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Nele Noppe

Face fault - Wikipedia, the free encyclopedia - 0 views

  • face fault
  • meanings may differ depending on the usage by the artist or studio responsible for a work.
  • Facefault (spelled as one word): A character falling over (usually flat on their face or back, sometimes with their legs sticking up in the air as the only part of them visible on-screen) with a loud thud or crash from another character saying something anticlimactic or stupid.
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  • super deformed face, which normally includes the disappearance of the nose, the oversimplification of the eyes, and a mouth bearing a simple triangular shape showing either no teeth (red) or all teeth (white).
  • Giant sweat drop: May indicate a response to a stupid or insane action or spoken line. Less frequently indicated nervousness, especially when a character is asked a question (s)he doesn't want to answer.
  • Multiple smaller sweatdrops: May indicate nervousness or fear.
  • Nosebleeds: Indicates lust (based on a Japanese wives' tale that a boy would get a nosebleed if he stared at a pretty girl).
  • Blushing of the cheeks or a red, blue, or purple bar across the nose: Indicates embarrassment, love or sometimes even a sense of fear. Blushing is also commonly used to depict drunkenness. Pulsating crossed forehead veins: Indicates anger, rage or irritation. If viewed from behind, veins can be viewed through hair, no matter how thick. Large, shining eyes: Indicates "cute" excitement.
  • U-shaped closed eyes: When rightside-up, can often indicate calm, exasperation, shame, or irritation. When upside-down, it indicates joy, nervousness, or pride, but sometimes also indicates irritation. For some characters, especially in Pokemon, a character's pupil may form this shape instead of their whole eye, basically because they are normally incapable of blinking. The shape can also be overexaggerated depending on the level of their emotion.
  • Flames in eyes: Indicates immense passion, usually accompanied by scared characters in background Normal eyes replaced with circular white eyes (usually with a black outline): Indicates surprise, shock, vacancy, a lack of intelligence or an instance where the character is "struck dumb". It can also mean extreme pain (often featured in One Piece and Naruto). Little twinkling stars appear around the character's face. Usually indicates idealism, often about a girl. (Sometimes featured in Trigun.) Rivers of tears underneath the eyes indicate comedic anguish or discontent. Balls of tears have also been used for the same purpose, either with large balls hanging on a string below the eyes, or as small balls just below the tear ducts. Lumps of flesh growing humorously on a character's head if he/she has been hit in the head. Occasionally, when a character is hit in the head more than once, however many extra times the character was hit will appear as small lumps on top of the large one. Eyes shaped like half-moons with very tiny pupils: Indicates a devilish intent, usually accompanied by a toothy grin, a flash on the corner of one of the eyes and sometimes the flat side of the eyes will form a V. Indicates anger, usually the flat side of the eyes will form a V parallel to the eyebrows (if any). The character is totally uninterested in the situation, usually accompanied by a flat small line as their mouth or simply having no mouth at all.
  • The sudden appearance of vertical lines on the face, indicates embarrassment or speechlessness in response to some absurdity. Character does a The Scream pose, indicating fear or great anguish. Character turns into a cracked stone statue or a sand pillar (having part of the body being blown away), indicating great emotional shock. Character is frozen by ice can either indicate: Someone just said something out of extreme stupidity. One of the characters told a joke (usually an old pun) that is not funny anymore. Occasionally, it will mean that another character is singing badly. General area around a character starts to snow, sometimes building up on and around them. Someone has said something that is not funny. The character has been shunned or ignored (the joke here being that they have been treated coldly). Character turns much smaller and cartoonish, looking like a doll; this is called "super deformed". A body scaled as 4~5 times the height of the head indicates the situation is still similar to normal. A body scaled as about 3 times the height of the head indicates the situation is greatly comical. A body scaled as about 2 times the height of the head (the main body is equal to or smaller than the head), indicates the situation is only for comical effects. The character's upper face (from the eyes up) is blacked out. This shadow usually indicates serious sadness or shyness. It is sometimes used for character's in the background or for grunts, thugs and soilders to indicate a genaric extra.
