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Simeon Spearman

No Longer An Awkward Teenager? Gamification Grows Up | TechCrunch - 0 views

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    Evolution and growth of gamification. "A world beyond badges: Badges will increasingly become less and less important, and the rise of true virtual currencies will become more prominent to offer users more than vanity accomplishments in the form of badges."
Simeon Spearman

By 2015, 50 percent of companies will embrace gamification, Gartner says | VentureBeat - 0 views

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    Interesting stats on gamification and companies.
Simeon Spearman

Gamification gets popular, but it's still finding its feet | VentureBeat - 0 views

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    At some point, this buzz will turn into a real industry. Wanda Meloni, analyst at M2 Research, estimates that the production of gamification projects will generate $1.6 billion in revenues by 2015. That means it will grow from just 3 percent of social media marketing budgets in 2010 to more than 23 percent by 2015. The average growth rate for the next two years is 150 percent, in terms of revenues.
Simeon Spearman

Badgeville raises $25M, shows gamification has legs - Tech News and Analysis - 0 views

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    Could be worth talking to them
Simeon Spearman

USA Network scores with gamification on Psych TV show | VentureBeat - 0 views

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    daily 1.24
Simeon Spearman

Gaming Your Health - Technology Review - 0 views

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    Gamification of health, could be potential partner for cause marketing/health-related activities
Ivy Chang

App and social network tracks and rewards users' good deeds | Springwise - 0 views

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     Youtopia is extending the gamification model to encourage good deeds, academic achievements and community service. Designed for use in the workplace, schools and charities, the Youtopia app enables users and their organizations to keep track of activities and gain rewards for completing them.
Simeon Spearman

Crowdsourcing startup Microtask gets gamers to do some real work | VentureBeat - 0 views

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    1 month in on the gamification of digitizing Finland's books and participation is already delivering results. 25,000 volunteers completed 2 million tasks, totaling 100,000 minutes or 1700 hours of work in just one month. All volunteers, playing a game, created by a company of only 12 people.
Danny Muller

Google News Badges : Features - Google News Help - 0 views

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    Gamification - Google adding Google News Badges
dustinrthompson

Russell Simmons' New Venture: Digital Marketing Launches 'Digital-Solutions Shop' Calle... - 0 views

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    Narrative touts itself as a company that provides marketing solutions for publishers, agencies and brands. Its purpose is to create digital campaigns that are rooted in social media, branded entertainment and celebrity-driven content, using techniques such as crowd-sourcing, gamification and rewards. Campaigns are distributed through pop-culture, entertainment, music and lifestyle websites, bolstered by behavioral-data analytics and a custom ad-serving platform, among other technologies.
Greg Steen

How education apps have become a priority for AT&T | Mobile - CNET News - 0 views

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    The company plans to spur the development of apps that will help improve the state of education, and is planning an education-centric "hackathon" contest in June to find the smartest apps. The idea is to bring the Internet, video, social media, and the concept of "gamification" to the learning proce
Ivy Chang

Changing Mobile Commerce, One Tip at a Time - SocialTimes - 0 views

  • help consumers find interesting products online while also playing a game. This “social discovery” app mixes gamification with unique products for consumers to easily find.
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    Unlike an Amazon or traditional online commerce site, Tip or Skip focuses on the imagery of what is beautiful and being liked online and allows users to follow what's trending and send them to the original place where it can be bought, "The difference between liking something and 'tipping' something is that tipping will actually let you track, organize and really thinking about if you want to share that product. 
Rebecca May

WowWee's AppGear turns toys into smartphone 'appcessories' (video) -- Engadget - 0 views

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    Toys that come with app games to virtually play with them
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