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Garrett Eastman

It adds up: Hands-on challenges turn the Franklin Institute into a kind of arcade showi... - 2 views

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    Design Zone, at Franklin Institute in Philadelphia through April 1, introduces children to creative challenges at intersection of math engineering and science.
Holly Pope

CI2 Protocol - Excellence in Every Lesson - 0 views

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    this is an observational tool specifically for math coaches and administrators, to be used for the iPad or iPod touch. research based practices, and it's only $0.99 for a limited time.
anonymous

Math in the Middle: Proportions - 1 views

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    Unit Rate Lesson - 
Maggie Verster

Sugar Stacks - How Much Sugar Is in That? - 0 views

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    a site that explores th sugary side of things with a wonderful maths lit lesson in there somewhere...
Ced Paine

MATC Electronic Bookshelf - 0 views

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    EXCELLENT resource for interdisciplinary lesson plans
Ced Paine

Interactive Algebra - 0 views

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    Do as many problems as you need to, at whatever pace you wish to go. The problems are generated at random. They're different every time. Every time you get to see the answer, and how to do the problem!
Daryl Bambic

Illuminations: Welcome to Illuminations - 2 views

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    Large collection of math activities, lessons, standards, and web links from the NCTM
Mike McIlveen

Mathalicious - 21 views

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    Scribd lessons, focused on understanding, aligned with NCTM middle school, Algebra 1 and 2.
Mike McIlveen

Interactivate: Lessons - 19 views

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    Java applets some of which the website claims may be used for assessment. E.g. Venn, Fractions, Geometry Lots for Grades 3-8
Garrett Eastman

The Impact of Video Games in Children's Learning of Mathematics - 0 views

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    "This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children's learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students' retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions."
Garrett Eastman

Fifth-Graders Having a Blast with Algebra - 7 views

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    from the article: "it's algebra, the academic subject that more than any other strikes fear in grown-ups' hearts. But these are 5th graders. And some are struggling learners. The lesson is plenty rigorous, as you'll see. But the kids get a useful assist from the "manipulatives," concrete objects -- pawns and blocks -- that support a program called Hands-on Equations. Kids use the objects to build and break down algebraic equations."
Garrett Eastman

Department of Education Funds Four-Year Research Evaluation of Mathematics Online Tutor... - 3 views

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    "SRI International, Worcester Polytechnic Institute (WPI), and the University of Maine have received a $3.5 million award from the Institute of Education Sciences at the U.S. Department of Education to evaluate the effectiveness of an online tutoring system for mathematics homework. The research team will study seventh-grade mathematics students and teachers in more than 50 schools throughout Maine using WPI's ASSISTments system. ASSISTments aims to transform homework by giving students instant feedback and tutoring adapted to their individual needs. It also provides teachers with customized reports each morning on their students' nightly progress. Teachers in the study will receive training in how to use these reports to adapt their lesson plans to better suit students' needs."
Andrew Peterson

Hungry Teacher - 0 views

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    Give this website a try. It is one of my favorites. My students love it!! One of my favorite lessons, "The More Money the More Problems". Give it a try
Cassie Banka

Ohio Resource Center > for Mathematics Educators > Problem Corner > Problems - 15 views

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    ORC enhances teaching and learning by promoting standards-based best practices in mathematics, science, and reading for Ohio schools and universities. ORC serves as a trusted source of easily accessible, peer-reviewed, high-quality, and effective resources.
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    ORC enhances teaching and learning by promoting standards-based best practices in mathematics, science, and reading for Ohio schools and universities. ORC serves as a trusted source of easily accessible, peer-reviewed, high-quality, and effective resources.
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