  • Hair can be used for the same purpose and may be accompanied with the shadow. However, without the shadow, hair slightly covers the face but no eyes are visible behind it, where they should be. (Nodoka Miyazaki from Negima is commonly seen this way and is considered a hairstyle: On side views, only one eye is made out before the hair cover-up begins.) Hats or other head wear can be used for the same purpose and may be accompanied with the shadow. On rare occasuns, the eyes will be shown with the shadow, indicating a grim resolve. This is also seen in Pokemon with the team rocket grunts. Character becomes monochrome during states of extreme stress or shock. Character becomes a wavy paper doll and undulates, indicating shock or playful bliss. Character shakes their arms with their hands closed in fists, and they are shown as multiple flesh-colored balls with motion lines and no arms: Indicates irritation, impatience, confusion or loss of control, or occasionally, running away from something or someone. Many times this one is shown full-body, with the same effect happening for his or her legs. When the character hears something very interesting or shocking behind their back, their ear instantly becomes much bigger and moves. A variation of this one appears in Slam Dunk, in which lead character Hanamichi Sakuragi sometimes folds his ears closed when he does not want to hear what others are saying. Short vertical red lines appear or flash above the character's head before disappearing, indicating that something has caught the characters attention or understanding.
  • Thin vertical blue lines appear over the character's forehead or back of head, often accompanied with a dark blue "aura": Indicates that the character is ashamed, guilty, afraid or depressed. (Commonly occurring in Ouran High School Host Club) When a white cloud-like puff flies out of a character's mouth and disappears: Indicates a sigh of exasperation, grudging acceptance, relief, boredom, or disappointment. Character's head becomes giant as it screams their anger at somebody else. Two character's heads may take turns in alternating between a "giant head" and a normal head as they are having an argument, each taking turns yelling at each other. Jaw drops all the way down to the floor. Another version of this is when the jaw is detached from the head and falls downs as a separate object after dangling. This is usually accompanied by buggy eyes or occasionally, eyes falling out. Pupils disappear, indicating shock, anger, or a bad pun. They may also disappear in times of extreme pain. When eating some spicy food, a character's face turns entirely red. The character's lips might turn swollen and red and the character occasionally breathes fire.
  • Characters sometimes fly off into the distance and finally disappear as a star in the sky when defeated in a duel. This is a common running gag in the Pokémon series with Team Rocket, appearing also sometimes in Love Hina, and characters can be KO'd in this way in the Super Smash Bros. video game series. In-game, this is known as a "Star Finish" ("Star KO" in Melee). The character will knock another character into the air when something stupid is said. (Frequently seen in Ranma ½) Two rivals may glare at each other, and have lightning bolts cross the gap between their eyes. Spirals replacing the eyes indicate that the character is under hypnosis, using hypnosis, or subconsciously attracted towards something as though they were hypnotized. Alternatively, spiraled eyes could indicate that the character is unconscious, but usually after a more trivial or comedic fight rather than a major battle. These are also used if the character is dizzy. Spiraled eyes are often accompanied by a completely white, banana-shaped mouth with equally white drool dripping down one corner. (Frequently seen in Rurouni Kenshin) Hearts replacing the eyes while the character clasps their hands is a sign that the character is attracted to someone. The screen colors being inverted generally represents moments of unexpected pain, such when someone is shot or hit with a knife. This effect can also be used to express extreme shock. When mocking or imitating another character, a character's face can actually morph into the face of the indivdual that they are mocking/imitating. A large spherical bump of skin with black dots shows up on the head (through the hair, in this case) or another part of the body if it gets hit (the black dots representing skin pores). Sometimes a crossed patch may appear on top of it.
  • A large bubble coming out of the nose of the character indicates sleep (from boredom or exaustion for example). Female characters are almost never shown with nose bubbles Eyes in which the pupils and irises disappear could either indicate shock or depict a charicter who is blinded (usually the latter).
  • The background may change to suit the mood of the scene, usually disregarding the physical setting of the scene. For instance: Action scenes (more prominently those that focus in a single character) have for background a dynamic set of parallel lines, all of the same color hue and drawn in the direction the character is going to (if they are facing forward though, these lines are vertical). The background of a romantic scene or the introduction of a beautiful and attractive character may be a motif of flowers or a translucent scene with twinkling lights (sometimes also containing bubbles). A scene where one character is in a rage may have a distorted, jagged background showing flames. A sudden gust of wind (and/or a loud crow flying in the background in a very straight line; the sound of the crow is a pun on its sounding like a-ho which means stupid) accompanying a bad joke or embarrassment. (this is a running gag in Episode 101 of Naruto) An expression of disbelief is commonly accompanied by a single-color background with prominent vertical black lines at the top of the frame. A lone spotlight shining on a character comically dramatizes despair. (see Menchi from Excel Saga) A kyokujitsuki war flag appears behind the character when they feel extremely and unreasonably proud or determined, complete with them standing on a heroic pose. It usually has a trumpet sounding in triumph as background music. Alternatively, they might be standing near a sea with giant powerful waves. Hitodama appear floating near the character when they feel depressed or scares other characters with their dark attitude. Very anguished character falls down in a very dark void with other objects circling them.
Nele Noppe

