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Ustudy Hall

Learn 6th Grade Math Adding Numbers - Ustudyhall - 0 views

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    Addition is the mathematical operation, symbolized by +, of calculating the sum of two numbers or quantities. Best method of addition is the left to right mental addition method. The idea is simplify, simplify and simplify the problem by breaking the lower digits and added it to the upper digits. This method can also be used for sums where you have to carry a number forward.
Darren Kuropatwa

McNugget Number -- from Wolfram MathWorld - 0 views

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    "A McNugget number is a positive integer that can be obtained by adding together orders of McDonald's® Chicken McNuggets" While these numbers are interesting in themselves, I'm particularly taken by the idea of building an interesting problem based on consumer or popular culture. What other prompts might we find in a similar vien?
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    "A McNugget number is a positive integer that can be obtained by adding together orders of McDonald's® Chicken McNuggets" Find the largest number that IS NOT a McNugget number.
Ustudy Hall

8th Grade Math Practice - 0 views

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    Ustudyhall are poised to offer 8th grade math practice tool that will improve your academic performance. You will find practice sets for algebra, graphs and probability, adding and subtracting, and much more.
Martin Burrett

Symmetry Activity - 0 views

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    A maths symmetry activity where users complete the mirror image by adding in squares. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Bug Race - 0 views

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    A competitive 2-player adding game. The game can be customised by choosing the size of the numbers to add. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Beluga Learning - 0 views

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    This is a 'must try' maths iPad app. Play fun, useful and beautifully designed games for every numeracy topic. Adding to algebra! The more you play, the more levels that get unlocked. http://ictmagic.wikispaces.com/Maths
Kathy Favazza

YouTube - 2aTeachingChannel's Channel 2c 0f - 0 views

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    Adding Integers to music
Martin Burrett

Addition Attack - 0 views

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    A great space invaders addition game where players shoot the space ship with the correct answer from adding one or two digit numbers together. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Maths - shop 'til you drop - 0 views

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    A simple maths resource about money. Buy items adding up to the money you have to spend. http://ictmagic.wikispaces.com/maths
Maggie Verster

My List: A Collection of "Maths wikis" for #amesa2009 - 0 views

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    I will be adding good examples of mathematics wiki's to this list....
Martin Burrett

ICTmagic Mobile - 0 views

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    Mobile portal of my ICTmagic educational resources site. Get recently added resources on the go through your mobile web browser.
Martin Burrett

Maths Webinar - Making Maths Magical - 0 views

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    Hosted by Dr Junaid Mubeen and Fiona Goddard. This webinar reveals simple strategies for adding sparkle to your lessons to help engage and amaze Key Stage 1 and Key Stage 2 students with maths.
Garrett Eastman

The Impact of Video Games in Children's Learning of Mathematics - 0 views

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    "This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children's learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students' retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions."
Garrett Eastman

Bridging Game-Programming into theK-12 Curriculum - 1 views

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    From the abstract: "this study investigated how the perspectives of the non-computer science educators changed after learning game-programming and how it could be fitted into the K-12 curriculum. Fourteen non-computer science educators and/or administrators in the K - 16 educational systems who made up a cohort at Sam Houston State University, Master of Education/Instructional Technology Program participated in this study. The participants were required to learn two free Web 2.0 game-programming applications and reflect on an article related to reviving interest in math and science as part of their program. Qualitative data consisted of online reflections, and peer-review processes through Facebook. A quantitative component was added to the analysis. The findings indicated that: (a) the perspectives of the participants changed from negative to positive as they reflected on their own game-programming learning experiences; (b) participants came to understand how game programming could build up students' logical concepts and critical thinking skills improving performances in math, science, and other subjects; and (c) due to the benefits of logical concepts and critical thinking skills game programming could have immense benefits if built into the K-12 curriculum."
Garrett Eastman

ShareLaTeX - 3 views

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    Collaborative LaTex, or as the site describes, like Google Docs with LaTex added
Martin Burrett

Number Sense by @digicoled - 0 views

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    3 activities to support developing number sense with children. All can be used across KS1 or KS2 with differentiation and difficulty all adaptable by the teacher.
Garrett Eastman

Adding Achievements to Tutoring Applications - 4 views

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    A study on the efficacy of introducing game-like achievements in classroom learning, with math as one of the examples, see appendices
David Wees

Flickr: Bad graphs - 0 views

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    This Flickr group (which I just started) has "bad graphs" which I am collecting as a resource for math educators. Please apply to join the group if you are interested in adding your own resources to it. Otherwise, feel free to use the graphs and data visualizations we've collected.
Colleen Young

Colleen Young blog - 1 views

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    I am gradually adding all my Maths links to Diigo - watch this space!
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    Education - mostly Maths. A growing collection of links (via Diigo) and and comments on favourite Maths websites
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