A post discussing how to promote online student discussion that is meaningful and academically rigorous. It is also important that good digital citizenship practices are understood and followed.
Minecraft is a game enjoyed by many but it also has a lot of potential for use in the classroom. The post lists some of the writers ideas for various subjects.
“With Piazza, it’s about turning data into actionable intelligence. We want to
empower people to ask and answer questions, and we’re going to measure every
aspect of it.”
“Piazza gave the students a community, especially in the middle of the night,
when the instructors were sleeping,” Professor Rexford said. “The students were
more interactive in general, and it was a time saver all-around.”
This page contains a link to the Learning in the 21st Century: Taking It Mobile report.
"This report identifies key findings from the Speak Up 2009 trends report and from interviews with innovative educators who are leveraging mobile devices for learning. Their stories illustrate emerging trends, implementation considerations and strategies for implementing mobile learning initiatives."
"The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play." - 2010 Horizon Report: K12 Edition
Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized.
This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!"
The 2010 Horizon Report: K-12
Edition is the second in the K-12 series of reports
and is produced by the NMC in collaboration with the
Consortium for School Networking (CoSN), with the
generous support of HP