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Tony Searl

http://www.booz.com/media/uploads/Rise_Of_Generation_C.pdf - 1 views

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    They are Generation C-connected, communicating, content-centric, computerized, community-oriented, always clicking. As a rule, they were born after 1990 and lived their adolescent years after 2000. In the developed world, Generation C encompasses everyone in this age group; in the BRIC countries, they are primarily urban and suburban. By 2020, they will make up 40 percent of the population in the U.S., Europe, and the BRIC countries, and 10 percent in the rest of the world-and by then, they will constitute the largest group of consumers worldwide.
Rhondda Powling

PHYLO: THE TRADING CARD GAME - 2 views

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    "an online initiative aimed at creating a Pokemon card type resource but with real creatures on display in full "artistic" wonder. Not only that - but we plan to have the scientific community weigh in to determine the content on such cards, as well as folks who love gaming to try and design interesting ways to use the cards. Then to top it all off, members of the teacher community will participate to see whether these cards have educational merit. Best of all, the hope is that this will all occur in a non-commercial-open-access-open-source-because-basically-this-is-good-for-you-your-children-and-your-planet sort of way."
Kerry J

ScienceDirect - Computers & Education : Why are faculty members not teaching blended co... - 1 views

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    This paper describes the findings of an exploratory, qualitative case study and examines problems and impediments faculty members encountered in blended learning environments in Turkish Higher Education system. A total of 117 faculty members from 4 universities responded to 8 interview questions. Findings were based on content analyses of interview transcripts. The results show that faculty members' problems with blended teaching resulted in the identification of three inductive categories: instructional processes, community concerns and technical issues. The eight themes emerged from these three categories include the following: (1) complexity of the instruction, (2) lack of planning and organization, (3) lack of effective communication, (4) need for more time, (5) lack of institutional support, (6) changing roles, (7) difficulty of adoption to new technologies and (8) lack of electronic means. This study indicates that teaching blended courses can be highly complex and have different teaching patterns, which, in turn, impacts successful implementation of the blended college courses.
John Pearce

YouTube - Project Based Learning: Explained. - 6 views

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    "The Buck Institute for Education commissioned the cutting-edge advertising agency, Common Craft, to create a short animated video that explains in clear language the essential elements of Project Based Learning (PBL). This simple video makes the essential elements of PBL come alive and brings to light the 21st Century skills and competencies (collaboration, communication, critical thinking) that will enable K-12 students to be college and work-ready as well as effective members of their communities."
John Pearce

Teach Digital: Curriculum by Wes Fryer wiki / internetsafety - 0 views

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    It is relatively easy for someone to SCARE parents away from the Internet. There ARE bad things and people making bad choices on the Internet, but there are many compelling resources and interactive tools available which can be used for learning and communication. In this wiki presentation, Wes Fryer focusses on practical things parents can do with children of different ages to promote safe online behavior and also help young people develop the ethical capacities to make good decisions as well as remain open to communicating about their online experiences with others.
Kerry J

Job Survey Results 1: Recent Hires Got Jobs Via Referral from Friends, Colleagues, Alum... - 0 views

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    This is part 1 of an ongoing community project to help people understand how to get jobs during a recession. This data is slightly skewed towards those that are already active in social media as the survey went to those within my network on my blog and the highly connected Twitter community. There were 214 respondents to the survey although this graphic only represents those who got jobs since Sept 2007 (71 respondents) that represent those that were hired during the announcement of the recession. This is a personal research project, and is not tied to my employer, clients, or anyone else for that matter.
Simon Brown

myEdNA OzNZ Educators community - 43 views

Join the OzNZ Educators community at myEdNA: http://www.me.edu.au/c/OzNZ%20Educators myEdna is a meeting place for VET Educators engaging in social web media.

community educators myedna oznz

started by Simon Brown on 09 May 08 no follow-up yet
dean groom

UpToUs - Manage your kids' activities and connect with other parents - 0 views

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    Communities Start a community for your classroom, sports team or any other trusted group. Its fast, free and easy. Applications Take advantage of free built-in applications: Centralized calendar Volunteering organizer Homework panel File Upload/Download Photo sharing Discussion groups Potluck organizer Snack scheduler
John Pearce

The 10 Best and Worst Ways Social Media Impacts Education - Edudemic - 4 views

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    Social networking communities are here to stay. Facebook has over 500 million users, while Twitter has over 200 million. That's not even counting blogs or YouTube video blogs. There's no doubt that students are actively engaged in online communities, but what kind of effects are these sites having and how can parents counteract the bad and bolster the positive?
Rhondda Powling

7 Great Strength-Based Universal Design for Learning Apps for Students with Special Nee... - 0 views

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    Tthe list contains some of the best apps the author has seen for kids with neurodiversities in communication, reading, sociability, attention, and behavior.
Tania Sheko

Speaking of useful apps, this one's a genuine life-changer - 0 views

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    Proloquo2go app helps autistic boy communicate 
Roland Gesthuizen

Connected Educator Month Australia | Helping educators thrive in a connected world - 1 views

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    "Throughout October 2014, a collaborative calendar will connect thousands of educators across the globe to engaging and diverse professional learning events, communities and resources."
Suzie Vesper

PR 2.0: Twitter Tools for Community and Communications Professionals - 0 views

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    Awesome list of Twitter tools.
John Pearce

FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
John Pearce

Cybersmart Detectives - 0 views

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    Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates.
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    Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates.
Daniel Drury

Community Clips - 0 views

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    Make your own help videos Make help videos quickly and easily with the Community Clips help video recorder.
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