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in title, tags, annotations or urlOnline Interactive ELearning Teaching Resource Library. View teaching resources online for free. - 0 views
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"Established in 2006, Curriculumbits.com offer free online access to a growing range of interactive multimedia elearning resources. The online resource library contains games, quizzes, animations and videos in a variety of subjects. Resources have been produced according to key stage 3 and 4 of the UK National Curriculum for students aged 11 to 16." Though the learning objects are not downloadable they are eminently suited to using on an interactive whiteboard.
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Established in 2006, Curriculumbits.com offer free online access to a growing range of interactive multimedia elearning resources. The online resource library contains games, quizzes, animations and videos in a variety of subjects. Resources have been produced according to key stage 3 and 4 of the UK National Curriculum for students aged 11 to 16. All resources are produced by elearning multimedia specialists in collaboration with every day teaching staff as a direct solution to their classroom requirements.
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Assessment for Learning: Home | Assessment for Learning - 14 views
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"Welcome to the Assessment for Learning website. This site has been developed by Curriculum Corporation on behalf of the education departments of the States, Territories and Commonwealth of Australia." "There are 32 assessment tasks, covering the learning areas of English, Science, Studies of Society and Environment and Health and Physical Education, Languages Other Than English, Technology, The Arts and Mathematics - or their State and Territory equivalents.
Survey reveals disconnect in online safety education | Curriculum | eSchoolNews.com - 1 views
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A new report suggests that many schools are not adequately preparing students to be safe in today's digitally connected age, and it cites basic online safety and ethics as two areas in which students need more education. The report, "State of K-12 Cyberethics, Cybersafety, and Cybersecurity Curriculum in the United States," was published by the National Cyber Security Alliance (NCSA) and sponsored by Microsoft.
Teaching digital citizenship across the whole curriculum | eSchool News | eSchool News - 4 views
What skills might our students most need beyond school? - The Learner's Way - 0 views
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It is tempting to make predictions of the skills that our students will need beyond their time at school. Such wondering can be a useful guide as we contemplate what we shall focus on with our curriculum. Unsurprisingly, there is no shortage of predictions for future skillsets published by educators, economists and analysts. What might we learn from such lists, and how should education systems respond?
Blended Learning - YouTube - 0 views
Learning (and Assessment) First - The Confident Teacher - 0 views
Ideas - The Learner's Way - 0 views
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Ask any teacher what they wish they had more of and the most common answer is likely to be time. Schools are inherently busy places and there is always much to be done. We all want to meet the needs of every student, add value to their education with breadth and depth, ensure adequate coverage of the curriculum and include aspects of play and discovery. Add up all that is done in a day over and above face-to-face teaching and you can only wonder at how we manage to fit it all into the time we have. So is there an answer to this dilemma, is there a secret method to finding more time in our schedules to achieve all that we want to?
The purpose of education - The Learner's Way - 0 views
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Behind the rhetoric and politics, education is about the outcomes it achieves for its learners. More than being about the nuances of technology, learning space design, curriculum structures and pedagogical practices schools should have effective answers to questions that focus on what they hope to achieve for their learners. How we answer this question should then dictate the measures we utilise to achieve these goals and it is to these ends that we must apply our efforts.
Introduction to Digital Storytelling by Alec Couros - 5 views
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Story telling is one of the most ancient and powerful forms of human expression. In today's media rich world, there are an abundance of digital tools that allow students to express themselves through digital narratives in ways that would have been impossible only a few years ago. This presentation will introduce participants to the tools of digital story telling, provide rich examples of student work, and help to provide context to the relevance of story telling in curriculum and instruction.
The Intersection of Digital Literacy and Social Media -- Campus Technology - 2 views
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"As educators look for new ways to teach digital literacy or the use of digital technology to find, organize, comprehend, evaluate, and create information, some are turning to social media to help advance the concept in the college classroom. BUT.....colleges leveraging social media to improve digital literacy must focus on students' current use of social media and then find ways to interface those activities with the curriculum."
Critical Thinking | TechNyou - 3 views
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Critical thinking is a difficult concept to define in clear, objective terms. This can make it a challenging objective for teachers to implement and assess. The aim of this resource is to provide teachers with some tools to help clarify and communicate what critical thinking is and how it might be implemented as a teaching method. This resource includes materials that can help teachers to engage their classes in critical thinking. The materials have been written with year 9 and year 10 students in mind, yet can easily be differentiated for students in years 8 and 11. The critical thinking introduction addresses what critical thinking is, where is applies in the curriculum and how to teach it. The teachers guide provides an overview of this resource in relation to the accompanying PowerPoint presentation.
May 2015: Literacies for the digital age: Civic and global literacy - DEN Blog Network - 2 views
Minecraft in Education…Not Just A Game | RafranzDavis.com - 1 views
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"Minecraft is more than a game. It's like having a blank canvas to do and be anything. It's like having a master key to your greatest adventure. The worst thing that can happen if we let kids play is that they will learn much more than our standards sometimes allow. Those who play minecraft know this but the problem is that most people in charge of schools and curriculum do not. So, how can we change that?"
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