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Irene V.

Web 2.0 Guru - Web 2.0 Resources - 0 views

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    con miras educativas , free, no se que tan actualizado... pero un repertorio nada descartable para tener a mano, aunque sea pa jugar
Irene V.

Future Ground | Web site development, technology consulting, Wordpress development in M... - 0 views

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    love this design 
Irene V.

All My Faves | My Homepage - 0 views

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    istas de los mejores lugares en la web x temas para steaming, para news, para maps, para search, etc...
Irene V.

Game Time Is Over, Now Do Some Work | PandoDaily - 1 views

  • Lately the product du jour appears to be a new method of gamification, turning the Web into a series of achievements and arbitrary goals. But the question I want to ask is: Do we really want the entire Web to be a game?
  • Case in point: WordPress. I had never noticed this before beginning at PandoDaily, but WordPress doesn’t seem to recognize the difference between someone that doesn’t know how to use a blogging system and someone using their VIP, this-is-serious-business to do some actual writing. The first time I posted to PandoDaily I was greeted with a little sidebar that screamed “Congratulations, you’ve made your first post! Next goal: Make five posts!” with a little star next to it, which made me feel like I had just learned the alphabet and impressed my kindergarten teacher. Why does something like Fitocracy work, when something like WordPress’ hand-holding doesn’t?
  • I chose to play a game.
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    ejemplo de cuando un gamification app no funciona
Irene V.

Harvard Business Review:The Future of Work & Social Business Leadership Gamification | ... - 0 views

  • This progressive path of innovation in the Enterprise is leading us to the next level of deeper Engagement through Gamification to support real Social Business.
  • how games will transform work, from repetitive call-center jobs to high-level teams who must collaborate with members dispersed around the globe. The authors show why you must begin building a game strategy now
  • strategy that includes a focus on engagement in the process of accomplishing business objectives will help achieve higher levels of success
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  • exponential value
  • game theory
  • game mechanics
  • unlock deeper meaning
  • is easier though collaboration
  • will reduce risk and increase the return on investment
  • Game Elements can make Leadership easier today.
  • gamifying” their work environments in order to improve the quality of leadership — not in the future but right away
  • e benefits of network effects
  • beyond supporting internal collaboration, to include external partners and customers
Irene V.

Social Software: What It Is And How It Impacts Individuals And Organizations - A Report... - 0 views

