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in title, tags, annotations or urlDean Kamen unveils revamped bionic arm and water machine, LED light bulb powered by Cree -- Engadget - 0 views
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Last but not least, the man's got a product you might be able to afford for your home. In the quest for an item for his FIRST young engineers to sell -- a la Girl Scout cookies -- he tapped LED manufacturer Cree to produce an 450 lumen light bulb that draws just 7 watts and will retail for about $25 door-to-door. In case you're wondering, that's cheaper and more efficient than most any lamp we've seen before. Dean says they've already produced several hundred thousand of the bulbs thanks to a surprise $3 million investment from Google, and plan to have them in the hands of every FIRST kid soon. Keep on fighting the good fight, Dean. Dean Kamen at T
Scanbuy: Barcode Scans Up From 2009 12/07/2010 - 1 views
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The company didn't specify the actual number of scans, but said toys were the most-scanned category, followed by electronics and housewares. Books saw the most purchases, followed by electronics and housewares, among people using the company's ScanLife application. That did not include many big-ticket items -- most products bought were in the $10 to $30 range.
Google Unveils Cloud Computing Future With Chrome 12/08/2010 - 0 views
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Google also made a major bet that the cloud would become the next desktop by unveiling a beta version of its Chrome OS -- an operating system a year in the making -- and a test version of its branded netbook, which boots up near instantly. The latest version of Chrome OS supports a variety of Web-based apps like mail, document editing and photo sharing or social networks for basic productivity tasks. Cloud computing devices like the Google netbook simply give access to the apps based on user preferences through the Chrome OS platform -- no matter who the person is logging in. This means multiple users can log on to Google apps through one computer and all see a different configuration of applications.
Product packaging de-cluttered - 2 views
Gamification gets popular, but it's still finding its feet | VentureBeat - 0 views
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At some point, this buzz will turn into a real industry. Wanda Meloni, analyst at M2 Research, estimates that the production of gamification projects will generate $1.6 billion in revenues by 2015. That means it will grow from just 3 percent of social media marketing budgets in 2010 to more than 23 percent by 2015. The average growth rate for the next two years is 150 percent, in terms of revenues.
Trends Map - 0 views
Abe's Market Raises $3.4 Million to Target E-Commerce Organic Niche | Tricia Duryee | eMoney | AllThingsD - 0 views
ABC, Dr. Pepper Create World's First "Promercial" - Techland - TIME.com - 0 views
FunGoPlay launches virtual-world sports, real-world sports gear for kids | VentureBeat - 0 views
Omniar » Our Product - 1 views
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