Moe and the Potential of Fantasy in Post-Millenial Japan - 2 views

  • If kawaii, or the aesthetic of cute, is the longing for the freedom and innocence of youth, manifesting in the junior and high school girl in uniform (Kinsella 1995), then moe is the longing for the purity of characters pre-person, manifesting in androgynous semi and demi human forms. This is called 'jingai,' or outside human, and examples include robots, aliens, dolls and anthropomorphized animals, all stock characters in the moe pantheon. A specific example would be nekomimi, or cat-eared characters. More generally, in order to achieve the desired affect, moe characters are reduced to tiny deformed 'little girl' images with emotive, pupil-less animal eyes
  • I argue fantasy characters offer virtual possibilities and affect
  • Moe is also used by fujoshi, zealous female fans of yaoi, a genre of manga featuring male homosexual romance. However, the word moe indicates a response to fantasy characters, not a specific style, character type or relational pattern. While some things are more likely than others to inspire moe, this paper will focus mainly on the response itself rather than the forms that inspire it.
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  • Both otaku and fujoshi
  • The moe character is a 'body without organs' (Deleuze and Guattari 1987), and the response to its virtual potentials is affect.
  • Massumi argues affect is a moment of unformed and unstructured potential (Massumi 2002). The experience, what he calls an 'intensity,' is outside of logical language and conscious control. Moe provides a word to express affect, or to identify a form that resonates and can trigger an intensity.
  • It is for this reason that moe is consistently misunderstood as first and foremost images of young girls instead of a response to virtual potentials
  • In the field interacting with otaku and fujoshi, I was constantly confronted by the concept of moe, and found it necessary to engage it.
  • These are both men and their discourse centers on male otaku, but I will argue from them a more general theory, applied later in the paper to fujoshi structures of desire.
  • Honda, a youth-oriented novelist and self-styled moe critic, defines moe as 'imaginary love'
  • the salient point is his judgment that a relationship with a mediated character or material representations of it is preferable to an interpersonal relationship.
  • the moe man is feminized
  • While recognizing the conservative nature of otaku sexuality, Azuma attempts to account for the schizophrenic presence of perversion in the moe image. For Azuma, otaku are postmodern subjects with multiple personalities engendered by their environment and enthusiastic media consumption
  • To feel moe for all characters in all situations, the narrative connecting characters or moments in time is de-emphasized.
  • cat ears,
  • response is unconnected with 'reality' and thus offers new potentials to construct and express affects.
  • Separating their desire from reality allowed for a new form of affect called moe.
  • Simply stated, moe is about unbounded potential.
  • Moe is affect in response to fantasy forms that emerged from information-consumer culture in Japan in the late stages of capitalism.
  • conditioning of young girls into 'pure consumers'
  • Such a space is disconnected from social and political concerns, and exists for the preservation of the individual.
  • the media and consumption feeding into moe is a specific sort centered on affect.
  • Manga scholar Itou Gou argues that since the end of the 1980s characters in anime, manga and videogames became so appealing that fans desired them even without stories (Itou 2005). Ito dubs such character types 'kyara,' distinct from characters (kyarakutaa) embedded in narratives.
  • Proof of this can be found in the rise of 'parody' doujinshi,
  • The doll-like and semi-human Ayanami became the single most popular and influential character in the history of otaku anime; fans still isolate parts of the character to amplify and rearticulate in fan-produced works to inspire moe.
  • In works featuring these characters, the original work functions as a starting point, and the extended process of producing and consuming moe takes place among fans in online discussions and videos, fan-produced comics (doujinshi), costume roleplay (cosplay) and figures.
  • virtual potentiality
  • That the moe form, the body without organs, is outside personal and social frames is precisely why it triggers affect.
  • 'moe otaku' a superficial fixation on surfaces and accelerated consumption of disposable moe kyara, impetus for him to declare this younger generation culturally 'dead'
  • One man I spoke with said, 'Moe is a wish for compassionate human interaction. Moe is a reaction to characters that are more sincere and pure than human beings are today.' Similarly, another man described moe as 'the ultimate expression of male platonic love.' This, he said, was far more stable and rewarding than 'real' love could ever be. Manga artist Akamatsu Ken stresses that moe is the 'maternal love' (boseiai) latent in men,[xxi] and a 'pure love' (junsui na ai) unrelated to sex, the desire to be calmed when looking at a female infant (biyoujo wo mite nagomitai) (Akamatsu 2005). 'The moe target is dependent on us for security (a child, etc.) or won't betray us (a maid, etc.). Or we are raising it (like a pet)' (Akamatsu 2005). This desire to 'nurture' (ikusei) characters is extremely common among fans. Further, moe is about the moment of affect and resists changes ('betrayal') in the future, or what Akamatsu refers to as a 'moratorium' (moratoriamu). Moe media is approached as something of a sanctuary from society (Okada 2008), and as such is couched in a discourse of purity.
  • I will now demonstrate how it is further possible to reduce people to characters, or to reduce reality to fantasy in pursuit of moe.
  • Association with the two-dimensional world, and lack of depth or access in the three-dimensional world, makes a maid moe.[
  • The appeal of the maid cannot purely be sexual: As many as 35 per cent of customers are women
  • this arose in Japan in the late stages of capitalism as a result of shifts in consumer-information society
  • bias towards male fans of anim
  • aoi erases the female presence because fans say female-male or even female-female couples[xxxvi] are too 'raw' (namanamashii). Put another way, the reality of relationships is removed from yaoi to make the moe response possible.
  • the ambiguous yaoi 'male' is quite literally a body without organs
  • Many other fujoshi I spoke with dated men even as they imagined possibilities of coupling them as characters with other men.[xl] As Saitou points out, the reality of heterosexual relationships and virtual possibilities of homosexual couplings are separate and coexistent (Saitou 2007). Journalist Sugiura Yumiko explains this as the crucial difference between fujoshi and otaku, who approach fantasy as an alternative for things that they actually want but cannot realize in this world (Sugiura 2006).[xli] A fujoshi, for example, would not 'marry' a two-dimensional character the way some otaku advocate;
  • Sugiura is importantly highlighting that fantasy and reality are separate and coexistent, but this is widespread in moe culture and not solely a female quality.[xlii] As much as male otaku boast of their two-dimensional wives, they often do so with levity as a self-conscious performance
  • While it is true that men tend to feel moe for single characters that they can possess while women feel moe for relationships or character couplings, this broad difference is fast disappearing. In truth, the media popular among so-called 'moe otaku' in recent years has come to resemble yaoi aesthetics: multiple girls in a nostalgic or fantastic world with minimal male presence and heightened emphasis on relationships and emotions
  • In all cases, the database (Azuma 2009) is present. The elements that constitute and indicate a certain type of top or bottom, for example glasses or hairstyle or height, are predetermined; any given top or bottom is a construct of defined character traits and behavior.
  • One of the most recognizable features of the moe phenomenon is the anthropomorphization of objects into objects of desire. Otaku turn cats, war machines, household appliances and even men of historical significance into beautiful little girls to trigger moe. Reality is flattened, and from it emerge polymorphous forms of stimulation. Similarly, fujoshi can rearticulate anything into beautiful boys and sexualized yaoi relations. Moe characters can be based on a written description or drawn image, a physical person or even anthropomorphized animals, plants and objects.
  • The erotic fantasy effectively re-mystified their world, adding a layer of potential to the mundane (the very ground under their feet!) and making the familiar queer and exciting. Latent potential so unlocked, the three friends replayed the moe relationship across other potential players such as shampoo and conditioner, knife and spoon, salt and pepper.
  • More startling and subversive is 'moe politics' (seiji moe), where national histories, international relations and imposing world leaders are reduced to moe characters across which yaoi romance can be read.
  • It should be noted that Hetaria was written by a man, and these sorts of stories are becoming increasingly popular among young men known as 'fudanshi' (rotten boys).
  • it precisely because it is pure that it can give birth to such perverse and polymorphous possibilities.
Nele Noppe

