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Garrett Eastman

About the STEM Challenge - 4 views

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    "The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
Mike McIlveen

Manipula Math with Java - 15 views

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    Middle school, High school, and College level math visualizations - may be useful on IWB.
MariaDroujkova

Math Mama Writes... - 0 views

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    Math Mama is Sue VanHattum, a community college math teacher interested in all levels of math learning, and the mama of a young son. I'm entering the blogging world as I begin work on an anthology about learning math.
Maggie Verster

Fundamentals of Mathematics open source textbook - 0 views

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    Fundamentals of Mathematics is a work text that covers the traditional topics studied in a modern prealgebra course, as well as topics of estimation, elementary analytic geometry, and introductory algebra. It is intended for students who (1) have had a previous course in prealgebra, (2) wish to meet the prerequisite of a higher level course such as elementary algebra, and (3) need to review fundamental mathematical concepts and techniques. NOTE: This collection is a work in progress, and the content has not yet been marked up in CNXML. You can download PDF copies of individual chapters in from their respective modules.
George Spicer

Number line interactive - 5 views

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    SUPERB! Place the numbers on the number line. Loads of levels. Negative numbers and decimals. Play against the clock for a score. My class's favourite warm up, useful throughout school from year 3 to year 6.
Darren Kuropatwa

Inspire - 0 views

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    What Works? Research Into Practice The research summaries in this collection highlight promising teaching practice at the classroom level. Produced by a partnership between the Literacy and Numeracy Secretariat and the Ontario Association of Deans of Education, the articles are written by scholars at Ontario universities who are experts in the field of education.
Telannia Norfar

Reflections of a High School Math Teacher - 1 views

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    A great blog about ideas for higher level math.
Ced Paine

Decimal Detective... A SuperMath Game - 0 views

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    3 levels to help students understand decimals
Cassie Banka

Lure of the Labyrinth - 0 views

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    Lure of the Labyrinth is today's innovative catch Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians. Lure of the Labyrinth Home Page In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum: * Proportions (including fractions and ratios) * Variables and Equations * Number and Operations (including geometry, order of operations and modular arithmetic) Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game. Lure of the Labyrinth Library Page A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences. Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers. Video - Lure of the Labyrinth Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
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    For prealgebra students.
Cassie Banka

Educational Games, Worksheets & Homework Help for Kids, Parents and Teachers | Game Cla... - 3 views

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    Game Classroom is an educational games website catering to the K-6 market. Game Classroom offers mathematics games and language arts games. Games can be found by selecting a grade level and then a subject area. Both the mathematics and language arts categ
Roland O'Daniel

Main Page - HSMath - 16 views

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    HSSageMath.org is a website designed for High School and Middle School level students and educators. We hope to use this wiki and Sage notebook server to share helpful Sage tools and information with the world.
David Wetzel

5 Alternative Assessment Techniques in Science and Math | Teaching Science and Math - 18 views

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    Alternative assessments provide you opportunities to determine the true level of understanding your students have regarding science and math concepts. These tools improve the learning environment for your students, along with your assessment of their real understanding.
hpbookmarks

Cool Math - free online cool math lessons, cool math games & apps, fun math activities,... - 0 views

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    Scroll down for high school level stuff.
Martin Burrett

Self-concepts of ability in maths and reading predict later attainment - 0 views

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    "Educational and developmental psychologists have tried to understand how skills and motivation are linked to academic achievement. While research supports ties between individuals' concepts of their abilities and their achievement, we lack a complete picture of how these relations develop from childhood to adolescence. A new longitudinal study looked at how youths' self-concepts are linked to their actual academic achievement in maths and reading from middle childhood to adolescence. The study found that students' self-concepts of their abilities in these two academic domains play an important role in motivating their achievements over time and across levels of achievement."
Martin Burrett

Book: Making every maths lesson count by @MccreaEmma via @CrownHousePub - 0 views

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    "Making Every Maths Lesson Count is underpinned by six pedagogical principles - challenge, explanation, modelling, practice, feedback and questioning - and presents 52 high-impact strategies designed to streamline teacher workload and ramp up the level of challenge in the maths classroom. Throughout this book, Emma McCrea (through extensive research and practice) explores how to manage mathematical misconceptions with practical ideas on many areas of the required curriculum. The six pedagogical principles mentioned above form the heart of the book, with metacognitive questioning given space in developing cognitive strategies with pupils. "
Martin Burrett

Moving towards mathematics mastery by @primaryreflect - 0 views

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    "In September we introduced the new curriculum across all subjects and all of our school. This was scaffolding using the Chris Quigley's Essentials materials, during the previous year we had used a numeracy curriculum created by teachers within the Deal Learning Alliance, which a great source and piece of collaborative work in its own right, held too many links back to APP statement and old national curriculum levels. As as school we were finding that the DLA maths document did not provide the scaffold for the raised expectations in mathematics primary curriculum, furthermore, the deeper into the curriculum we delved, the harder it seemed to make the teaching, learning and assessment work efficiently."
Martin Burrett

Mr Carter Maths - 0 views

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    "An amazing collection of printable maths sheets, and questions/activities for the class whiteboard on a huge array of topics for all levels of schooling."
Garrett Eastman

The Impact of Video Games in Children's Learning of Mathematics - 0 views

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    "This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children's learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students' retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions."
Garrett Eastman

Edward B. Burger Named Southwestern's 15th President - 1 views

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    "New president is a nationally known math professor and educational innovator" "In 1997, Burger became one of the first individuals to make instructional mathematics videos accessible to a broader audience through mediums such as CD-ROMs and the Internet. Since then, he has created more than 3,000 such videos covering the curriculum from kindergarten through college-level mathematics that are watched by millions of people from around the world. "
Garrett Eastman

Top 10 books that teach fractions to kids - 6 views

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    "Most of these books are beginner level books, simply introducing the concept and terminology. However, there are a few at the end that are really great, and begin to introduce equivalent fractions and even discuss the numerator and denominator."
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