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Nigel Coutts

A culture of innovation requires trust and resilience - The Learner's Way - 0 views

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    Two quotes by Albert Einstein point to the importance of creating a culture within our schools (and organisations) that encourages experimentation, innovation, tinkering and indeed failure. If we are serious about embracing change, exploring new approaches, maximising the possibilities of new technologies, applying lessons from new research and truly seek to prepare our students for a new work order, we must become organisations that encourage learning from failure
Nigel Coutts

Culture, Change and the Individual - The Learner's Way - 0 views

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    A recent post by George Couros (author of The innovators Mindset) posed an interesting question about the role that culture plays in shaping the trajectory of an organisation. The traditional wisdom is that culture trumps all but George points to the role that individuals play in shaping and changing culture itself. Is culture perhaps less resilient than we are led to imagine and is it just a consequence of the individuals with the greatest influence? Or, is something else at play here?
Nigel Coutts

The BIG Three for Managing Change - The Learner's Way - 0 views

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    Understanding responses to change is critical and with the predicted future of education increasingly being linked to innovative practices which prepare students for an unknown future change is a central theme
Nigel Coutts

Embracing the complexity of change - The Learner's Way - 0 views

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    The potential for reliably predicting the outcome of any change effort is surely difficult if not even impossible once the number of influences becomes large. Acknowledging the complexity that exists and seeing the potential for growth, creativity and innovation that can exist within an organisation at 'the edge of chaos' are useful strategies as schools face a period of unprecedented change. 
Rhondda Powling

It's time to kill the timetable  | Innovative pedagogy - Dean Pearman - 2 views

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    " What if we changed the time table in the same way. What if student's came to school to learn and not just move from class to class. What if we changed how we use time? Is our current school structures killing learning? "
Rhondda Powling

Why Wolfram Alpha has a place in math and two more game-changing ideas for schools. @coolcatteacher - 0 views

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    "Students who self-assess are the best? That's what Alan November says. Research shows that students who self-assess their work become top students. What does this mean? Any school can improve with these three things."
Rhondda Powling

The Learning Innovation Cycle How Disruption Creates Lasting Change - 2 views

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    "In education, most of the talk around disruptive innovation revolves around education technology, owing to the potential scale of these technologies, and desperation of education to revise itself. But innovation doesn't necessarily have to be a matter of economics, as Christensen originally thought of the term, nor of technology, which is the most tempting angle. It can, but there are other disruptors that can lead to innovation that have little to do with either. What might be more interesting than the disruptors, then, might be the process itself. "
Rhondda Powling

An Interactive Infographic Maps The Future Of Emerging Technology | Co.Exist: World changing ideas and innovation - 4 views

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    "Can speculation about the future of technology serve as a measuring stick for what we create today? That's the idea behind Envisioning Technology's massive infographic (PDF), which maps the future of emerging technologies on a loose timeline between now and 2040."
Chris Betcher

MediaShift . Teaching Innovation Is About More Than iPads in the Classroom | PBS - 2 views

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    Learning environments of the future are in incubation. And therein lies the challenge: Learning environments that don't exist can't be analyzed. Moving into the unknown requires a pioneering spirit. Helen Keller reminds us that is the truth of not only our age, but of all ages: "Security is mostly a superstition. It does not exist in nature, nor do the children of men as a whole experience it. Avoiding danger is no safer in the long run than outright exposure. Life is either a daring adventure, or nothing."
Tony Searl

» Top 100 Articles of 2011 C4LPT - 3 views

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    i wonder if anyone actually reads anymore? plenty of evidence in these 100 articles why innovation based on CoPs, edupreneurs, outputs, valuing behaviour change we want to see and student centred GBL pull learning not course inputs, packaged content, event based TPL, 2005 ala 2nd life, push teaching and traditional boring LMS use will see some projects fly and others crash and burn. Also reinforces why fundamentally old thinking will fail if you just put lipstick on the e-pig and call it innovative.
Roland Gesthuizen

Australian Council for Educational Leaders: ACEL Home - 2 views

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    As Australia's peak professional organisation ACEL is a forward thinking, relevant and responsive agent of change and innovation.  ACEL is a not-for-profit company and a 21st Century learning organisation that is continuously improving its practices to harness national and global opportunities. As the premier provider of resources and experiences for educational leaders, ACEL's membership continues to grow with over 6500 members actively connecting and participating in regular professional learning opportunities.
Tony Searl

Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes - 3 views

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    The goals of gamification are to achieve higher levels of engagement, change behaviors and stimulate innovation. The opportunities for businesses are great - from having more engaged customers, to crowdsourcing innovation or improving employee performance. Gartner identified four principal means of driving engagement using gamification:
Tania Sheko

http://horizon.unc.edu/projects/seminars/ELME.html - 1 views

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    Employers are expressing increasing dissatisfaction with the ability of college graduates to access, evaluate, and communicate information; to use information technology (IT) tools effectively; and to work well within groups across cultural lines. A change of instructional paradigms--from passive to active (authentic) learning strategies, such as project-based learning, problem-based learning, or inquiry-based learning--is clearly needed.
Robyn Miller

Virtual worlds: Australian presence and celebrity - Features - ABC Technology and Games (Australian Broadcasting Corporation) - 3 views

  • Wollongong-based Jo Kay has created a series of islands in Second Life and OpenSim that have become home to educators worldwide and are recognised as leading lights in virtual world education
    • John Pearce
       
      Check out Jo's fabulous work at http://jokaydiagrid.com/ 
  • So what's changed? Absolutely nothing. Everything described above continues to occur, with a truckload of evolutionary steps undertaken. The only difference is that the innovators and educators have got on with doing the do, while the majority of the mainstream media moved on to the 'next big thing'. Second Life has grown exponentially over the past four years, although it has reached a plateau over the past year or so. Part of the reason for that is the emergence of other worlds where content creation remains king, such as the open-source option OpenSim or emerging Second Life competitors like Blue Mars.
Kerry J

What? | The Secret Revolution - 4 views

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    Perhaps you've attended some high brow conference that produces 10 bullet points on "How to Change Education"- and not much happens. Maybe you work an at institution that restricts you from using a certain technology or forces you to use another. And while the image of a revolutionary edupunk is charming, most of us are not ready to burn down our organizations- we believe in their purpose. Despair not! There is something out there- an approach of creatively side stepping what limits us, to exploiting what we are forced to use in new ways, to sneak innovations in the back window that don't rock the house.
Peter Ruwoldt

Around the Corner-MGuhlin.org: Embracing Innovation - FOSS in Schools @neisd - 0 views

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    Students are using a dual-boot machine with UbuntuLinux and Windows XP. I love this account of how he got the change going at a Technology magnet school...note the focus is on bringing innovative experiences to students rather than making it easier for District Technology Department staff to do their job, which unfortunately, is what keeps GNU/Linux out of many school districts: The Rudd laptop scheme damaged the use of linux in schools in Aus. Maybe this will help.
Rhondda Powling

Innovative school design is hard, but it doesn't have to be. - By Ronald E. Bogle - Slate Magazine - 4 views

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    Creativity in designing schools. "When people talk about how hard it is to change our public schools, they're usually referring to curriculum reform or employment contracts. But there's another area where change is difficult: design. When a proposed school building doesn't look exactly like what folks think a school should look like, officials freeze. "
Tony Searl

Performance.Learning.Productivity Blog: Sleepwalkers - the emerging landscape of organisational learning - 0 views

  • learning can only be measured in a repeatable way in terms of behaviour change,
  • most of this is through the experiences we have as part of our work and through practice, conversations and reflection
  • formal learning environments can provide experiences when designed well, most are still focused on information and content transmission
  • ...1 more annotation...
  • f you’re a learning and development person who views their job as someone who’s responsible for outputs and results and for supporting organisational development, innovation and improvement, then you’re going to find these trends playing to your strong suit
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    We need to store knowledge in our outboard brains - not only in databases, intranets and on the Internet, but also in the experience and insights of our co-workers, colleagues and people networks. Knowing who to ask when confronting a challenge is absolutely vital in our interconnected world.
Tony Searl

The Rise of Generation C: Implications for the World of 2020 - 5 views

  • the Internet will evolve into a largely "centerless" cloud with no obvious control points.
  • The "smart pipe," an intelligent communication infrastructure, will be at the heart of many new value pools in industries as diverse as healthcare, energy, transportation, and media.
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    "In the course of the next 10 years, a new generation-Generation C-will emerge. Born after 1990, these "digital natives," just now beginning to attend university and enter the work- force, will transform the world as we know it. Their interests will help drive massive change in how people around the world socialize, work, and live their passions-and in the information and communication technologies they use to do so."
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    "In the course of the next 10 years, a new generation-Generation C-will emerge. Born after 1990, these "digital natives," just now beginning to attend university and enter the work- force, will transform the world as we know it. Their interests will help drive massive change in how people around the world socialize, work, and live their passions-and in the information and communication technologies they use to do so."
Tony Searl

http://www.forumforeducation.org/ - 4 views

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    "In conjuction with our partners in the Rethink Learning Now campaign, we have produced an ESEA Toolkit for you to use in making your voice heard around ESEA reauthorization."
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