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Scott Jeffers

Creative collaboration, the paper App by Fiftythree - 6 views

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    This is a neat idea. You start a sketch on your tablet and send it out into the world. Someone else sees your sketch and is inspired to do something else to it. Through successive iterations you have a new sketch that many people have collaborated on. It turns into something unexpected and new.
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    There is a project called Scratch (http://scratch.mit.edu/), which is a software that allows children and teenagers to learn to program graphically, can share their programs and work collaboratively. Thank you for sharing. -------- Existe un proyecto llamado Scratch (http://scratch.mit.edu/), el cual es un software que permite a niños y adolescentes a aprender a programar de manera gráfica, pueden compartir sus programas y trabajar colaborativamente. Gracias por compartir.
Ad Huikeshoven

Emotions under Discussion: Gender, Status and Communication in Online Collaboration - 6 views

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    Emotional expression and linguistic style in online collaboration differ substantially depending on the contributors' gender and status, and on the communication network. This should be taken into account when analyzing collaborative success, and may prove insightful to communities facing gender gap and stagnation in contributor acquisition and participation levels.
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    Hi Ad, thank you for sharing this. My postdoc research was focused on communication challenges participants face online. It was only in the 90s that people believed that online communication supports a "democratic" style of communication, where people are not being distracted by physical appearance, social class, cultural background or gender. S.C. Herring and others conclusively refuted claims of gender anonymity and equality in online communication and published a lot about this topic (if you are interested). What I found particularly interesting to me in your resource is that we all about collaboration (schools, universities, companies, etc.), but we never take into account that participant's gender and/or status impact his/her willingness and ability to contribute.
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    Thank you for sharing this interesting resource. I think that it is fascinating that this research focuses not only on discrepancies between the proportion of male and female contributors on Wikipedia, but also on differences in the actual communication and relationship styles based on the gender of contributors. I also thought that it was really interesting that the researchers found that while site administrators tended to be neutral, the editors were more emotional and relationship-oriented. I think that this comes from Wikipedia's mandate to remain neutral and objective. However, would argue that with this type of collaboration tool, there cannot be true "neutrality." Even if administrators attempt to maintain objective, impersonal tones, site content will inevitably be influenced by various socio-cultural biases.
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    lubajong and taylor_cole thank you for your comments. From my part I will add a critical evaluation of this resource as well. The talk pages of Wikipedia provide a rich source for researchers to study communication patterns. On Wikipedia talk pages they have found signals for status differences between groups of participants, notably between admins and ordinary contributors. Those findings support in general the theories of the researchers about status differences and communication style differences between managers and employees in firms. They have also found differences in communication style bases on gender, which also support their general theories about gender (which is a social construct). What I - as a Wikipedian insider - finds missing in the article is the selection bias. Wikipedia admins aren't appointed by Jimmy Wales or some other body. Admins are community selected. The exact process differs per language version. On the English Wikipedia admin selection is by a community consensus process. Future admins are selected who show the preferred communication style of admins by other contributors including existing admins. For me, the patterns in communication style do not explain the gender gap on Wikipedia. There is a gender gap in many language versions of Wikipedia, but not in all. The Armenian language version of Wikipedia is a notable exception, showing a gender balance in the conbtributor base. An explanation of that exemption requires further research. What taylor_cole notes about neutrality and bias is a valid point. People volunteer to write for Wikipedia, and volunteer in topic choice. My guess is that in general people will opt to write about something they like, care about, know about. A lack of diversity in contributors will naturally reflect in lack of diversity of topics. For example nerdy males will write about things male nerds like. In general females tend to be interested in other topics than nerdy males. A lack of topics covered in Wikipe
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    Levels of participation influences emotional expression and phrasing? has the function of sex and status of the taxpayer. 4 strands to study and find a result! Interesting!
nthabik

Technology for multi-institution co-operation: aggregating, sharing and collaboration | World Library and Information Congress - 3 views

shared by nthabik on 01 Dec 14 - No Cached
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    Libraries are under threat from large commercial aggregators who provide services which are in many cases challenging the role of libraries. Information technology is also, however, an enabler for valuable collaboration between libraries to provide their own information-rich resources. Libraries can also collaborate in providing services, software and communities. Software communities supporting libraries (including open source) Technology projects for libraries featuring multi-institution collaboration The role of the library in increasing service reach through institutional collaboration (eg multi-institution MOOCS) Use of aggregation with distributed services to form rich data services
nwhysel