Cartoon physics - Wikipedia, the free encyclopedia - 0 views

  • Anime physics can be considered a subset of cartoon physics.
  • important distinction to make is that while the rules of Western cartoon physics are used as a source of comedy, several of the following are used in perfectly serious situations with the intent of conveying genuine drama or action.
  • many of these laws only apply to the shōnen genre.
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  • Dramatic moments tend to distort time, either by slowing it down (usually long enough to call out the name of an attacker or the name of the "special move" used in the attack, or for bystanders to comment on the situation), or by looping three times. Similarly, transformations (especially those animated with stock footage) also seem to stop time until completed, allowing them to be used to counter attacks, or not allowing the person to be attacked while performing them. Death is not instantaneous to significant characters. Permanent death is also a rare occurrence. Humans are capable of instantaneously freezing into solid ice or transforming into stone when surprised and/or embarrassed. In lesser cases, a person's forehead will instantly turn blue. When a character is in an extremely pensive mood, the entire area around him/her will disappear into a featureless black void, while he/she remains illuminated by a misty light coming from an unknown but vertically located source. Intense emotion can be manifest in audible artifacts as well as physical/visual ones. For example, intense grief or concern imparts a slow repeat echo to the human voice in dramatic situations, even when appropriately placed reflective surfaces are not present. However, the amount of echo thus imparted is inversely proportional to the number of words, with anguished cries of another person's name usually receiving the most echo.
  • In a series where characters change size, the opponents must be of the same size to battle. The hero(es) cannot use their mech or their larger form to squish the monster, nor can the monster grow and squish the hero(es). This is also found in Tokusatsu series, especially Super Sentai, but not in Kaiju films, where monsters such as Godzilla often stomp humans at will. Sorrowful crying with much feeling can force tears to gush out like waterfalls. Usually used only during humorous situations, while in dramatic situations, the tear flow is more realistic. Angry scolding to another character causes the scolder to enlarge and grow sharp fangs while the person being scolded will shrink. Attacks strong enough to shred entire planets will not destroy anyone's clothes or hair. Conversely, certain explosions can destroy a female character's clothing without significantly harming her body—in some cases, without her initially noticing this. Any fire-based attack on a character will not completely burn his/her clothes but will leave black stains instead.
  • A single cut can be made swiftly, cleanly. This is possible with any object, particularly with hands, paper, swords, and even air. A sword, especially a katana, can cleanly cut through anything, even including large objects (such as ships) and hair, but not through other swords. There is a slight loophole in this law - if an expert fighter (even if using hand-to-hand techniques) wishes to end a duel with an obviously lesser opponent in an appropriately dramatic way, he can execute an appropriately dramatic attack that destroys his opponent's weapon-often without their knowledge; after completing a seemingly successful attack, they will notice the expert is unharmed and look at their weapon quizzically, at which point it will either fall into two cleanly cut pieces (in a dramatic battle) or shatter like glass (in a comedic battle). Wooden katanas (bokken) can cut just as well as the real thing (and are almost never destroyed by the aforementioned loophole), if not better. Faster than light travel is possible with many characters, particularly those engaged in martial art battles; and so a vehicle is not required. Trains and other unlikely forms of transportation can fly, through either technology or magic. And the bigger it is, the faster it moves. Any female can, if angered by someone, pull out a wooden rice mallet, of any proportions, from hammerspace and hit the offender with it to let go of some aggressions. It should be noted that, no matter how large the mallet is, or how flat the offender gets after the pounding, he/she will always revert to original shape without having to experience any lasting health deterioration from the whole ordeal. A good example of this is in the anime Pokémon: when Misty explained her hatred of bugs, she whacked Caterpie with a rice mallet.
  • Death can be suspended until it is appropriate, suspenseful, or ironic. During the end part of some battles, characters may opt to charge at one another with their sword, meaning to chop the other in half. At the point of contact, all that will be seen is a bright white slash going across the screen, but it will remain unclear who is hurt. The two characters will then stay, kneeling on the floor, facing away from each other, until the evil character falls into pieces, having been killed minutes earlier. For added dramatic effect, the good character will clutch the area that they were hit or cough up blood, after the two have performed their attacks and are facing away from each other, making it appear as though they lost. A few moments later, the evil character will fall to the ground, defeated. Also note, death is never, under ANY circumstance, certain, a character can be impaled, literally from navel to nose and come back later, unscathed. Every human body contains 16 gallons of blood under high pressure-a familiar term used is 'to make it rain blood'. This will not occur if whatever inflicts the wound is left in it, which allows the attacker to withdraw it, turn, wipe it clean and put it away-blood may begin spraying from the wound like a firehose after any one of these actions. Alternatively, the mortally wounded character may pull it out himself and use it to execute a final attack. Non-impaling wounds, such as being crushed or falling from a great height, usually do not cause these geysers of blood, but nosebleeds will often fountain impressively immediately upon a character's recognition of appropriate portions of an attractive female body. This is apparently true conversely, as sexual innuendo in the form of a guitar causes significant nosebleeds in the female cast of FLCL. Loud noises, such as screams of anguish and explosions, can be heard from space. All sounds can be transmitted in space, e.g. transmitted differently then with air-compression waves. Band-aids heal anything and everything, especially when applied with care. Any pain inflicted in a humorous fashion will almost never cause any lasting damage.
  • Whenever a female character falls down while running in any non-humorous scene, she will almost certainly sprain her ankle in such a way that movement becomes impossible. Furthermore, if the character is the leading female character, she will be found or be in the company of the male lead and he will carry her on his back, sparking a deeper romantic interest. Should two characters of the opposite sex fall within proximity of each other, the male's face will end up planted in the female's crotch or chest. Skirts will helpfully flip up to provide maximum humiliation to both parties, and shirts will open to reveal maximum cleavage. Towels will fly off both parties for this same reason. In the rare occasion that the female is wearing pants, the male will instead be on top of the female while groping the female's breast(s). In a similar sexual vein, a pre-adolescent girl will blossom out with full breasts and hips, sometimes growing instantly out of her clothing (common in erotic manga.) Characters, mostly men, can run perfectly and quickly, with their arms trailing behind them or sticking straight out from their sides. This is often done in a comical fashion, and possibly fleeing from an angered female character.
  • The hero always wins with two exceptions a. the other guy cheated b. the other guy is a master at fighting or something b1. Amendment: no matter how strong the other guy is, the hero will be able to beat him or her with an intense compacted training session, usually in the span of one day(unless handwaving time compression technology is available, enabling the hero to accomplish weeks or months of training in that same period of time). b2. Amendment: the other guy can win, but the hero will then proceed to train while dead in a variety of ultimate techniques, and will then return from the dead. All but the last technique trained in will cause damage, but will not defeat the other guy. The hero will then use the final technique. This technique often is said to result in death for the user, but almost always fails to do so. b3. Amendment: the other guy will eventually like the hero and instantly switch sides, often including a tear jerking, episode long flashback that involves crying, childhood memories, and random other events involving the other guy, often in the middle of a battle with time standing still (Often in tandem with first example). In most manga series the main characters (most times a boy) will always be secretly coveted by a girl, which later blooms into a relationship. In some occasions, some characters' injuries heal much quicker. (i.e. One Piece) No matter the relative strengths or abilities, a male character always takes a maximum amount of damage when punched by an angry female character in a comedic manner (often with the male being knocked bodily to the ground or across a room)
  •  
    Animephysics can be considered a subset of cartoon physics.
Nele Noppe

