Mouse Mischief is a tool that Microsoft makes available free of charge, and that
allows teachers to work with Microsoft Office PowerPoint to make interactive
presentations. With Mouse Mischief, teachers can add multiple choice questions
to their presentations, and large groups of students can answer the questions
using mice connected to the teacher's PC.
we do a lot of school to students, instead of telling them and explaining to
them, what is our vision? Why are we giving them laptops? It's not because they
deserve them. It's because we expect something to change in education. Why
aren't we telling them these things? Why aren't we sharing our vision with them,
because they can help?
get kids communicating with one another outside their own circle of friends
create challenges on the web for kids to collaborate, that lead to more social
interaction rather than less.
challenges for them is, how do they create learning opportunities that are
beyond for example, a worksheet, or beyond that listening to the teacher and
doing what the teacher says, and they've really worked very hard to develop
those skills.
exploring what other people are doing around the world.
they have to learn about copyright, and they need to learn about cyber safety.
they perhaps don't understand the consequences of what they might put up there.
'If games are the answer, what's the question?'
having kids make their own games
Are you going to sit passively and wait for the information to come to you, or
are you going to go out and find it and if you can't find it, you make it.
What impact is digital interactive technology having on education? And what will the classroom of the future look like? These are just some of the questions that were raised at the 2010 Australian Council for Computer Education conference.
"Transliteracy is the ability to read, write and interact across a range of platforms, tools and media from signing and orality through handwriting, print, TV, radio and film, to digital social networks."
Twitter's importance as an ecosystem can't be underestimated. Sociologist Brian Solis and data visualization specialists JESS3 have got together to create an infographic that shows just how big it's become.
This version is interactive with each application link active.
Download these free programs and create your own interactive games and activities. Follow the simple steps to add your own text, pictures or voice recordings. Suitable for all languages!
"This site has been created to support the Virtual History Centre - a 3D virtual world for Victorian Students which is designed to support immersive learning.
It has been developed by the History Teachers' Association of Victoria, the Public Record Office of Victoria and the State Library of Victoria and was funded by the Victorian Department of Education and Early Childhood Development's Fuse Project. "
The GeoGames from Reach the World feature an interactive map which students drag and drop onto different elements. The beginner level games asks has student place continents and the poles in the correct position. As the games levels progress students have to place countries and capitals in their proper positions. In the Build Planet Earth section students have to place continents, oceans, mountains, and rivers in their proper positions.