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Rhondda Powling

4 Powerful BYOD Apps For The Disconnected Classroom - Edudemic - 2 views

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    The four tools mentioned are free and available for smartphones, tablets and laptop/desktop computers.This means that anyone can use them to create or complete work or connect with others. These are dynamic and comprehensive tools that can improve teaching and learning in the classroom. The tools discussed are: Edmodo, Curriculet, ClassDojo and Khan Academy.
Kerry J

Paid consultancy work for gamers 12 to 17 years old - Relationships Australia SA - 1 views

shared by Kerry J on 27 Sep 13 - No Cached
  • Relationships Australia (SA) is looking for up to 10 Adelaide area gamers who want to participate in paid consultancy work about online gaming through a program called Keep It Fun. The end game is to create an online or mobile widget/app/info source for gamers aged 12 to 17 to help them work out whether they’ve got game and are keeping it fun or whether their gaming habits are pwning them.
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    Relationships Australia (SA) is looking for up to 10 Adelaide area gamers who want to participate in paid consultancy work about online gaming through a program called Keep It Fun. The end game is to create an online or mobile widget/app/info source for gamers aged 12 to 17 to help them work out whether they've got game and are keeping it fun or whether their gaming habits are pwning them.
Rhondda Powling

Blended Learning: 10 Trends - 2 views

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    Infographic summarising learning trends. Research is indicating that complementing or replacing teacher-centred with student-centred learning offers improved learning. Lessons that are technology-enabled and offer learning strategies and learning guidance rather that memorization and repetition improves learning, supports knowledge retention, and raises achievement. These methods seem to encourage engagement and are a way to connect with all students whatever level they are at.
Rhondda Powling

3 Ways Teachers Are Using Social Media to Engage Students - Brilliant or Insane - 1 views

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    "Post that makes the case for including social media into learning in schools. Taking advantage of social media as a learning platform is an idea that has been met with some great success. There are three ways described here about how teachers are using social media to engage their students."
Rhondda Powling

Student-Led Conferences: Empowerment and Ownership | Edutopia - 0 views

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    "Parent teacher conferences at Wildwood Elementary are actually a time when the teachers do very little talking. Instead, the students run the conferences, informing their parents about how they're doing, what their goals are going forward, and what kind of learners they are."
Zoran Sargent

Informational Guide To Know The Correct Details About 1 Minute Payday Loans! - 0 views

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    As everything is online these days, loan can easily be applied by visiting the online lending market. When you are already down on the monetary front and scared of paying the heavy fees attached with the loan, relying on this deal will let you have an affordable choice. Looking for the different options and comparing them carefully will let you choose the most competitive option of all. No bunches of paper works are involved in the online process at all. Online lenders complete the application within few clicks and are destined to submit the loaned money in the bank account of the borrower without making any delays.
Rhondda Powling

Part 1: Over 35 Formative Assessment Tools To Enhance Formative Learning Opportunities ... - 2 views

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    In this post there are a range of good formative learning tools, in nine different categories, for use in the classroom. One teaher shares his ideas in this series. "Please keep  in mind they are only tools and are best utilized through the important art of teaching. "
Brown Hemert

One Month Payday Loans- Reliable and Quiet Simple Online Process FIscal Aid - 0 views

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    One Month Payday Loans are a new form of loans which can be accessed via the online process. This loaning system is also known as advance payday loans online. It is one of the most convenient online financial exchange systems. One month payday loans are handed to customers via online portal that are managed by trusted lenders. Apply Now - http://www.paydayloanslongterm.ca/one-month-payday-loans.html
Kerry J

What is 'competence' and how should education incorporate new technology's tools to gen... - 3 views

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    This paper addresses the competences needed in 21st century life especially in relation to civic participation, and the educational requirements to foster them in young people. New technologies are widely used by young people for informal social interaction, video game-playing and giving voice to their views. Incorporation of these practices into the classroom has been fairly slow, despite their manifest potential for promoting agency and civic engagement. The paper argues that this is in part due to the need for a cultural shift in education to accommodate them. Currently, many competences young people will need for the future world of interactive technology and 'bottom-up' information, communication and democracy are mainly being developed through informal practices. These competences, which include adaptability, managing ambiguity, and agency are discussed in relation to civic participation. 
Rhondda Powling

Top 10 Sites for Creating Slide Shows by David Kapuler - 7 views

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    Slideshows are one of the most popular ways to integrate technology into education. Now that there are several free sites that let users create amazing. 10 are mantioned in this post
John Pearce

Virtual Software Tours - Simbeck-Hampson - 1 views

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    "I would just like to know how 'it' works, what the benefits are, how complicated it is and what costs are involved? I wish there was someone who could give us a quick overview, a birds-eye view tour... " Using Skype you are taken on 45 minute tours of a range of software portals. Interesting
Nigel Robertson

UK Web Focus | Events | What If We're Wrong? - 0 views

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    Many members of JISC Emerge community are active in exploiting the potential of various Web 2.0 technologies and approaches. But what if the Web 2.0 sceptics are right? What if Web 2.0 services aren't sustainable? What if the social aspect of social networking tools are too intrusive? How should we go about developing a sustainable approach to use of Web 2.0?
anonymous

Are you listening to this?… Why, yes. I am. But, are you? « Real Reasons to W... - 0 views

