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Simeon Spearman

What's Next for the Online Experience? | UX Magazine - 0 views

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    UX Mag identifies three major "types of trends" impacting the future of online experiences. 1) Capabilities: Changing Technology Platforms - tablets, ambient devices and smart alarm clocks + anytime, anywhere expectation for rich online experiences. 2) Consumers: Evolving Online Behavior - broad consumer interest in new technologies and a desire to experience them and rapid rates of tech adoption. 3) Competition: Millions of New Entrants - flood information providers. The article also features the CARS attributes of online experience by Forrester. Customized. Aggregated. Relevant. Social. CARS. See? They then go on to discuss the Nationwide Insurance iPhone app and the Avis car rental site/iPhone app.
Rhiannon Apple

Technology and Product Sampling Fuse to Create a New Customer Experience | Digital Sign... - 1 views

  • tore sampling, Kraft and Intel recently teamed up to launch iSample to create such an experimental element to impact the customer experience. iSample is truly a unique technology that blends various elements to impact the consumer. This includes digital signs to attract consumer attention to the device, an interactive touch screen that dispenses the customer-selected product sample and anonymous video analytics to ensure, in the first iSample product test, that only adults are trying the product. (The product being tested is a dessert aimed only at adults.) Kraft’s objective through the deployment of these cutting-edge technologies is to create a personalized shopping experience that emotionally engages the consumer with the product to build interest and sales.
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    kraft and intel iSample experience
younginlee

4 Luxury Brands With an Outstanding Digital Experience - 2 views

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    Brands are shifting from company-centric experiences to customer-centric experiences, largely through their digital initiatives.
John Rich

Mail - john.rich@moxieusa.com - 1 views

  • posiibliities
  • Here are our thoughts regarding VR:VR will gain mass adoption regardless of the speed of hardware and content development. It's inevitable, no medium ever created is more powerful. Two dimensional screens are abstractions that we have adapted to but we are three dimensional beings. VR renders 3D experiences that induce cognitive and physiological responses because it convinces our brains the we are having "real" experiences. These immersive, persuasive and empathy-inducing experiences are irresistible.With that said, while content and tech are highly synergistic, we would give content a slight edge in importanceFor mass adoption hardware needs to crack the code of: Powerful, Simple and Cheap.  So far, the most successful “high end”hardware is the PSVR which is simple and cheapAs part of the "simple" criteria, hardware will also need to be mobile and non-tethered (we are getting close in headsets - Oculus Go - and 5G networks will be key to delivering powerful, non-tethered content)Inexpensive headsets will drive adoption, great content will keep people coming back.Content needs to move beyond gaming and deliver amazing experiences for general entertainment, social engagement and training/education. Interactivity is key to a compelling experience.If they are interested Jerry and I are available next Tuesday-Thursday (Jan 19-21) from 11AM-2PMCheers,J
  • FutureX Labs Vision
  • ...2 more annotations...
  • Similar to how this app works:
  • tomorrow.
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    The frogs are slowly getting cooked.
Ivy Chang

Disney: Frankenweeie iPad Book Experience | Digital Buzz Blog - 0 views

  • Disney’s ‘Frankenweeie’ iPad Book Experience creates a hands on, rich, interactive story telling experience to get people excited about the movie, plus it adds in content that is typically left unwatched at the back of DVD’s, with behind the scenes content and making of work
Simeon Spearman

The New Spotify Will Have Even More Ads, The Company Admits - Business Insider - 0 views

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    "The new section, which Spotify is labeling "Discover," surfaces content such as songs, playlists, and live-performance videos that Spotify users haven't discovered yet but which they may like based on their past listening habits. The section is laid out in a visual-driven experience incorporating images and videos in a big-tile grid that has some traces of Pinterest.  "It's another new canvas for us to look at the right way for brands to participate in the music experience," Mr. Levick said in the interview. "
Simeon Spearman

Twitter Is Already Winning The Social TV War, But It Will Soon Do More | TechCrunch - 0 views

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    "Here at TechCrunch, we've heard Twitter is reaching out to TV producers and showrunners to find out ways that it can further integrate with the TV experience. That could mean Twitter-based voting, in the case of some competitive reality shows. It could also mean introducing interactive elements in scripted shows that viewers could use to unlock new content or web experiences. For what it's worth, Twitter is hiring for a role just like this: One of the positions listed on its jobs site is a "Manager of TV Relationships" position based in Los Angeles. The purpose of the job is to act as a "Twitter ambassador/evangelist to TV celebrities," getting them to tweet more during their own shows and just in general. But the goal also to work with high-profile showrunners and producers to find ways to integrate Twitter into their programming. One listed responsibility is to "manage and execute a volume of creative content plays with TV talent, such as live tweeting of shows, talent Q&As, and other creative uses of Twitter.""
Simeon Spearman

