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Nele Noppe

About the word manga - 15 views

Sorry for the late reply! Yes, I don't think it's very useful to try and draw conclusions about manga based on some aspect of Hokusai's work. Hokusai may have made the word "manga" famous, but his ...

manga meaning

Nele Noppe

Face fault - Wikipedia, the free encyclopedia - 0 views

  • face fault
  • meanings may differ depending on the usage by the artist or studio responsible for a work.
  • Facefault (spelled as one word): A character falling over (usually flat on their face or back, sometimes with their legs sticking up in the air as the only part of them visible on-screen) with a loud thud or crash from another character saying something anticlimactic or stupid.
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  • super deformed face, which normally includes the disappearance of the nose, the oversimplification of the eyes, and a mouth bearing a simple triangular shape showing either no teeth (red) or all teeth (white).
  • Giant sweat drop: May indicate a response to a stupid or insane action or spoken line. Less frequently indicated nervousness, especially when a character is asked a question (s)he doesn't want to answer.
  • Multiple smaller sweatdrops: May indicate nervousness or fear.
  • Nosebleeds: Indicates lust (based on a Japanese wives' tale that a boy would get a nosebleed if he stared at a pretty girl).
  • Blushing of the cheeks or a red, blue, or purple bar across the nose: Indicates embarrassment, love or sometimes even a sense of fear. Blushing is also commonly used to depict drunkenness. Pulsating crossed forehead veins: Indicates anger, rage or irritation. If viewed from behind, veins can be viewed through hair, no matter how thick. Large, shining eyes: Indicates "cute" excitement.
  • U-shaped closed eyes: When rightside-up, can often indicate calm, exasperation, shame, or irritation. When upside-down, it indicates joy, nervousness, or pride, but sometimes also indicates irritation. For some characters, especially in Pokemon, a character's pupil may form this shape instead of their whole eye, basically because they are normally incapable of blinking. The shape can also be overexaggerated depending on the level of their emotion.
  • Flames in eyes: Indicates immense passion, usually accompanied by scared characters in background Normal eyes replaced with circular white eyes (usually with a black outline): Indicates surprise, shock, vacancy, a lack of intelligence or an instance where the character is "struck dumb". It can also mean extreme pain (often featured in One Piece and Naruto). Little twinkling stars appear around the character's face. Usually indicates idealism, often about a girl. (Sometimes featured in Trigun.) Rivers of tears underneath the eyes indicate comedic anguish or discontent. Balls of tears have also been used for the same purpose, either with large balls hanging on a string below the eyes, or as small balls just below the tear ducts. Lumps of flesh growing humorously on a character's head if he/she has been hit in the head. Occasionally, when a character is hit in the head more than once, however many extra times the character was hit will appear as small lumps on top of the large one. Eyes shaped like half-moons with very tiny pupils: Indicates a devilish intent, usually accompanied by a toothy grin, a flash on the corner of one of the eyes and sometimes the flat side of the eyes will form a V. Indicates anger, usually the flat side of the eyes will form a V parallel to the eyebrows (if any). The character is totally uninterested in the situation, usually accompanied by a flat small line as their mouth or simply having no mouth at all.
  • The sudden appearance of vertical lines on the face, indicates embarrassment or speechlessness in response to some absurdity. Character does a The Scream pose, indicating fear or great anguish. Character turns into a cracked stone statue or a sand pillar (having part of the body being blown away), indicating great emotional shock. Character is frozen by ice can either indicate: Someone just said something out of extreme stupidity. One of the characters told a joke (usually an old pun) that is not funny anymore. Occasionally, it will mean that another character is singing badly. General area around a character starts to snow, sometimes building up on and around them. Someone has said something that is not funny. The character has been shunned or ignored (the joke here being that they have been treated coldly). Character turns much smaller and cartoonish, looking like a doll; this is called "super deformed". A body scaled as 4~5 times the height of the head indicates the situation is still similar to normal. A body scaled as about 3 times the height of the head indicates the situation is greatly comical. A body scaled as about 2 times the height of the head (the main body is equal to or smaller than the head), indicates the situation is only for comical effects. The character's upper face (from the eyes up) is blacked out. This shadow usually indicates serious sadness or shyness. It is sometimes used for character's in the background or for grunts, thugs and soilders to indicate a genaric extra.
  • Hair can be used for the same purpose and may be accompanied with the shadow. However, without the shadow, hair slightly covers the face but no eyes are visible behind it, where they should be. (Nodoka Miyazaki from Negima is commonly seen this way and is considered a hairstyle: On side views, only one eye is made out before the hair cover-up begins.) Hats or other head wear can be used for the same purpose and may be accompanied with the shadow. On rare occasuns, the eyes will be shown with the shadow, indicating a grim resolve. This is also seen in Pokemon with the team rocket grunts. Character becomes monochrome during states of extreme stress or shock. Character becomes a wavy paper doll and undulates, indicating shock or playful bliss. Character shakes their arms with their hands closed in fists, and they are shown as multiple flesh-colored balls with motion lines and no arms: Indicates irritation, impatience, confusion or loss of control, or occasionally, running away from something or someone. Many times this one is shown full-body, with the same effect happening for his or her legs. When the character hears something very interesting or shocking behind their back, their ear instantly becomes much bigger and moves. A variation of this one appears in Slam Dunk, in which lead character Hanamichi Sakuragi sometimes folds his ears closed when he does not want to hear what others are saying. Short vertical red lines appear or flash above the character's head before disappearing, indicating that something has caught the characters attention or understanding.
