Welcome to Math Playground, an action-packed site for elementary and middle school students. Practice your math skills, play a logic game and have some fun!
MathMovesU is an innovative program sponsored by Raytheon designed to engage middle-school students with math. MathMovesU.com features content that appeals to things they are most passionate about, such as sports, music, and fashion, while delivering math subject matter in engaging ways, like games, polls, and fun math facts. Play math games, win prizes, and more!
"126 page free downloadable PDF book for grade 4-7 teachers showing how KenKen puzzles can turn mathematical problem solving into fun and how student motivation can be dramatically increased.
About"
Abstract: "n this study we explored the impact of performing mathematical tasks presented in the context of an
"adventure challenge" or a "mathematical challenge" in a videogame. This videogame - "MatemÃ¡quina
do Tempo" - is being developed to facilitate learning of mathematical skills like counting, grouping,
and relating numbers. The videogame consists in various movement control tasks with dynamic (e.g.,
running) and static (e.g., pointing) interactions. Our goal was to test the impact of the integration of a
direct mathematical task versus an indirect mathematical task. A group of 18 five year-old children
performed the game in two conditions: a)
adventure challenge
, which implied movements such as
running or climbing trees to perform mathematical tasks of counting and grouping; and
b)
mathematical challenge
, which included swimming after selecting the correct path through counting,
followed by a direct mathematical task of pointing to organize numbers in a line. Our assumptions
were evaluated according to questionnaires and video analysis of the children playing the game.
Results confirmed our hypothesis, showing that players performing the mathematical challenge
generally considered that they were learning with the game, and most agreeing that the game was
fun. Participants in the adventure challenge condition on the other hand, showed a tendency to
evaluate the game as
very amusing
and were more distributed in the learning evaluation. In
conclusion, we suggest that the inclusion of direct mathematical tasks in the videogame might lead to
increased perception of learning, although they also seem to result in lower amusement ratings."
Start your students on a roll with this fun multiplication game iPad app. Roll the virtual marble to the correct answers to complete the level.
http://ictmagic.wikispaces.com/Maths
A wonderful site for teaching about money. Users go on adventures and earn coins. Travel back in time, play games and have fun... but only if you have the cash!
http://ictmagic.wikispaces.com/Maths
A superb cartoon based maths site with areas for parents, teachers and kids. Play fun multiplication and time activities.
http://ictmagic.wikispaces.com/Maths