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Garrett Eastman

Flexible intuitions of Euclidean geometry in an Amazonian indigene group - 1 views

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    From the abstract: "We tested the hypothesis that certain aspects of nonperceptible Euclidian geometry map onto intuitions of space that are present in all humans, even in the absence of formal mathematical education. Our tests probed intuitions of points, lines, and surfaces in participants from an indigene group in the Amazon, the Mundurucu, as well as adults and age-matched children controls from the United States and France and younger US children without education in geometry. The responses of Mundurucu adults and children converged with that of mathematically educated adults and children and revealed an intuitive understanding of essential properties of Euclidean geometry." (Full text requires subscription.
Garrett Eastman

TYPE OF TASK IN A MATHEMATICAL SKILLS VIDEOGAME AFFECTS CHILDREN'S PERCEPTION OF LEARNI... - 0 views

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    Abstract: "n this study we explored the impact of performing mathematical tasks presented in the context of an "adventure challenge" or a "mathematical challenge" in a videogame. This videogame - "Matemáquina do Tempo" - is being developed to facilitate learning of mathematical skills like counting, grouping, and relating numbers. The videogame consists in various movement control tasks with dynamic (e.g., running) and static (e.g., pointing) interactions. Our goal was to test the impact of the integration of a direct mathematical task versus an indirect mathematical task. A group of 18 five year-old children performed the game in two conditions: a) adventure challenge , which implied movements such as running or climbing trees to perform mathematical tasks of counting and grouping; and b) mathematical challenge , which included swimming after selecting the correct path through counting, followed by a direct mathematical task of pointing to organize numbers in a line. Our assumptions were evaluated according to questionnaires and video analysis of the children playing the game. Results confirmed our hypothesis, showing that players performing the mathematical challenge generally considered that they were learning with the game, and most agreeing that the game was fun. Participants in the adventure challenge condition on the other hand, showed a tendency to evaluate the game as very amusing and were more distributed in the learning evaluation. In conclusion, we suggest that the inclusion of direct mathematical tasks in the videogame might lead to increased perception of learning, although they also seem to result in lower amusement ratings."
Martin Burrett

Parents' maths skills 'rub off' on their children - 0 views

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    Parents who excel at maths produce children who excel at maths. This is according to a recently released University of Pittsburgh study, which shows a distinct transfer of math skills from parent to child. The study specifically explored intergenerational transmission-the concept of parental influence on an offspring's behaviour or psychology-in mathematic capabilities.
Garrett Eastman

About the STEM Challenge - 4 views

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    "The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
Maggie Verster

A naths game to learn about fractions and percentages - 1 views

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    The game aims to help children associate fractions with percentages. A cartoon Santa Clause introduces a snow scene with a group of identical parcels that contain either a fraction or a percentage. It is operated using the mouse, and the goal is to pair up matches, for example 1/3 and 33%, which pop out of the boxes. There are no instructions, but the game would be quite intuitive to children, though perhaps not to less inquisitive adults.
Garrett Eastman

Core foundations of abstract geometry - 4 views

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    Abstract: "Human adults from diverse cultures share intuitions about the points, lines, and figures of Euclidean geometry. Do children develop these intuitions by drawing on phylogenetically ancient and developmentally precocious geometric representations that guide their navigation and their analysis of object shape? In what way might these early-arising representations support later-developing Euclidean intuitions? To approach these questions, we investigated the relations among young children's use of geometry in tasks assessing: navigation; visual form analysis; and the interpretation of symbolic, purely geometric maps. Children's navigation depended on the distance and directional relations of the surface layout and predicted their use of a symbolic map with targets designated by surface distances. In contrast, children's analysis of visual forms depended on the size-invariant shape relations of objects and predicted their use of the same map but with targets designated by corner angles. Even though the two map tasks used identical instructions and map displays, children's performance on these tasks showed no evidence of integrated representations of distance and angle. Instead, young children flexibly recruited geometric representations of either navigable layouts or objects to interpret the same spatial symbols. These findings reveal a link between the early-arising geometric representations that humans share with diverse animals and the flexible geometric intuitions that give rise to human knowledge at its highest reaches. Although young children do not appear to integrate core geometric representations, children's use of the abstract geometry in spatial symbols such as maps may provide the earliest clues to the later construction of Euclidean geometry. "
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Garrett Eastman

iPads: Improving numeracy in the early years - 3 views

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    Concludes from research studies involving five-year-old school children in Dubai that iPads help improve numeracy learning in young children as well as increase motivation through "kinaesthetic and play-based learning":"
Garrett Eastman