Insert Coin: hands-on with the MG, a portable Android gaming solution for kids -- Engadget - 0 views

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    "Kids looking for an Android experience without a phone bill have no shortage of options, but the MG is a bit different. By teaming up with BillMyParents, it lends kids a sense of financial freedom in their interactions with the Play Store, and a host of unique and exclusive apps streamline the experience. The price of entry isn't astronomical either -- it'll be $170 when it launches this holiday season, and early bird supporters can snag one for a paltry $99 on Kickstarter. That's not bad, for what amounts to a darn decent media player running ICS. Check it out for yourself at the source link below."
Simeon Spearman

60% of Consumers Say They Expect Social Brand Response | ClickZ - 0 views

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    Almost 60 percent of people worldwide say they expect brands to respond to social media comments regarding service at least most of the time. Nearly 60 percent of people globally have posted either a positive or negative social media comment about a brand regarding a service experience, said Arnold. Nearly three quarters (74 percent) of the respondents from China stated that they have posted comments regarding a service experience with a brand. Brazilian respondents were just behind China with 68 percent. U.S. and U.K. respondents both fell in with less than half saying they posted comments to social media platforms at 48 percent and 45 percent respectively.
Phillip Huynh

Experience drowning without the hassle of dying in this stressful game - 2 views

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    Really, REALLY interesting ad/landing page/game/ experience
Ivy Chang

New Dove Social Experiment Shows Beauty is a State of Mind | GCIMagazine.com - 2 views

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    A new Dove experiment.
Simeon Spearman

How Your Brain Connects the Future to the Past - Jeff Brown and Mark Fenske - Your Heal... - 0 views

  • Although each of us is born with proactive brain, it's possible to enhance its performance. Here are some tips: Give your brain a rich bank of life experiences. Expose it to diverse environments and situations. Increasing the breadth of your experiences provides richer information for your brain to draw on as it helps you anticipate new situations. Let it borrow from the experiences of others by communicating, reading, or interacting with or about others. Think about what you want from the future. Take time to reflect on individual and team values and goals, both immediate and down the road. These will help guide your brain as it envisions future scenarios that may best help you achieve your objectives. Actively ponder future rewards or accomplishments. Emphasize rich, detailed thinking about long-term outcomes. This reduces the lure (and the danger) of instant gratification. Give yourself periods of relatively uninterrupted thought during which you let your mind wander. Doing this gives the brain's memory system extra time to recombine your prior experiences in ways that can help you envision future possibilities.
Rhiannon Apple

Gilt City sells experiences to Facebook Deals - Luxury Daily - Internet - 0 views

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    ilt City will start testing the integration through Facebook Deals in five cities nationwide. In the coming weeks, Gilt City will allow users to purchase the site's coveted experiences on Facebook and share them with their friends.
Simeon Spearman

"Cut The Rope" Sequel Will Be Called "Cut The Rope: Experiments", Launching August 4th ... - 0 views

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    The Experiments thing makes me think this could be a potential partnership.
Greg Steen

New York Times Introduces Beta620 for Experiments | MediaWorks - Advertising Age - 0 views

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    The New York Times has introduced its long-delayed Beta620, a public beta testing site where web surfers can experiment with new products that could eventually take root on NYTimes.com. Social Buzz, Recommendations, Instant Search, Crossword App, Location Info for Articles, Community
Ivy Chang

Audi A6: Interactive YouTube Driving Experience | Digital Buzz Blog - 0 views

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    a failed attempted at an interactive youtube experience for audi. users are supposed to click on the numbers to make it seem like they are in control of the car, but it doesn't work out well.
Ivy Chang

DreamWorks and Microsoft want to make car rides more fun for kids with their game | Gam... - 2 views

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    "The experience reskins an actual location in the fantasy environment of Berk, the island in DreamWorks' How to Train Your Dragon 2 animated movie. You can explore fantasy-style landscapes - layered on a map of San Francisco - while flying around on the back of a creature like Toothless, the Night Fury dragon from the film. This kind of app is a hybrid of exploration and actual gameplay, and it is an interesting experiment that blends different mobile technologies as well as movies, games, and the real world. "
Ivy Chang

Chrome is coming to augmented reality and Google Daydream | TechCrunch - 0 views

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    "The big highlight is that Google will be building a version of Chrome especially for use inside virtual reality. The browser will be coming later this year. Oculus launched a browser for the Gear VR in its most recent big software update, though Daydream's option seems to take advantage of some of the strengths of Chrome, like bookmarks and history. The company has already brought WebVR to mobile and desktop Chrome. They showed off WebVR Experiments last month to bring bite-size experiences to VR on Daydream and Cardboard. Google gave some light details on bringing Chrome to augmented reality situations, as well, so that users can bring their outside world into the browser. This will allow people shopping for a coffee table on Amazon's mobile app to scan their room and see what the right size would be. The update will be launching today on an experimental build of Chromium."
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