Manga iconography - Wikipedia, the free encyclopedia - 0 views

  • Expressive dialogue bubbles: The borders of the speech/thought bubbles changes in pattern/style to reflect the tone and mood of the dialogue. For example, an explosion-shaped bubble for an angry exclamation. Also, manga does not usually follow the normal Western comic conventions for speech (solid arc extending from the character's head) and thought bubble (several small circles used in place of the arc). The latter bubble style is often used for whispered dialogue in manga, which can confuse Western readers.
  • Speed lines:
  • Mini flashbacks:
    • Nele Noppe
       
      also in text form
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  • Abstract background effects:
  • Symbols:
  • Sweat drops, usually drawn largely on the head region, commonly indicate bewilderment, nervousness, social discomfort, or mental weariness. On a sidenote, actual physical perspiration in manga is signified by even distribution of sweat drops over the body. A round swelling, sometimes drawn to the size of baseballs, is a visual exaggeration of swelling from injury. A nosebleed indicates sexual excitation following exposure to stimulating imagery or situation. It is based on a Japanese old wives' tale[1] Throbbing veins, usually depicted as a cruciform in the upper head region, indicate anger or irritation. Hatchings on the cheek represent blushing, usually used when embarrassed by romantic feelings, while oval "blush dots" on the cheeks represent rosy cheeks.
  • line over form
  • Impressionistic backgrounds
  • sequences in which the panel shows details of the setting rather than the characters.
  • right to left,
  • small noses, tiny mouths, and flat faces.
  • the transparent feeling of pupils and the glares, or small reflections in the corners of the eyes are often exaggerated,
  • eyes of characters who have died are the colour of the iris, but darker.
  • hair partially covering the face, the eyes that would otherwise be covered are often outlined to make them visible,
  • The following is a non-exhaustive and incomplete list of artistic conventions used in mainstream manga and their place of origin. A white cross-shaped bandage symbol denotes pain. A large sweat drop on the side of the face denotes a broad spectrum of emotions, usually embarrassment or exasperation. A scribble on the cheek can show injury; it is also used in black-and-white media to denote red cheeks, i.e. blushing. A red cheek denotes embarrassment or blushing. A throbbing vein, sometimes comically simplified to a "+" shaped outline on the head (or occasionally other body parts, especially fists), represents anger or irritation. A balloon dangling from one nostril (a "snot bubble") indicates sleep. Electricity shoots out on the eyes of two characters when they are fighting. Nosebleeds, usually caused by shocking sights - especially those with a sexual undertone. There are many eye symbols such as love-hearts, crosses, flames, stars, and spirals. A character suddenly falling onto the floor, usually with one or more extremities twisted above him or herself, is a typically humorous reaction to something ironic happening. The pupils disappearing from the eyes, and the iris gaining a glass-like glare smoothness denotes loss of conscious control because of possession (ghost, demon, zombie, magic, etc). The eyes becoming huge and perfectly round with tiny pupils and no iris and going beyond the reach of the face, plus the mouth becoming like a stretched semicircle, the point of which extends past the chin, symbolises extreme excitement. All facial features shrinking, the nose disappearing, the character lifting off the floor and the limbs being multiplied as if moving very fast symbolizes panic; if the same but with larger facial features it symbolises comic rage. Tear drops everywhere indicate intense joy or sadness. An ellipsis appearing over a character's head indicates a silence, implying that something is going unsaid. Eye shapes and sizes are often symbolically used to represent the character. For instance, bigger eyes will usually symbolize beauty, innocence, or purity, while smaller, more narrow eyes typically represent coldness and/or evil. More often than not, character colorizations tend to represent the character in some way. A more subdued character will be colored with lighter tones, while a flamboyant character will be done in bright tones. Similarly, villains are often colored in darker tones, while colder character will be given neutral tones (black, white, grey, etc.). An odd white shape (more often than not, something close to a mushroom) that appears during an exhale represents a sigh of awkward relief or depression. Completely blackened eyes (shadowed) indicates a vengeful or deep anger. It could also indicate that someone's being sort of a wise-guy, grinning. Characters push their index fingers together when admitting a secret or telling the truth to another. A character's eyes are shadowed regardless of the lighting in the room when they become angry, upset, something is wrong with them, or they are emotionally hurt. The anime character's eyes turn into two thick half-circles, conveying a cute, delighted look. Face expressions change depending on their mood, and can look from apple shaped to a more subtle carrot shape. Parallel vertical lines with dark shading over the head or under the eye may represent mortification or horror. If the lines are wavy, it may represent disgust. A wavy ghost coming out of the mouth is often a comical representation of depression or mortification. Cherry blossoms indicate a sweet or beautiful moment. This is a reference to Mono no Aware. A flower blossom falling off its stem may indicate death or, more commonly, sex. A fang peeking from the corner of the mouth indicates mischief or feistiness. (Unless, of course, the character has fangs normally). A cat mouth (like a number "3" rotated 90° clockwise) replacing the character's normal mouth, and usually accompanied by larger eyes may also represent mischief or feistiness. Unbound hair may represent freedom, while hair that is tied back may represent some form of either literal, figurative or emotional enslavement of some kind.
Nele Noppe