HASTAC Trust Challenge - 1 views

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    The Digital Humanities field is addressing this at the academic level. There is so much resistance to collaboration when sharing means someone else may publish your idea first, while at the same time, multiple operating/networked computers can leveraged to do a lot more work and discover a lot more when people work together. HASTAC is a good resource for learning about digital collaboration in the Humanities. In fact they have just launched a competition about building trust in collaborative environments focusing on education, youth and privacy issues.
kristin_k

OCSD Net: Open and Collaborative Science - 0 views

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    "An interactive network aiming to gather observations on whether, and under which conditions, open approaches to research and collaboration could lead to various development outcomes in the Global South." Also highlights open development, goal is to construct "....a conceptual framework and a 'Theory of Change' on how open science norms and practices could be further established in developing countries via a community-based and networked-driven approach, while building on key lessons learned from the funded case studies, and from other ongoing open initiatives"
z01284827

Opening Science - Springer - 1 views

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    How the Internet has evolved to effect our society in terms of collaboration, government, participation, intellectual property, content, and information as a whole
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    Open Access book - Opening Science: the evolving guide on how the internet is changing research, collaboration and scholarly publishing / edited by Sonke Bartling and Sascha Friesike. 2014
Abdul Naser Tamim

Peer Learning in Higher Education - 3 views

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    In everyday life we are learning continually from each other. Whatever the situation, most of us draw on the knowledge, skills and experience of our friends and colleagues. Within any educational setting learners naturally engage in informal peer learning to make sense of their course, test their ideas and share their concerns.
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    Esto viene a ser un aprendizaje colaborativo, que contribuye a la alfabetización de la informaciuón.
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    Peer learning is engaging, and researches say that people learns most effectively when they are interacting with each other. It creates this network of knowledge when you share and connect with people, it not only benefits the individual, but benefits everyone as a whole. It also relieves the pressure of University funding with teachers having to teach such a large class, which affects the quality of learning as well. With peer learning, students engage with one another, and will eventually find the correct answer. It is not independent learning, this is interdependent learning.
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    Thank you for your share. I think this is a great article that introduces the potential of peer learning in higher education from the teacher's perspective. I agree that connected learning does a great job in promoting student's interactivity, creativity, motivation and interest in learning a particular topic with peers. In addition, peer learning provides learners with opportunities to collaborate and learn a subject together, which might maximize the productivity if used in a correct way. Peers and collaborative learners can do their own research separately, and meet together to discuss and express different opinions on the issue, which can inspire student's deep thinking. However, peer learning and collaborative learning is not always superior to individual work, or contributing to the learning result of every individual. Sometimes it might decrease the learning productivity if the group members or peer partners over reply on others in the group without doing much themselves, or if they didn't communicate well. Thus it's important to practice students learning ability and teacher's facilitating ability in peer learning or collaborative learning.
Philip Sidaway

The Internet of Things: Monopoly Capitalism vs. Collaborative Commons - 3 views

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    This post is excerpted from Jeremy Rifkin's new book, The Zero Marginal Cost Society: The Internet of Things, the Collaborative Commons, and the Eclipse of Capitalism , published today by Palgrave Macmillan.
Leticia Lafuente López

The disruptive power of collaboration: An interview with Clay Shirky | McKinsey & Company - 1 views

  • The disruptive power of collaboration: An interview with Clay Shirky
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    From the invention of the printing press to the telephone, the radio, and the Internet, the ways people collaborate change frequently, and the effects of those changes often reverberate through generations.
vicdesotelle

DiscoveryColabs.com research and development links - 0 views

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    I have been working on the creation of an online collaborative design environment that encompasses many aspects of human behavior, technical tooling, and interactive process. I seek collaborators and partners. At this link are hundreds of interesting links to tools, processes, and concepts that lead us to healthier social solutions through collaborative design.
jesseharris

20 Fun Free Tools for Interactive Classroom Collaboration - 2 views

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    I've found some of these tools to be helpful in designing interaction online - particularly useful as we discuss collaboration and filtering.
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    Thank you for sharing I did not know this site and I will take a look. "Yammer is a private social network. Work in groups, share files, co-edit content and more with their free Basic plan. Explore "5 Ways Yammer is Improving Communication, Connections, and Learning in our Schools" to learn more" Julia Echeverria
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    Thanks for sharing. i definitely need to use Vyew.
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    Buen contenido. También existe un sitio llamado https://www.examtime.com/es/ para compartir y aprender en línea
judit309

