Key finding: "A strong majority of those who have taught online, 71 percent, say doing so has helped them develop skills and practices that have improved their teaching both online and in person. More than seven in 10 say online teaching has enabled them to think more critically about how to engage students with content, better use multimedia content and better use the learning management system."
"One of the biggest misunderstandings about online learning is that it has to be limited to things that can be done in front of a computer screen. Instead, we need to reimagine online courses as something that can enable the interplay between offline activities and digital augmentation. . . . We need to focus . . . more on finding ways to robustly capture evidence of offline learning that can be validated and critiqued at scale by peers and experts online."
This is a handy rubric to assess the suitability of e-learning tools for teaching and learning. Criteria cover functionality; accessibility; technical (e.g., LMS integration); mobile design; privacy/rights; and social, teaching and cognitive presence.
wb: Thought this a very useful (+short!) discussion of the new learning that is emerging thanks to computers. Filled with tons of great links to online resources and teaching game examples I hadn't heard of before.
This is a heady rant about motivating your user. (7 min).
While some of the big words might be off putting, the simple game examples should be inviting. ?
It serves as advice on making someone feel glad they performed a task you setup for them. The speaker is talking about video games, and behavioral engineering, but I think it relates to motivating online students.
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tl;dr?
the core takeaway is: points ain't rewards.
Just because you gave someone points, doesn't mean they received them as a reward. Points only work as rewards when they are a "token" of whatever currency the player values. I think this is fascinating to keep in mind when trying to motivate students. (you might think of grades and degrees as tokens in different currencies)
+ I'm curious to learn how much the field of "instructional design" leverages behavioral engineering.