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David Wetzel

What Does the Online Digital Footprint in Your Classroom Look Like? - 16 views

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    In contrast to the digital footprint you use for your personal learning network, this focus is on the online digital footprint students' use in your science or math classroom. The power of a well designed digital footprint brings the capacity to transform a classroom into an online learning community. Within this community your students use digital tools to create and develop a personal learning network.
Garrett Eastman

Mathematical Model Could Help Predict and Prevent Future Extinctions - US National Scie... - 7 views

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    Northwestern University scientists created a model to explore food web dynamics towards species conservation. "The goal of this project, funded by the National Science Foundation's Division of Mathematical Sciences, is to develop mathematical methods to study dynamical processes in complex networks. Although the specific application mentioned here may be useful in management of ecosystems, the mathematical foundation underlying the analysis is much more universal. The broad concept is innovative in the area of complex networks because it concludes that large-scale failures can be avoided by focusing on preventing the waves of failure that follow the initial event."
Garrett Eastman

MSP2 Middle School Portal - the network for middle school math and science teachers - 16 views

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    "supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. Educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice."
Garrett Eastman

Diagramly - Draw Diagrams Online - 10 views

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    "Diagramly is a free online diagram drawing application. You can use it to create UML, entity relationship, org charts, BPMN and BPM, database schema and networks. Also possible are telecommunication network, workflow, flowcharts, maps overlays and GIS, electronic circuit and social network diagrams. It's like a mini version of Visio in your browser."
Garrett Eastman

Mathematica Experts Live: New in Mathematica 9 Series of Free Online Events - 5 views

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    Scheduled for December, Predictive Interface and Units, Social Networks and Data Science, and Data Manipulation and Visualization
Martin Burrett

Math Champ - 0 views

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    A truly amazing Apple App for learning maths. Download the host or client app to your Apple device and set maths quizzes to complete in real time together in class. The apps communicate through a wireless network or Bluetooth and the host device tracks and keeps all the data for each quiz so you can see where your class need to improve. To set questions you just turn the sections on or off and the app chooses questions from these at random. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Free tools for teachers: Math Worksheet Generator - Partners in Learning Network - 0 views

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    Make maths worksheets with this tool from microsoft. Just write one example question and the program will generate more questions of the same type and even provide an answer sheet. http://ictmagic.wikispaces.com/Maths
John Evans

The Defining Characteristic Of Early 21st Century Learning - 1 views

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    "Contrary to what you've probably read, you don't have to be engaging to be a great teacher-at least not in any charismatic and charming sense of the word. You can be relatively "boring" and lead students to outstanding academic progress, mainly by staying organized, being reflective, flexible, and in constant contact with an active and ambitious professional learning networking. Teaching differently requires work."
Maggie Verster

Math 2.0 interest group - 13 views

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    The Math 2.0 Interest Group is an international network of researchers, educators, families, community leaders and technology enablers. We are collaborating on a variety of research and development projects and conversation threads about social media as it relates to mathematics and mathematics education.
Garrett Eastman

National Girls Collaborative Project: Girls in Science, Technology, Engineering, and Ma... - 8 views

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    Collaborative network seeking to further female participation in STEM through maximization of public and private resources, also through the work of regional chapters
Colin McAllister

Exploring Discussion Forums in Mathematics Education - 7 views

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    Online Communities of Enquiry in Mathematics Education. A free article in a conversational style with practical tips for online communications and learning. Colin McAllister and Rebecca Hanson ask: What is it like to take part in online discussions? How do moderators and contributors create active and successful conversations? How is the technology employed in the management of discussion forums evolving? What could be achieved through discussion forums in the future?
Maggie Verster

MIT BLOSSOMS-maths and science video classes 4 high school - 13 views

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    "The open repository of interactive high school lesson video modules sponsored by MIT's Learning International Networks Consortium (LINC) has unveiled an updated website. Every lesson, filmed in high school classrooms from Brooklyn to Beirut to Bangalore, is still a complete resource that includes video segments, a teacher's guide, downloadable hand-outs, and a list of additional online resources relevant to the topic. Since first appearing in these pages six months ago, the library of videos has grown to over 50 math and science lessons, all freely available to teachers as streaming video, Internet downloads, DVDs, and videotapes."
Garrett Eastman

Mathematical practice, crowdsourcing, and social machines - 0 views

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    from the abstract: "Mathematics is now at a remarkable in exion point, with new technology radically extending the power and limits of individuals. Crowd- sourcing pulls together diverse experts to solve problems; symbolic computation tackles huge routine calculations; and computers check proofs too long and complicated for humans to comprehend. The Study of Mathematical Practice is an emerging interdisciplinary eld which draws on philoso- phy and social science to understand how mathematics is produced. Online mathematical activity provides a novel and rich source of data for empirical investigation of mathematical practice - for example the community question-answering system mathover ow contains around 40,000 mathe- matical conversations, and polymath collaborations provide transcripts of the process of discovering proofs. Our preliminary investigations have demonstrated the importance of \soft" aspects such as analogy and creativity, alongside deduction and proof, in the production of mathematics, and have given us new ways to think about the roles of people and machines in creating new mathematical knowledge. We discuss further investigation of these resources and what it might reveal. Crowdsourced mathematical activity is an example of a \social machine", a new paradigm, identi- ed by Berners-Lee, for viewing a combination of people and computers as a single problem-solving entity, and the subject of major international research endeavours. We outline a future research agenda for mathematics social machines, a combination of people, computers, and mathematical archives to create and apply mathematics, with the potential to change the way people do mathe- matics, and to transform the reach, pace, and impact of mathematics research."
Garrett Eastman

Participation in an Online Mathematics Community: Differentiating Motivations to Add - 5 views

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    Abstract: "Why do people contribute content to communities of question- answering, such as Yahoo!Answers? We investigated this issue on MathOverflow, a site dedicated to research-level mathematics, in which users ask and answer questions. Math- Overflow is the first in a growing number of specialized Q&A sites using the Stack Exchange platform for scientific collab- oration. In this study we combine responses to a survey with collected data on posting behavior on the site. User behavior suggests that building reputation is an important incentive, even though users do not report this in the survey. Level of expertise affects users' reported motivation to help others, but does not affect the importance of reputation building. We discuss the implications for the design of communities to target and encourage more contributions."
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Garrett Eastman

Getting Serious about Math: Serious Game Design Framework & an Example of a Math Educat... - 8 views

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    From the abstract: :The first aim of this discussion is to suggest a framework for designing serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies, contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea that serious games need to be designed well in order to provide the immersion and collaborative active learning that most learning theories recommend."
Garrett Eastman

Abandoning Algebra Is Not the Answer | Observations, Scientific American Blog Network - 10 views

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    A response to Hacker's opinion piece in the Sunday New York Times, "Is Algebra Necessary," which argues for its usefulness, calls for better teaching, while acknowledges the difficulties of making that happen. Links to other blog responses to Hacker's piece.
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