Unhangout - 2 views

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    Suggested in the Google+ community (Fabrizo & others), this is an excellent platform for open online collaboration and learning.
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    Thanks Judit.. Unhangout is an open source platform ( for running large scale online un-conferences. We use Google Hangouts to create as many small sessions as needed, and help users find others with shared interests.
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    Suggested in the Google+ community (Fabrizo & others), this is an excellent platform for open online collaboration and learning.
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    Es cierto es una excelente plataforma que utilizo para informarme acerca de mi carrera y colaborar con colegas
eglemarija

Public Lab: a way to become a DIY scientist! - 2 views

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    The Public Laboratory for Open Technology and Science is an open community offering countless ideas, DIY instruction and kits for carrying out science projects from your own kitchen (literally). Even better - you can become a part of a collaborative community, which shares ideas & tips, and all data collections are available under CC!
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    I particularly like the open source approach of the Public Lab, which ensures a collaborative building of creative solutions, which are then available under fair and open terms. Thanks for sharing the resource. Balthas
Leticia Lafuente López

Paradoja de los gemelos - Wikipedia, la enciclopedia libre - 1 views

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    Me ha parecido que este tema tiene mucha relación con el vídeo Native science and Western science: Possibilities for a powerful collaboration cuando habla de la teoría de la relatividad de Einstein y del concepto del tiempo como punto de referencia occidental.
geeta66

Online research collaboration - 2 views

shared by geeta66 on 05 Oct 14 - No Cached
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    WizFolio is an online research collaboration tool for knowledge discovery. With WizFolio you can easily manage and share all types of information in a citation ready format including research papers, patents, documents, books, YouTube videos, web snippets and a lot more.
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change the world - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
nivinsharawi

MOOC - 7 views

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    The structure of MOOCs is continually evolving. Presently the major trend is the transferal of knowledge from the Western English speaking world, but this is changing. Collaboration and other countries' participation in creating this form of education are developing. I believe this is essential for specific regional needs to be satisfied and understood. It is technology and open education collaborating for the benefit of all, not only those with Western privileges. It's not education for education's sake, but brings in a more entrepreneurial approach - not only in Africa where one initiative has started. This article clearly illustrates these new developments in the MOOC arena, providing examples of projects underway and future plans for MOOC 2.0.
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    Nice to see the MOOC already expanding its presence with others thinking differently about it's future and how to improve the structure.
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    Es interesante notar que la propuesta educativa del MOOC sigue transformándose y expandiéndose. También me resulta desafiante que el terreno de aplicación del MOOC 2.0 sea el Asia (naturalmente, por la proporción de jóvenes) y no México. Esta es una interesante área de oportunidad.
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    I think MOOC will be much more effective as tool for learning exchanges between countries, especially developing stakeholder, rather than replacing high education.
timdavies

A Free, Libre and Open Glossary - 1 views

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    A collaborative glossary of key terms about Free, Libre and Open resources.
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    Interesting glossary of terms in Free, Libre and Open. Picked up via post on the Open Knowledge Foundation discussion e-mail list.
Kevin Stranack

Publishing Education in the 21st Century and the Role of the University - 0 views

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    "This article argues for a model of university-level (graduate and undergraduate) publishing education that builds upon a vocational self-identification of incoming students, nurtures a community of practice and professional discourse, and in doing so generates and renews the very culture of publishing. In times of transition and disruption, this is a role uniquely suited to the university, where an environment of collaborative research, development, and innovation can be cultivated. "
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    Kevin: Muchas gracias por la referencia. Es interesante no solo el artículo que mencionas sino varios de los textos del número monográfico, http://tinyurl.com/nvoq8xq. Dear Kevin: Thank you very much for the info. Interestingly, not only the article but several of the texts of special issue.
larssl

Best Websites for Teaching & Learning 2014 | American Association of School Librarians (AASL) - 14 views

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    "The 2014 Best Websites for Teaching & Learning foster the qualities of innovation, creativity, active participation, and collaboration. They are free, Web-based sites that are user friendly and encourage a community of learners to explore and discover. "
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    This as teachers place to go - Standards for the 21st-Century Learner.
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    Terrific resource. I know just who to share it with.
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    Excelente sitio, con buenos recursos! muchas gracias :)
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    This is fantastic! I just shared this on twitter, and will forward the link to teacher colleagues. Teachers are always looking for ways to make learning fun and different, and they also like those resources to be free!
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    Awesome! This site definitely will help teachers to have different and productive classes.
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