Differentiating faces in manga: the case of 'Nana' - 0 views

  • even some highly-acclaimed artists have only a limited number of facial types. Creating a hfully-realized human face from scratch is very hard work, and it's not surprising that artists tend to resort to either shortcuts or other ways of distinguishing characters from each other. So what other ways are there to distinguish characters? The most obvious methods are hair and clothing, body type, and body language.
  • Hair and clothing are tricky because they're very changeable. What a character really needs is an overall sense of style that enables you to identify who they are regardless of what they're currently wearing.
  • creating a unique posture and body language for them.
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  • I suppose the point of this is that we deride artists all the time for not being able to draw different faces, but the real goal is not to create different faces but to be able to create memorable and distinguishable character designs, of which the face is only one element. As long as you can tell the characters apart at a glance, who cares if they have the same face?
Nele Noppe

The Space Between Anime and Manga: #4: Why is the Manga Version of Nausicaa So Hard to ... - 0 views

  •      (1): Though this is in some part the fault of the manga being drawn in pencil, the characters aren’t drawn in distinct “heavy lines.” The standard theory when creating manga states that one should draw characters with thick, defined lines (heavy lines), and the background with a thin pen such as a mapping pen, causing the characters to stand out from the backgrounds. Drawing the characters and backgrounds with the same quality of line, (often even leaving no space between the two) the characters often seem to get buried in the background.      2: The individual panels are too “complete” as illustrations. This is only true for each singular frame (panel), and there isn’t enough of an attempt to connect one frame to the next, or to guide the reader in following the flow of the manga.
Nele Noppe

Thought Police Can't Protect Real Children - 2 views

  • would have established the catagory of "nonexistent youth"
  • The banning of fictional depictions of child abuse would likely be as meaningless as the banning of fictional depictions of car chasing with the aim toward reducing motor vehicle accidents in real life.
  • If content alone was the issue, war footage and horror films should be banned as well.
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  • Content in itself is not the issue--Child pornography has been outlawed because the methods involved in production involve real children in possibly abusive circumstances. How the material was produced is what makes it criminal, not what impression it conveys on the audience. 
  • Child pornography involving real children being sexually abused is horrid beyond words. For that very reason, I find it reprehensible to mix together such acts of human misery and suffering with illusionary fantasy that exists only in the author's imagination. Widening the definition of child pornography to include fictional material belittles the gravity of real sex abuse.
  • Many convicted criminals also cite the Bible as their inspiration of conducting astonishingly savage acts, and yet few would attribute the Bible as the root cause of such criminal behavior. Why?--Because free societies accept the principle that people are responsible for their own actions.
  • It is very dangerous to restrict the actions and rights of citizens based on the principle that some limited number of individuals may act irresponsibly. This is the equivalent of removing knives from the household kitchen because someone used a meat cleaver to commit a crime. Again, this logic is unbelievably reckless as well.
  • Furthermore, crime statistics published by the Japanese police themselves show no causality between the proliferation of erotic material and sex crimes. The crime rate has dramatically decreased since WW2 while the availability of erotica and violent fictional entertainment has risen by leaps and bounds during the same period.
  • It is easily imaginable that an endless cycle of accusations and denials will unfold regarding establishing the "true age" of fictional characters. Authors and publishers will more than likely attempt to proclaim that the characters look young, but they are actually above the age of 18. Physical attributes vary between widely depending on race and ethnicity, not to mention fictional non-human characters.
  • Publishers and authors are extremely proficient in adapting toward new regulations. If graphical depictions are banned, then abstract or comedic depictions will increase.
  • Either an ever increasing set of symbols will be deemed to be inappropriate to be linked to a core human attribute--human sexuality--or the futility of the ban will lead the law to become impotent over all.
  • Even today, numerous adult manga publications have self censorship standards that are mind-boggling. Authors have complained about how some editors have insisted on having all female characters appearing in their works be endowed with large breasts because drawing women as they appear more like in real life was deemed "too childish looking." 
  • Banning the fictional depictions of minors involved in sexual situations will make a fundamental core human attribute taboo.
  • Such a ban will stifle creativity and impoverish the cultural landscape.
  • The value attributed to works of literature and art change over time. The works of modern art and literature from the last two centuries are filled with examples where they were deemed to be vile, corruptive trash by contemporary authorities, but now these same works enjoy high status as priceless cultural treasures.
  • A culture grows richer through addition, not by subtraction.
  • A ban on fictional depictions of minor engaged in sexual situations has the very real potential to brand individuals as sex offenders even though they have had no sexual contact with real people. I believe there could be no legal justification for destroying people's lives simple because they drew doodles on paper, but the proposed ban would create such a legal precedence. 
  • I am absolutely certain that history will not look back kindly upon such a ban, and it will join a long list of colossal failures of regulatory policy, such as the prohibition of alcohol in the US between 1920 to 1933, various sodomy laws, the comic book code, and bans on socialist literature in Japan during the prewar era. It is important to note that all these failed moral crusades were led by virtuous and diligent individuals intent on making the world a better place. 
Nele Noppe