  • Social software is whatever software or online network that enables users to interact and share knowledge in a social dimension, emphasizing the human potential instead of the technology that makes the exchange possible
  • reshaping the way in which collaboration happens
  • new generation organizations.
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  • These were 3D or virtual worlds (eg Second Life), photo publishing (eg Flickr), digital storytelling and podcasting
  • empowers individuals to: Make It – i.e. user-driven content Name It – i.e. social bookmarking referred to as folksonomy Work on It – i.e. mass collaboration or crowdsourcing Find It – i.e. online product search generating the new business model, Long Tail.
  • landscape is dynamically changing
  • Innovators: Brave people - pulling the change. Innovators are very important communicators. Early Adopters: Respectable people - opinion leaders, try out new ideas, but in a careful way. Early Majority: Thoughtful people - careful but accepting change more quickly than the average. Late Majority: Sceptical people - will use new ideas or products only when the majority is using it. Laggards: Traditional people - caring for the "old ways", are critical towards new ideas and will only accept it if the new idea has become mainstream or even tradition.
  • little causes have big effects; and changes happen not gradually but at one dramatic moment.
  • estimate target groups for communication purposes as well
  • The characteristics of the exceptional people who start epidemics
  • They are the messengers who spread social messages.
  • Connectors: People with a special gift for bringing the world together, people specialists, know lots of people and are able to make social connections. Mavens: Information specialists and problem solvers with social skills who like to share their knowledge. Salespeople: Have the skills to persuade when we are unconvinced of what we are hearing.
  • creating "contagious" social change
  • enables people to rendez-vous, connect or collaborate through computer mediated discussion and to form online communities. Broadly conceived, this term could encompass older media such as mailing lists but some would restrict its meaning to more recent software genres such as blogs and wikis."
  • intrinsic motivation
  • new challenges and a desire to make things better
  • empowered, professional and extremely resourceful.
  • confidence
  • characteristic of the "blogger"
  • (the early adopters) are ready to engage with social software: "I believe that it is the autonomy and freewill that has caught the attention of the second wave and it is their ability to "do it for themselves" that will be the sustainable feature of their ongoing elearning practices. It is the simplicity and ease of use of these social networking tools that has brought most success in the shortest amount of time during the [Framework] projects run in 2006."
  • it is a learned skill...if we want to communicate, through using blogs, we have to comment ...we have to have the confidence to 'talk' and build a profile. Commenting is a good starting point even if it is just to say 'thank you'."
  • meaning of groups, networks and communities.
  • blurring
  • linking and the forming of networks and/or communities that evolve from its use that many find so attractive.
  • Siemens’ Connectivism theory and is further supported by Stuckey and Arkell (2006) who state that, "The current mantra for knowledge management is connect don’t collect". (p 7)
  • "the importance of communities of practice and their generative knowledge building capacity"
  • The Domain – a shared interest The Community – Engaging in joint activities and discussions, help each other, and share information. The Practice - They develop a shared repertoire of resources: experiences, stories, tools, ways of addressing recurring problems - in short a shared practice.
  • A key element of linking, networking and forming communities of practice is "trust". You need to have trust in the judgments of the people with whom you are connecting. Trust is the basis of all human interactions. Boone in Stuckey and Arkell (2006 p 7) states, "I don’t want raw data, I don’t want information, I want the judgments of people I can trust".
  • Ownership – Fundamental to the whole "revolution" is the fact that individuals can now ‘own’ their own space on the Web – moving from being consumers to becoming contributors and collaborators. Sites that allow individuals to create and maintain their own collections of photos, videos, music and bookmarks online are examples of this. Personalization – the ability to customize the interface of many of these sites is an example of the personalized approach. But personalization goes a lot deeper with this, and includes the ability to actually ‘construct’ the way in which information is represented, where it comes from, how it is used etc. Participation – the move from simply publishing or participation is another hallmark of this software. Even blogs, while being a personal publishing tool, allow for participation – at one level through the comments that can be left, and at another through the communities of interest that develop. Aggregation – the availability of software that makes use of RSS (Really Simple Syndication) demonstrates how information from one source can so easily be integrated into another. Sites that allow individuals to create their personal aggregations of news feeds, blog links, and other feeds, such as NetVibes and PageFlakes, are good examples of this. Other sites such as Technorati illustrate how easily communities of interest can be formed through the aggregation of people’s blog entries.
Irene V.

Morphix Design Studio - Identity, Pictograms & Webdesign - 0 views

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    me gusta esta ilustracion de sitio conclusion : me gusta cielo azul y campito
Irene V.

Inservio web solutions | UK based creative web agency - 0 views

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    me gustan los colores e ilustraciones tal vez me gusta menos colorido
Irene V.

Entrepreneurship and ICT | SocInfo - 0 views

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    Material de Apoyo que puede hacer por ti la tecnologia si eres emprendedor? aqui hay un marco donde puedes ver el mundo del emprendedor y algunos aspectos donde la tecnologia y la web te apoyan
Irene V.

Useful Productivity Tools on Listiki - 0 views

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    sitio con listas de todo tipo....  no son las mejores opiniones, pero se supone que la gente pone lo que mas les gusta de algo...  hay algunos recursos desconocidos pa mi en algunas listas. sitio de exploracion herramienta de colaboracion online, investigacion, etc
Irene V.

5 Reasons Why Responsive Design Is Not Worth It - ManageWP - 0 views

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    "accessing a web page on my phone, I'm doing it for a different reason than if I was using my laptop. If I'm on the road (aka, not at home and not at work), and I access a website on my phone, usually it's for very specific information that I want to ingest quickly and without much fuss. For example, if I access the USTA (United States Tennis Association) website on my phone, these are my priorities: 1) What channel is the current match on? (15 seconds on site) 2) When's the next match? (15 seconds on site) 3) What does the bracket look like now? (1 minute on site) If I'm at my laptop, these are my priorities: 1) Stream the match live. (potentially 3 hours) 2) See real-time stats. (as long as the match lasts) 3) Watch instructional videos. (5 minutes to 2 hours) So really it's the type of content that changes based on the platform, and therefore the IA of the site should be different based on the platform to accommodate what people want the most based on which platform they are on. My issue with responsive design is that almost all of the examples I've seen have nearly-identical IA. This is ignoring differences in usage behavior which, I feel, is detrimental to the overall satisfaction of users."
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    leyendo sobre responsive design, checando cual si jala y cual no...
Irene V.

