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Rhondda Powling

40 Astounding Examples of Abstract Photography | Inspiration - 5 views

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    Some great examples of photography
Rhondda Powling

SearchReSearch: Presentation on "What does it mean to be literate in the Age of Google?" - 2 views

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    From Dan Russell. Abstract:  What does it mean to be literate at a time when you can search over billions of texts in less than 300 milliseconds? Although you might think that "literacy" is one of the great constants that transcends the ages, the skills of a literate person have changed substantially over time as texts and technology allow for new kinds of reading and understanding. Knowing how to read is just the beginning of it-knowing how to frame a question, pose a query, how to interpret the texts that you find, how to organize and use the information you discover, how to understand your metacognition-these are all critical parts of being literate as well.
Tania Sheko

New: "Key Issues for e-Resource Collection Development: A Guide for Libraries... - 2 views

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    Electronic resources represent an increasingly important component of the collection- building activities of libraries. "Electronic resources" refer to those materials that require computer access, whether through a personal computer, mainframe, or handheld mobile device. They may either be accessed remotely via the Internet or locally. Some of the most frequently encountered types are: E-journals E-books Full-text (aggregated) databases Indexing and abstracting databases Reference databases (biographies, dictionaries, directories, encyclopaedias, etc.) Numeric and statistical databases E-images E-audio/visual resources
Nigel Robertson

Perspectives in Assessment - 0 views

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    Abstract How we go about assessing HE students has such a significant impact on student learning that we need to rethink our whole curriculum design process to foreground assessment.
Peter Shanks

cloZure - 0 views

  • a free web tool written by Peter Shanks that generates cloze tests from wikipedia articles.
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    cloze tests generated automatically from wikipeida article abstracts
dean groom

The Best Tools for Visualization - 0 views

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    Visualization is a technique to graphically represent sets of data. When data is large or abstract, visualization can help make the data easier to read or understand. There are visualization tools for search, music, networks, online communities, and almost anything else you can think of. Whether you want a desktop application or a web-based tool, there are many specific tools are available on the web that let you visualize all kinds of data.
Rhondda Powling

Mr. Picassohead - 5 views

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    Mr Picassohead is a fun website. It allows users to create their own 'Picasso' by selecting different types of faces and facial features, colours and so on and dragging them onto a canvas. It is a great way to begin a unit of work on Picasso, Cubism or abstract art with students.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
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