About the word manga - 15 views

Sorry for the late reply! Yes, I don't think it's very useful to try and draw conclusions about manga based on some aspect of Hokusai's work. Hokusai may have made the word "manga" famous, but his ...

manga meaning

Nele Noppe

Becoming Japanese: Manga, Children's Drawings, and the Construction of National Character - 0 views

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    the Construction of National Character
Nele Noppe

The Road to Comiket - 0 views

  • held twice a year in August and December at the Tokyo Big Sight in Tokyo, Japan, and attracts over 450,000 participants over its three day run.
  • Comiket is an all genre event, meaning literally anything goes
  • Comiket is also known colloquially as the birthplace of cosplay and thousands of visitors come dressed as their favorite anime, manga and game characters as well.
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  • establishment of an official industry presence in the form of an industry booth dealers’ section
  • alternate media such as software, music, and character goods.
  • doujin circle (同人サークル). A doujin circle is an individual or group of creators who collaborate as a discreet entity to produce doujin items for sale;
  • Recently the so-called “kojin circle” (個人サークル, personal circle) composed of a single member has been increasing, as individuals take on all aspects of doujin production from the application process, illustration, post-production, printing, and staffing of the table space allotted at the event.
  • Step 1 Purchase an application packet.
  • Step 2 File the application correctly and on time.
  • primary focus of the event is the buying and selling of doujinshi
  • Step 3 Wait for the election results.
  • Step 4 Produce a doujin.
  • Also, copyright considerations that apply to other events such as Wonder Festival are in effect here when it comes to certain types of character goods (no unauthorized figures), and while most IP is considered fair game for parody in the doujin community, a few exceptions such as Disney stand out as taboo.
  • Step 5 Coordinate replication.
  • Step 6 Make final preparations.
  • This broadening of distribution means that it’s no longer necessary to attend events in person to obtain many professionally produced books at a reasonable price. While they’re still cheaper at Comiket, many circles have recognized the need to provide something more to encourage fans to attend (or just to show gratitude to those who do show up), and that’s where the copy book comes in.
  • Step 7 Show up and sell!
  • At some point before 9:30 an event staff member will visit you at your table where your participation will be officially registered. You must provide both a sworn statement that you’re not selling anything illegal and copies of the books you’ll be releasing that day to the staff, and then you’re clear to go.
Nele Noppe

A nightmare of capitalist Japan: Spirited Away - 0 views

  • "Our old enemy 'poverty' somehow disappeared, and we can no longer find an enemy to fight against" (Miyazaki, 1988). In other words, after Japan's industrial success since the Meiji restoration in 1890s and recovery from WWII cast out poverty from the nation, people still remain possessed by an illusion of gaining a wealthy everyday life and continue living with a gap between their ideal and real life. As a result, an endless and unsatisfying cycle of production and consumption has begun destroying harmony among family and community (Harootunian, 2000).
  • Zizek (1989) points out that people of late capitalism are well aware that money is not magical. To obtain it, it has to be replaced through labor, and after you use it, it will just disappear, as will as any other material. Allison (1996) adds to this point: "They know money is no more than an image and yet engage in its economy where use-value has been increasingly replaced and displaced by images (one of the primary definitions of post-modernism) all the same” (p. xvi).
  • Related to its presentation of the loss of spiritual values, the film elaborates an extensive critique of another contemporary global issue: identity confusion. A symptom of identity loss is seen in the way that cultures today encourage people to constantly refashion their self-image, so that individuals construct their identity based on ideals presented in popular media.
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  • Because of the gap between the real and the fantasy, people in late capitalist society become ever more unsatisfied with themselves. Perhaps, that is one of the reasons why people are more and more attracted to anime, where transformation of identity are easily visually accomplished. To illustrate, we may name a few examples from a popular daily life phenomenon among anime fans, called “cosplay.”
  • When you are cosplaying, your identity depends on what others know about the character, not on who you are. Cosplay, therefore, allows the players to change their identity.
  • Miyazaki stresses the importance of having a proper name to warn us against the possibility of losing our identity in the post-modern world. When Chihiro first gets hired by Yubaba, Yubaba alters Chihiro’s name to Sen. Later Haku explains to Chihiro that Yubaba controls people by stealing their names. The plot operates on the premise that if Chihiro forgot her original name, she would forget about her past and never be able to go back to where she was from.
  • Besides Chihiro and Haku, a key character representing identity confusion is No-Face, who has only a shadow-like body and a mask. The mask does not hide his face for he has no face; rather, the mask constructs his outside identity. Since the mask symbolizes a product that people can buy with money, here it indicates an unoriginal identity that people can construct by giving into materialism.
Nele Noppe

