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Garrett Eastman

Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics - 9 views

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    Abstract: "the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three domains of engagement - behavioral, cognitive, and emotional- are analyzed in detail to be able to examine the qualities of each type. Moreover, three game attributes -clear goals, immediate feedback, and balance between challenges and skills- are presented and discussed as fundamental features of virtual manipulatives and educational games used in this study to make an impact on students' engagement. To measure effects of educational games and virtual manipulatives on three domains of engagement, the researcher designed an engagement survey that examines each domain separately with their sub-domains. The Cronbach's alphas for engagement pre-test and post-test were found .89 and .91 respectively. In this pre-test and post-test quasi-experimental design, four fifth-grade classrooms (N=86) from four schools in southwest Virginia were assigned as three experimental groups and one control group. In the first experimental group, participants played an educational game called Candy Factory and in the second experimental group, the students played another educational game called Pearl Diver on iPod Touch for eight days consecutively, for 20 minutes each. In the third experimental group, participants performed activities with virtual manipulatives, whereas in the control group, participants did paper-and-pencil iii drills for the same duration. All of the groups studied on the same topic, fractions. According to the results of ANCOVA, experimental group students' engagement scores were found significantly higher than control group students', F(1,80)=11.568, p=.001. When three domains of engagement were analyzed, significant differences were found among all three domains between experimental and control groups. When the researcher conducted separate analysis for educational games group and vir
Matthew J. Vannice

National Library of Virtual Manipulatives - 8 views

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    Dozens of online math manipulatives K-12
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     ***** "The National Library of Virtual Manipulatives (NLVM) is a library of uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-12 emphasis). The project includes dissemination and extensive internal and external evaluation." 
goddessof7s

NLVM 9 - 12 - Geometry Manipulatives - 0 views

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    virtual manipulative
Ced Paine

National Library of Virtual Manipulatives - 0 views

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    Math interactives for K-12
Maggie Verster

SqoolTools: Free Web 2.0 Educational Resources that Make Learning Fun Course: Math FACT... - 0 views

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    Explore all of the best K-6 math tools
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    Explore all of the best K-6 math tools the web has to offer! From basic addition to geometry and fractions, from virtual manipulates to interactive games, from online calculators and converters to graphing tools. You will discover resources for every math topic you teach.
anonymous

Virtual Manipulatives - 29 views

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    Very nice site for math manips.
Martin Burrett

Find the Area & Perimeter - 0 views

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    A maths whiteboard resource about area and perimeter. Watch an explanation and then complete randomised questions with a virtual ruler to measure. http://ictmagic.wikispaces.com/Maths
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