broad trend of employing game mechanics to non-game environments such as innovation, marketing, training, employee performance, health and social change
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  • The goals of gamification are to achieve higher levels of engagement, change behaviors and stimulate innovation. The opportunities for businesses are great – from having more engaged customers, to crowdsourcing innovation or improving employee performance.
  • four principal means of driving engagement using gamification: 1. Accelerated feedback cycles. In the real world, feedback loops are slow (e.g., annual performance appraisals) with long periods between milestones. Gamification increases the velocity of feedback loops to maintain engagement. 2. Clear goals and rules of play. In the real world, where goals are fuzzy and rules selectively applied, gamification provides clear goals and well-defined rules of play to ensure players feel empowered to achieve goals. 3. A compelling narrative. While real-world activities are rarely compelling, gamification builds a narrative that engages players to participate and achieve the goals of the activity. 4. Tasks that are challenging but achievable. While there is no shortage of challenges in the real world, they tend to be large and long-term. Gamification provides many short-term, achievable goals to maintain engagement.
  • Where games traditionally model the real world, organizations must now take the opportunity for their real world to emulate games," said Mr. Burke. "Enterprise architects must be ready to contribute to gamification strategy formulation and should try at least one gaming exercise as part of their enterprise context planning efforts this year
Irene V.

Bunchball Goes Freemium with Salesforce Gamification App | PandoDaily - 0 views

  • increasing number of enterprise companies adopt a freemium model in recent months.
  • put the right elements in place to encourage it.
  • employees learning and mastering the software they were using to do their jobs.
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  • if users don’t understand and fully exploit their tools,
  • The entire goal of Bunchball’s Nitro product is to drive human behaviors to do that.
  • consumer-facing gamification related to costumer loyalty plans for businesses like media outlets or phone carriers
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    talking about the gamification world
Irene V.

Game Time Is Over, Now Do Some Work | PandoDaily - 1 views

  • Lately the product du jour appears to be a new method of gamification, turning the Web into a series of achievements and arbitrary goals. But the question I want to ask is: Do we really want the entire Web to be a game?
  • Case in point: WordPress. I had never noticed this before beginning at PandoDaily, but WordPress doesn’t seem to recognize the difference between someone that doesn’t know how to use a blogging system and someone using their VIP, this-is-serious-business to do some actual writing. The first time I posted to PandoDaily I was greeted with a little sidebar that screamed “Congratulations, you’ve made your first post! Next goal: Make five posts!” with a little star next to it, which made me feel like I had just learned the alphabet and impressed my kindergarten teacher. Why does something like Fitocracy work, when something like WordPress’ hand-holding doesn’t?
  • I chose to play a game.
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    ejemplo de cuando un gamification app no funciona
Irene V.

Harvard Business Review:The Future of Work & Social Business Leadership Gamification | ... - 0 views

  • This progressive path of innovation in the Enterprise is leading us to the next level of deeper Engagement through Gamification to support real Social Business.
  • how games will transform work, from repetitive call-center jobs to high-level teams who must collaborate with members dispersed around the globe. The authors show why you must begin building a game strategy now
  • strategy that includes a focus on engagement in the process of accomplishing business objectives will help achieve higher levels of success
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  • exponential value
  • game theory
  • game mechanics
  • unlock deeper meaning
  • is easier though collaboration
  • will reduce risk and increase the return on investment
  • Game Elements can make Leadership easier today.
  • gamifying” their work environments in order to improve the quality of leadership — not in the future but right away
  • e benefits of network effects
  • beyond supporting internal collaboration, to include external partners and customers
Irene V.

Brian Burke - A Member of The Gartner Blog Network - 0 views

  • The gamification of social networking and location based services as exemplified by Foursquare, Gowalla and SCVNGR are probably the most recognizable with badges, mayorships and rewards offered for check-ins.  Game mechanics has also been applied to engage people, change behaviours and innovate in many different fields including innovation management, health, training, employee performance, and even social issues.
  • engage stakeholders, improve performance and drive innovation
  • The gamification of innovation and enterprise architecture is a natural extension of design thinking as it is a human-centric and engaging means of harnessing the power of the collective to drive innovation and change.  I believe that game mechanics are going to have a huge impact on the way organizations engage stakeholders, innovate and evolve, and we are just now on the leading edge of that trend
Irene V.

CampusLIVE - Bite-Sized Contests About Stuff You Love - 0 views

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    ejemplo de gamification
Irene V.

Gamification Network - 1 views

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    con blog
Irene V.

Resources | Bunchball.com | Bunchball - 0 views

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    papers sobre gamification y las soluciones que ofrece
Irene V.

Bunchball | Gamification improves user engagement, employee productivity and customer l... - 0 views

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    user engagement employee productivity costumer loyalty
Irene V.

11 Exciting Tech Trends to Watch in 2012 | Technology from AllBusiness.com - 0 views

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    habla de la personalizacion, de gamification, etc... trends para business
Irene V.

Peer Appreciation Game for Employee Recognition & Rewards - DueProps - 0 views

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    peer apreciation game employee recognition rewards
Irene V.

Qrew - 0 views

    • Irene V.
       
      mas aburrido le llamo herramienta mas que game. para reportes y comunicacion en metas organizacionales
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    social coaching, action plan management recognition, networking
Irene V.

Citizen Logistics - 0 views

    • Irene V.
       
      no le hemos checado
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    citizen logistics playful city
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