iPad. In the Home. At Work. In School? - 0 views
Podcasting in Science and Math - 0 views
Solving Weaknesses in Math Education using Project Based Learning - 1 views
Teach Science and Math - 10 views
How to Integrate Google Docs in Science and Math Like a Pro - 14 views
Promising Practices in Undergraduate Science, Technology, Engineering, and Mathematics ... - 7 views
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"the National Research Council (NRC) convened two public workshops to examine the impact and effectiveness of selected STEM undergraduate education innovations. This volume summarizes the workshops, which addressed such topics as the link between learning goals and evidence; promising practices at the individual faculty and institutional levels; classroom-based promising practices; and professional development for graduate students, new faculty, and veteran faculty. The workshops concluded with a broader examination of the barriers and opportunities associated with systemic change."
Khan Academy - 0 views
How to Use LiveBinders in Science and Math Education - 15 views
Exploring Discussion Forums in Mathematics Education - 7 views
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Online Communities of Enquiry in Mathematics Education. A free article in a conversational style with practical tips for online communications and learning. Colin McAllister and Rebecca Hanson ask: What is it like to take part in online discussions? How do moderators and contributors create active and successful conversations? How is the technology employed in the management of discussion forums evolving? What could be achieved through discussion forums in the future?
Desmos Graphing Calculator - 9 views
Portal is used to teach science as Valve gives game away for limited time - 10 views
About the STEM Challenge - 4 views
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"The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
SHOW®USA - A New Way To Look At The USA - 7 views
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