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4 Educational Apps That Schools Love | EdTech Magazine - 0 views

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    "Educators weigh in on their schools' favorite Google Play for Education apps."
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21 st Century Educational Technology and Learning | K12 educational transformation thro... - 2 views

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    A post discussing how to promote online student discussion that is meaningful and academically rigorous. It is also important that good digital citizenship practices are understood and followed.
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Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | thinktanK12 ... - 1 views

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    Minecraft is a game enjoyed by many but it also has a lot of potential for use in the classroom. The post lists some of the writers ideas for various subjects.
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Why don't teachers collaborate - 10 views

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    very useful reading
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Piazza, a Homework Help Site, Has a Social Networking Twist - NYTimes.com - 5 views

  • Education is a big focus area for us. You’re going to see big fundamental shifts in the way education is performed,” said Aydin Senkut
  • Its peers include Kno and Inkling, two platforms for interactive, digital textbooks.
  • Imagine K12
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  • “With Piazza, it’s about turning data into actionable intelligence. We want to empower people to ask and answer questions, and we’re going to measure every aspect of it.”
  • “Piazza gave the students a community, especially in the middle of the night, when the instructors were sleeping,” Professor Rexford said. “The students were more interactive in general, and it was a time saver all-around.”
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    Piazza, the Italian term for a public square, is part of a growing group of technology start-ups hoping to disrupt the education market.
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horizon-k12 - Emerging Technologies - 3 views

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    Test run auto saving from Diigo to Delicious. Horizon Project
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Taking It Mobile Report - 5 views

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    This page contains a link to the Learning in the 21st Century: Taking It Mobile report. "This report identifies key findings from the Speak Up 2009 trends report and from interviews with innovative educators who are leveraging mobile devices for learning. Their stories illustrate emerging trends, implementation considerations and strategies for implementing mobile learning initiatives."
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Games in Education - home - 9 views

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    "The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play." - 2010 Horizon Report: K12 Edition Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized. This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!"
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READING QUOTES - 4 views

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    Good variety of quotes relating to reading
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The 2010 Horizon Report: K-12 - 5 views

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    The 2010 Horizon Report: K-12 Edition is the second in the K-12 series of reports and is produced by the NMC in collaboration with the Consortium for School Networking (CoSN), with the generous support of HP
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