A great whiteboard game for teaching about number lines, decimals and place value. Work out what the number is along the number line.
http://ictmagic.wikispaces.com/Maths
This flash site provides a simple way to make line graphs. Just enter the title, labels and axis increments and then pull the line into place. Use the print screen to make a copy to print or share.
http://ictmagic.wikispaces.com/Maths
This is a superb maths number line resource. Choose the scale and then run calculations of counting on and counting back.
http://ictmagic.wikispaces.com/Maths
CK-12 Foundation's Basic Algebra, Volume 1 Of 2 FlexBook covers the following six chapters:Expressions, Equations, and Functions - covers the relationships among expressions, equations, and functions when variables are present. Also explored is how these ideas can be shown on graphs. Properties of Real Numbers - covers various forms that rational numbers can assume, including fractions, integers, and square roots. Also considered are different operations for manipulating rational numbers. Linear Equations - introduces students to methods of solving simple equations involving variables. Also covered are ratios, scale, and the percent equation. Graphing Linear Equations and Functions - provides students with a more in-depth understanding of equations by introducing coordinate plane graphing concepts such as intercepts and slope. Writing Linear Equations - focuses on writing various forms of equations based upon real-world data and already existing lines. Students will also learn about predicting data using a fitted line. Linear Inequalities and Absolute Value; An Introduction to Probability - covers operations of inequalities, including addition, subtraction, multiplication and division. These principles are then applied to absolute value and probability.
SUPERB! Place the numbers on the number line. Loads of levels. Negative numbers and decimals. Play against the clock for a score. My class's favourite warm up, useful throughout school from year 3 to year 6.
When the great mathematician Isaac Newton explained the colours of the rainbow with refraction the poet John Keats was horrified. Keats complained (through poetry of course) that a mathematical explanation robbed these marvels of nature of their magic, conquering "all mysteries by rule and line". But as we will see, the mathematical explanation, requiring just the basic geometry of lines and circles, is just as elegant as the rainbows themselves.
Help your students understand equivalence between fractions, decimals and percentages with this visual number line flash resource. Peg the value to the correct position.
http://ictmagic.wikispaces.com/Maths
A beautifully designed and wonderfully useful number line resource for whiteboards. Choose the increments and starting point of the sequence and cover up numbers for the class to guess.
http://ictmagic.wikispaces.com/Maths
Create a number line worksheet using whole and decimal numbers.
Note that only the answer screen is shown on the screen, but when you print you will get both the question and answer sheets.
http://ictmagic.wikispaces.com/Maths
Abstract: "n this study we explored the impact of performing mathematical tasks presented in the context of an
"adventure challenge" or a "mathematical challenge" in a videogame. This videogame - "Matemáquina
do Tempo" - is being developed to facilitate learning of mathematical skills like counting, grouping,
and relating numbers. The videogame consists in various movement control tasks with dynamic (e.g.,
running) and static (e.g., pointing) interactions. Our goal was to test the impact of the integration of a
direct mathematical task versus an indirect mathematical task. A group of 18 five year-old children
performed the game in two conditions: a)
adventure challenge
, which implied movements such as
running or climbing trees to perform mathematical tasks of counting and grouping; and
b)
mathematical challenge
, which included swimming after selecting the correct path through counting,
followed by a direct mathematical task of pointing to organize numbers in a line. Our assumptions
were evaluated according to questionnaires and video analysis of the children playing the game.
Results confirmed our hypothesis, showing that players performing the mathematical challenge
generally considered that they were learning with the game, and most agreeing that the game was
fun. Participants in the adventure challenge condition on the other hand, showed a tendency to
evaluate the game as
very amusing
and were more distributed in the learning evaluation. In
conclusion, we suggest that the inclusion of direct mathematical tasks in the videogame might lead to
increased perception of learning, although they also seem to result in lower amusement ratings."
Flipping a classroom is not a teaching technique, it is more in line with a philosophy or way of teaching. It involves using technology as a tool, not the main focus, for helping students increase their understanding of science or math concepts.
A simple geometry whiteboard flash resource with a virtual ruler, protractor and more. Show your class how to measure lines and angles.
http://ictmagic.wikispaces.com/Maths
"The Motion Math game follows a star trying to return to its home in a far-away galaxy. Moving up through different levels motivates a player to keep playing and keep learning, while bonus levels practice an important variation on the number line theme - is one fraction more or less than another?"
A beautifully designed set of 20+ maths whiteboard resources aimed at primary aged students. There are resources about addition, multiplying fractions, number lines and more.
http://ictmagic.wikispaces.com/Maths