15 top web design and development trends for 2012 | Feature | .net magazine - 0 views

  • Distributed workforces During the next year, Richey thinks the set-up of many companies will be atypical. “A new generation of young designers and developers entered the workforce in a time of lingering adversity. With a variety of technologies at their fingertips, many creatives have learned to find jobs, network, and acquire new skills from their bedrooms, the corner café, or a destination around the world,” she explains. “As the economy improves, many designers and developers won’t be willing to trade in their work style and relative freedom for a cubicle space. With a growing number of high-profile tech companies embracing a mobile and distributed workforce, employers looking for top-notch talent may need to re-evaluate their workplace culture.”
    • Irene V.
       
      como se ha transportado al mundo no geek? a otras ramas del trabajo?
  • In gaming, Dull Dude Games founder Iain Lobb predicts an even bigger return to Flash: “Clients will try to steer things towards HTML5, because that’s where the hype is, but I think often the right thing to do will be steering them back towards Flash.”
Irene V.

Multitude Project: Why I don't like crowdsourcing - 0 views

  • Crowdsourcing came from the realization that companies (i.e. closed and hierarchical (feudal) organizations) can use the new technology to coordinate input from a very large number of entities, including a mass of individuals. The relation remains asymmetrical between the outsourceR, a closed, intrinsically individualistic organization and the outsourceE. The only thing that changes is the nature of the outsourceE. Instead of being one entity (individual or organization) executing a particular set of tasks, it is now an informal group of individuals, the crowd. In the eyes of the outsourceR the role of the outsourceE is the same. Although the different nature of the outsourceE forces the outsourceR to slightly modify its practices. There are two important patterns of crowdsourcing A company creating and maintaining it's own crowd for harvesting - the case of FIAT and its Mio project.  A web-based company offering a matchmaking service between companies' needs and the crowd - http://www.ideaken.com/   
  • over the crowd
  • which has some advantage
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  • powerful entity
  • Structurally speaking, a crowdsourcing network is highly centralized.
  • The multitude movement we are observing is a movement that empowers the individual. We are all waking up realizing that we have power as individuals AND as groups. We are also realizing that power relations are not necessary anymore to organize ourselves in large and productive/efficient groups, if we have at our disposal effective means of communication and coordination. Hence the growing tendency to form decentralized networks rather than hierarchies. In fact, it is possible for a decentralized value network to self-structure and to produce very complex output. We don't need that powerful entity to analyse and coordinate action. That entity has lost its power, because it doesn't play a necessary and irreplaceable role anymore. That entity is still strong today, because it still has under its control important assets and capacity of production. But these things are now being transferred to the crowd. So we don't need a corporation to milk the crowd anymore. The crowd can deliver by itself.
  • SENSORICA, the open value network I am setting up is an example of a system centered around the individual and its capacity to work in collaboration. SENSORICA is not an entity exploiting the crowd, it is the crowd creating solutions for its own problems. It's mode of production is commons-based peer production (Yochai Benkler).
Irene V.

Radical Inclusion: Re-Imagining Collaboration - 0 views

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    ejemplo de oferta de servicios clara y bien targeteada
Irene V.

Business Collaboration with Enterprise Social Networking | Socialtext - 0 views

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    un servicio mas armado, white papers, blog, etc
Irene V.

Social Media Examiner: Social media marketing how to, research, case studies, news and ... - 0 views

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    David best iconos
Irene V.

Technology Adoption Services - 0 views

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    es en petroleo, pero el planteamiento del servicio es muy bueno, checar!
Irene V.

Rethinking 'Crossing The Chasm' - 0 views

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    la curva de adopcion explicada de mas maneras y con mas graficos
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