Math Disability Tied To Bad Number Sense - Science News - 9 views

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    A study of 300 Missouri school children from kindegarten to third grade to determine cognitive defects behind dyscalculia or math learning disability
Martin Burrett

Fantasy Stock Exchange Game for Children - 0 views

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    I love this site. Every maths and business studies teacher should be using it. Children can buy and manage virtual shares at the London stock Exchange and the site is linked to real prices. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Triangles - 0 views

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    A great resource for showing children angles inside a triangle. Move the corners to see how the angles change for different types of triangles. http://ictmagic.wikispaces.com/Maths
Martin Burrett

ClassBadges - 0 views

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    Keep your class motivated with this is behaviour management tool where teachers can award virtual badges for anything. Choose from a large collection of badge designs. The children can see their progress with their own personal login. http://ictmagic.wikispaces.com/Classroom+Management+%26+Rewards
Martin Burrett

Skoolbo - 0 views

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    This is a must try site which provides an amazing 3D world which teaches English and maths core skills. Players race against two other randomly chosen online players of a similar level. The questions start out very easy and adapt to the performance of the player. The questions are read out and some are displayed on the screen. The player just clicks on the correct multiple choice answer to increase their speed. There is a download for PCs and Macs as well as apps for iPad and Android. There are teacher accounts which allow you to make logins for lots of children quickly. When there log in students will be asked to design an avatar. Because the resource requires a sizeable download it takes a little time to set up, but because it runs on your local device game play is very smooth and quick. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Darren Kuropatwa

Magic numbers: A meeting of mathemagical tricksters - physics-math - 24 May 2010 - New ... - 6 views

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    "I have two children. One is a boy born on a Tuesday. What is the probability I have two boys?" The solution is delightful!
Garrett Eastman

Spatial training boosts math skills | MSUToday | Michigan State University - 1 views

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    Research study at Michigan State University shows how developing spatial reasoning in young children (6-8) improves calculation
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Martin Burrett

'Singapore' approach to teaching maths can work in UK classrooms - 0 views

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    "Mastery - an approach to teaching maths commonly used in East Asian countries - can significantly benefit children in UK schools, a University of Exeter academic has found. The independent research, conducted by the Oxford University Department of Education, is the first academic study to show this teaching method, now supported by the UK Government, can be effective."
Midhul Mohandas

Kids World Fun Organizes Little Champs Video Contest for Preschoolers - 0 views

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    The popular educational portal www.kidsworldfun.com is organizing a unique Little Champs Video Contest for preschoolers (3-6 years old) around the world. The contest intends to discover the very young bright stars around the world who are exceptional in a variety of activities such as reading, writing, singing, dancing, doing chores around home, playing with friends, gardening, and so on. Parents, who are interested, should make a video portfolio of their child, of about 3-5 minutes duration, stringing together the various activities he/she engages in at different times, in natural situations. The winners will be selected based on how well and happily the child engages in the task, how independently he/she is able to perform, how much effort is put in, and how skilled he/she is, in each activity engaged in. The terms and conditions of the contest are given at http://www.kidsworldfun.com/video-contest/ The Little Champs Video Contest is the second international contest that the KidsWorldFun is organizing, the first being the prestigious International Short Story Contest for School Children that debuted in 2016.
Martin Burrett

Maths Oracy Mat by @snoopycmf - 0 views

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    "A talking mat to encourage reasoning in maths lessons through oracy. The mat features a range of sentence stems to guide children."
Martin Burrett

Number Sense by @digicoled - 0 views

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    3 activities to support developing number sense with children. All can be used across KS1 or KS2 with differentiation and difficulty all adaptable by the teacher.
Martin Burrett

Cookie - Learning Games for Kids - 0 views

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    A superb collection of cross curricular games, activities and other resources for younger children, including a great set of maths and English language games. http://ictmagic.wikispaces.com/Cross+Curricular
Garrett Eastman

Reading, Mathematics, and Science Achievement of Language-Minority Students in Grade 8 - 1 views

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    "This Issue Brief examines 8th-grade achievement in reading, mathematics, and science for language minority students (i.e., those from homes in which the primary language was one other than English) who began kindergarten in the 1998-99 school year. Data come from the Early Childhood Longitudinal Study, Kindergarten Class of 1998-99 (ECLS-K), which tracked the educational experiences of a nationally representative sample of children who were in kindergarten in the 1998-99 school year. The analyses present a picture of students' achievement at the end of the study by focusing on students' scores on the standardized assessments that were administered in the spring of 2007, when most students were in grade 8. Students are categorized into four groups according to language background and English language proficiency. Additionally, assessment scores are reported by three background characteristics-students' race/ethnicity, poverty status, and mother's education-that have been found to be related to achievement."
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