"Now We Show It All!" Normalization and the Management of Violence in Japan's Armed Forces - 0 views

  • "Now We Show It All!" Normalization and the Management of Violence in Japan's Armed Forces
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    Includes a discussion of the SDF's 'Prince Pickles' character
Ariane Beldi

Le débat sur la fanfiction relancé ? - Elbakin.net - 5 views

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    Diana Gabaldon (ci-contre) et George R.R. Martin, tous les deux opposés à laisser ce genre de liberté aux apprentis écrivains, viennent en effet de relancer les discussions autour du sujet.
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    This is in French, but it is about a debate on fanfiction, in which authors hold varying views on this phemonemon.
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    In my opinion, they haven't launched a debate so much as joined other commercially published authors such as Anne Rice and Lee Goldberg in endlessly repeating the same extremely wobbly arguments against amateur writing. They misunderstand intellectual property and the creative process in a variety of ways -e.g. by assuming that somebody using a character they created is the same as somebody stealing a physical object, and by labeling their creations 'original' while dismissing fanfic writers as people unable to come up with good ideas of their own. Not impressive at all, but unfortunately, big-name authors decrying the defilement of their creations by supposed thieving amateur pornographers make good media copy :P This post does a rather good rebuttal of the arguments usually raised against fanfic by enumerating commercial works that are just as "derivative" as fic: http://bookshop.dreamwidth.org/999259.html
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    To tell the truth, I'm not very knowledgeable in this field of copyrights issues. I'm just starting and need to read more. So, when I was tipped about these blog posts by people on Facebook, I thought it might be interesting for you and others. But apparently, from what you're saying, they are just going over and over the same old arguments. I'll check your link and we'll keep it for later thinking. ;-)
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    It is an excellent post! I love the section about Virgile being a fanboy from Homer! I had to translate and learn Chant 6 of the Aeneid for my final high school exam! She could have added that Dante Alighieri is a huge fanboy of Virgile (he actually considers him as his spiritual master, despite the fact that more than 1000 years separates them both).
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    Oh, it's a very interesting topic -my favourite ;) I'm doing a lot of research on the position of fanworks in cultural production at the moment. IMHO, published authors who rail against fanfic seem to be rather hung-up on an author-as-God idea that is terribly outdated today, has never had much basis in reality in the first place, and does nothing at all to promote creativity. Also, the arguments about the supposed harm fanfic inflicts are just plain silly. There certainly isn't any economic harm (ficcers are your biggest fans and very likely to buy your products and attract new readers), and somebody using your character is not the same as stealing your car because your character remains intact and available to you no matter how many fics are written (or how sexually explicit these fics are). Er, I'm going to stop before I go on a five-page rant. Have some more links: http://nielsenhayden.com/makinglight/archives/007464.html is good and short, as is http://www.kristinabusse.com/cv/research/ip09.html (and many other articles on that site). http://www.tushnet.com/legalfictions.pdf talks about fanfic and copyright in more detail.
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    Thank you for all these links. I'm keeping them as well!
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    No prob! I'll send more if you're interested (Gabaldon generated a huge amount of intelligent rebuttal posts in the last couple of days), but let me know, I don't want to bury you in readings just because it's my personal favourite ranting topic ;)
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    Well, that would be with pleasure. I might not be able to read everything through and through immediately, but I'll keep the urls in my Diigo and return to it later. But I'm definitely interested in those issues. I also have a colleague who's into this as well, so I'll forward these resources to her. And she is supposed to write a dissertation about Shakespeare, but she doesn't know what! She feels that everything that could be written about him has been written. Maybe, there would be something for her to dig in these.
  •  
    Maybe your friend would be interested in Elisabeth Woledge? She works for the Shakespeare Birthplace Trust (http://www.shakespeare.org.uk/content/view/428/439/) and has done a lot of work on fanfic, too. She gave a very interesting keynote speech for a fanfic conference last February (abstract here: http://www.mos.umu.se/forskning/cyberekon/symposiumabstracts.htm) in which she discussed Shakespeare as well. I believe the keynote is archived on http://stream.humlab.umu.se/, -search for Woledge and it should come up. As for the Gabaldon issue, you can find a lot of links to discussions about her statements in this post on the Metafandom community: http://www.journalfen.net/community/metafandom/142097.html
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    Woaw! I'm printing all these references and will bring it to her later this afternoon! We might be able to take a coffee together. I will also of course keep all these links! This is really great! Thank you so much!
Nele Noppe

日本発キャラクターアニメビジネスの中国進出最新事例として 第3回:パイロットムービー&サンプル商品で文化博覧会参加! アニメ&漫画産業の中で本当に欲しいの... - 0 views

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    Latest example of Japanese character animation business into China: the third chapter
Nele Noppe

テレビ漫画を材料とした物語理解の発達的研究 - THE DEVELOPMENTAL STUDY OF CHILDREN'S UNDERSTANDING O... - 0 views

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    The purpose of this study was to investigate how children understood the plot of animated cartoons. Elementary school children from 1st grade through 6th grade and college students were to watch a T.V. cartoon. And then, they were asked about the story. The content of the interview consisted of two points: One was about the recall of the story, i.e., how much they would remember the content of the story, and the other was about the understanding of the characters, i.e., what attitudes they have toward them. The main results were as follows: 1) All groups of Ss remembered the story in structurally organized manner, but 2) the lower graders' recall was more episodic; 3) Elementary school children were seen to have more extreme attitudes toward the characters than college students. It was concluded that story understanding was at first based on fragmentary information gradually becoming based on more integrated information.
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