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anonymous

The Habitable Planet Unit 5 - Human Population Dynamics // Online Textbook - 0 views

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    Unit of Work. What factors influence human population growth trends most strongly, and how does population growth or decline impact the environment? Does urbanization threaten our quality of life or offer a pathway to better living conditions? What are the social implications of an aging world population? Discover how demographers approach these questions through the study of human population dynamics.
ajinkyak

The ageing population, combined with the growing prevalence of osteoarthritis and rheum... - 0 views

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    The main driving forces propelling the demand for walking assist devices are the surging demand for therapeutic rehabilitation equipment, the ever-increasing incidences of arthritis and rheumatism, and the steadily increasing aging population.
Chris Betcher

kidsnetsoftTechIntegration - 4 views

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    This site will continue to populate with ideas and resources to help teachers understand the power of technology integration in schools.
Tony Searl

elearnspace › web 3.0/xWeb - 2 views

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    Web 2.0 is about participation. Web 3.0 is about linked data and the semantic web. The xweb will have a far greater impact on individuals than web 2.0/3.0. Not everyone is a blogger or contributes videos to youtube or edits wikipedia. However, a growing percentage of the population uses the mobile web. Web 2.0/3.0 are a promise of change. The xweb is an instantiation of change, an expression of how technology can alter how people relate to each other, to information, and how the physical world becomes yet another domain for technology to dominate.
Tony Searl

http://www.booz.com/media/uploads/Rise_Of_Generation_C.pdf - 1 views

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    They are Generation C-connected, communicating, content-centric, computerized, community-oriented, always clicking. As a rule, they were born after 1990 and lived their adolescent years after 2000. In the developed world, Generation C encompasses everyone in this age group; in the BRIC countries, they are primarily urban and suburban. By 2020, they will make up 40 percent of the population in the U.S., Europe, and the BRIC countries, and 10 percent in the rest of the world-and by then, they will constitute the largest group of consumers worldwide.
John Pearce

Climate Change - News - Environment (Australian Broadcasting Corporation) - 6 views

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    This is a great interactive from the ABC that tracks back through history to look at a range of factors that may or may not play a part in climate change including human population, industrial landmarks and geological changes. As well as looking backward through time it also offers 4 scenarios for the future none of which are terribly optimistic.
John Pearce

The History and Evolution of Social Media | Webdesigner Depot - 0 views

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    "Social media has become an integral part of modern society. There are general social networks with user bases larger than the population of most countries. There are niche sites for virtually every special interest out there. There are sites to share photos, videos, status updates, sites for meeting new people and sites to connect with old friends. It seems there are social solutions to just about every need. In this article, we'll review the history and evolution of social media from its humble beginnings to the present day."
Rhondda Powling

Free Technology for Teachers: Historical Facebook - Facebook for Dead People - 2 views

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    "Facebook, the third most populated country in the world, is a huge part of many students' lives. Students do a lot of writing on Facebook. To leverage students' familiarity with Facebook for a history lesson, Derrick Waddell created a Facebook template for historical figures. "
Chris Betcher

131 - US States Renamed For Countries With Similar GDPs | Strange Maps | Big Think - 0 views

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    The creator of this map has had the interesting idea to break down that gigantic US GDP into the GDPs of individual states, and compare those to other countries' GDP. What follows, is this slightly misleading map - misleading, because the economies both of the US states and of the countries they are compared with are not weighted for their respective populations.
ajinkyak

Because of the huge geriatric population, the United States and Europe are the main mar... - 0 views

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    Continuous Glucose Monitoring (CGM) is an easy and cost-effective way to measure information about your diabetic patient's changing blood sugar levels at any time-day or night-by monitoring your finger with your finger. High prevalence of diabetes is expected to boost demand for CGM.
alimuloli

Auto insureance - 0 views

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    The usage of automobile insurance is handiest a lousy deal. You are not using legally while you do no longer have insurance. And, worse however, if you get proper into damage you could lose your car, your profits, or maybe have to record economic disaster. It happens to hundreds of use populations each day.
Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
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  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
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    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
Chris Betcher

Worldometers - real time world statistics - 0 views

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    Realtime world statistics
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