  • literacy is situated, contextual, social, multiple, active and a component of identity. New literacies don’t replace former literacies. This isn’t a situation of either “new literacies” or “old literacies.”
  • Teaching English is about opening up what counts as valued communication, inviting ALL students to engage in multimodal discourses, and to put their knowledge to work. We produce and consume media; expertise means leveraging tools and spaces in intentional, productive ways; and we participate in global communities that are keenly, deeply invested
  • importance of balance across literacies by providing opportunities for students to demonstrate their knowledge through multiple modes - and to engage, where possible, with “struggleware.”
  • ...2 more annotations...
  • be transparent when teaching - and to empower students to teach and attain a whole new level of credibility. If I teach in the ways that they inspire me to consider, I am empowering students to engage with literacies that value the ways that they are multiply literate
  • They challenge me to be a gateopener, rather than a gatekeeper.
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    A response to Marc Prensky's BLC'08 session on teaching programming
John Pearce

FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
David Raymond

Alan November interviews Angela McFarlane | November Learning - 0 views

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    key points (see also my bookmark to the BLC '07 keynote by Professor McFarlane) - technology is not helping learning (1:30) - american high schools are counterproductive to success in knowledge society (Bill Gates) (2:30) - have a model where kids produce their own digital representation of how they see the world (4:00) - make learning deeper rather than try to cover a lot of content but shallow learning (5:00) - one suggestion is teaching people to be able to recognise an evidence-based argument and not be susceptible to incorrect information (6:00) - model for assessment based on this sort of change to curriculum (7:30) - meaningful coursework - mainly in school - not allowing homework to restrict their self learning - treat school like work in a way with emphasis on quality not quantity (10:00) - need to connect with parents who see school as different than their schooling and unsure about its benefits (11:00) - access to technology (12:00) - benefit based on having the access first bit also that their environment but also their culture at home helps them benefit - top 15% (from BLC keynote) are getting most benefit from access and their culture - but these normally high achievers can't see school as relevant to them based on what they experience at home and are failing at school (13:30) - community knowledge and learning capacity building in technology (14:00) - "digital challenge" program in Bristol (14:40) - community mentors that learn something then teach to others in the community - giving more people access and that means they can have choices on what they can do
John Pearce

2009-K12-Horizon-Report.pdf - 0 views

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    From the Executive Summary quote; "The Horizon Report series is the product of the New Media Consortium's Horizon Project, an ongoing research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the Horizon Report: 2009 K-12 Edition, is the second in a new series of regional and sector-based reports, and examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education. The hope is that the report is useful to educators worldwide, and the international composition of the Advisory Board reflects the care with which a global perspective was assembled. While there are many local factors affecting the practice of education, there are also issues that transcend regional boundaries, questions we all face in K-12 education, and it was with these in mind that this report was created."
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    The Horizon Report is a product of the international not for profit New Media Consortium. Since 2002 they have been presenting a series of reports under the title Horizon reports generated by a dialog between an international group of educational leaders. "This volume, the Horizon Report: 2009 K-12 Edition, is the second in a new series of regional and sector-based reports, and examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education. The hope is that the report is useful to educators worldwide, and the international composition of the Advisory Board reflects the care with which a global perspective was assembled. While there are many local factors affecting the practice of education, there are also issues that transcend regional boundaries, questions we all face in K-12 education, and it was with these in mind that this report was created." A must read for all teachers.
Grace Kat

ABC Radio National - Poetica - A pod of poets - 0 views

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    is a series of eleven, 40-minute podcasts of Australian poetry, read by the authors. The poets come from all over Australia; some are emerging talents and some are established; several of them are on the school syllabus.
Nigel Robertson

Web2Access - 0 views

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    This resource aims to help those making decisions about their use of freely available 'Web 2.0' interactive and collaborate e-learning tools. Each product, site or service described in these pages can be searched or browsed by a specific Activity or the usability/accessibility checks that it passed. The applications have short descriptions and comments regarding their ease of use and functionality. If you are involved in teaching and learning and are wanting to make more use of Web 2.0 services in your e-learning activities, or if you are interested in how Web 2.0 can supplement your existing methods, this section may be useful to you.
dean groom

Five Fun Spelling Games - 0 views

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    In late November I wrote a blog post outlining five resources for free spelling games. That blog post was among the top twenty most read posts of 2008 therefore I am sharing some more online spelling games for elementary school, middle school, and high school students. 1. Spelling Wizard from Scholastic.com lets students, parents, and teachers create their own word search and word scramble games to play online. Each game can have up to ten words. To use Spelling Wizard simply enter ten words into the list field then select word search or word scramble. Spelling Wizard is probably best suited for students in Kindergarten through second grade. Scholastic also offers a free tool for creating online spelling flashcards. 2. Read Write Think has an online activity for young (K-2) students based on four childrens' books. Read Write Think's Word Wizard asks students to select one of four books that they have read or have had read to them. After selecting a book the Word Wizard creates a simple online spelling exercise based on the words in the book chosen by the child. 3. Spell Bee was developed at Brandeis University with funding from the National Science Foundation and the William and Flora Hewlett Foundation. Spell Bee allows students to play spelling games in a head-to-head format. Spell Bee allows teachers to create accounts for students so that teachers can track student progress. 4. MSNBC has an interactive spelling bee based on the words from the Scripps Howard National Spelling Bee. There are three games to play and the words get progressively more difficult the longer you play. The words are read to students who then type the word into the spelling box. Just like in a real spelling bee, students can get the definition and or hear it used in a sentence. The difficulty of the words in the game make it best suited for middle school and high school students. 5. Spelling Bee The Game is an online spelling bee similar in style to the MSNBC game mentioned above. Aft
Steve Madsen

Proactive PD - Education-Technology-Training - 0 views

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    This site has some actual lesson plans and activities for the NXT robots.
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    The following lesson plans are for free use by Teachers of Robotics using the LEGO NXT Mindstorms Education kit. There are Junior, Middle and Senior School Lesson Sequences and plans that build on Robot Educator. They are designed to be used in an approximate 6 week block, but feel free to access single lessons.
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