  • Thin vertical blue lines appear over the character's forehead or back of head, often accompanied with a dark blue "aura": Indicates that the character is ashamed, guilty, afraid or depressed. (Commonly occurring in Ouran High School Host Club) When a white cloud-like puff flies out of a character's mouth and disappears: Indicates a sigh of exasperation, grudging acceptance, relief, boredom, or disappointment. Character's head becomes giant as it screams their anger at somebody else. Two character's heads may take turns in alternating between a "giant head" and a normal head as they are having an argument, each taking turns yelling at each other. Jaw drops all the way down to the floor. Another version of this is when the jaw is detached from the head and falls downs as a separate object after dangling. This is usually accompanied by buggy eyes or occasionally, eyes falling out. Pupils disappear, indicating shock, anger, or a bad pun. They may also disappear in times of extreme pain. When eating some spicy food, a character's face turns entirely red. The character's lips might turn swollen and red and the character occasionally breathes fire.
  • Characters sometimes fly off into the distance and finally disappear as a star in the sky when defeated in a duel. This is a common running gag in the Pokémon series with Team Rocket, appearing also sometimes in Love Hina, and characters can be KO'd in this way in the Super Smash Bros. video game series. In-game, this is known as a "Star Finish" ("Star KO" in Melee). The character will knock another character into the air when something stupid is said. (Frequently seen in Ranma ½) Two rivals may glare at each other, and have lightning bolts cross the gap between their eyes. Spirals replacing the eyes indicate that the character is under hypnosis, using hypnosis, or subconsciously attracted towards something as though they were hypnotized. Alternatively, spiraled eyes could indicate that the character is unconscious, but usually after a more trivial or comedic fight rather than a major battle. These are also used if the character is dizzy. Spiraled eyes are often accompanied by a completely white, banana-shaped mouth with equally white drool dripping down one corner. (Frequently seen in Rurouni Kenshin) Hearts replacing the eyes while the character clasps their hands is a sign that the character is attracted to someone. The screen colors being inverted generally represents moments of unexpected pain, such when someone is shot or hit with a knife. This effect can also be used to express extreme shock. When mocking or imitating another character, a character's face can actually morph into the face of the indivdual that they are mocking/imitating. A large spherical bump of skin with black dots shows up on the head (through the hair, in this case) or another part of the body if it gets hit (the black dots representing skin pores). Sometimes a crossed patch may appear on top of it.
  • A large bubble coming out of the nose of the character indicates sleep (from boredom or exaustion for example). Female characters are almost never shown with nose bubbles Eyes in which the pupils and irises disappear could either indicate shock or depict a charicter who is blinded (usually the latter).
  • The background may change to suit the mood of the scene, usually disregarding the physical setting of the scene. For instance: Action scenes (more prominently those that focus in a single character) have for background a dynamic set of parallel lines, all of the same color hue and drawn in the direction the character is going to (if they are facing forward though, these lines are vertical). The background of a romantic scene or the introduction of a beautiful and attractive character may be a motif of flowers or a translucent scene with twinkling lights (sometimes also containing bubbles). A scene where one character is in a rage may have a distorted, jagged background showing flames. A sudden gust of wind (and/or a loud crow flying in the background in a very straight line; the sound of the crow is a pun on its sounding like a-ho which means stupid) accompanying a bad joke or embarrassment. (this is a running gag in Episode 101 of Naruto) An expression of disbelief is commonly accompanied by a single-color background with prominent vertical black lines at the top of the frame. A lone spotlight shining on a character comically dramatizes despair. (see Menchi from Excel Saga) A kyokujitsuki war flag appears behind the character when they feel extremely and unreasonably proud or determined, complete with them standing on a heroic pose. It usually has a trumpet sounding in triumph as background music. Alternatively, they might be standing near a sea with giant powerful waves. Hitodama appear floating near the character when they feel depressed or scares other characters with their dark attitude. Very anguished character falls down in a very dark void with other objects circling them.
Nele Noppe

iPad Publishing No Savior for Small Press, LGBT Comics Creators - 3 views

  • Anticipated as a potential savior of the comics industry, distribution of digital comics through Apple's iPhone and iPad is proving not to be the magic bullet many had hoped for. Format issues, pricing concerns, and censorship of content are hindering many creators, particularly those making lesbian and gay comics, from taking full advantage of this new outlet for their work.
  • But Apple chose ePub as the format for books sold through iBooks; the format is not designed to support fully illustrated projects like art books and comic books, and presents them with large white margins on each page. There are only a handful of graphic novels available in the iBooks store; most have been modified to show a few panels per page to avoid shrinking the content excessively.
  • Even if a creator happened to have the technical proficiency to write her own comics app, going from iBooks to a boutique comics app is hardly ideal for a small publisher or self-published creator. You have no opportunity to reach readers unless they specifically look for comic books; you don't benefit from the browsing and search traffic on the larger store and your books won't appear in searches. But even if a creator or small publisher persevered and created and successfully promoted his own comics app, there is the last, and possibly most significant, hurdle to overcome: Apple censorship.
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  • Digital magazine store Zinio, like all content suppliers for iPhone and iPad, agreed to Apple's "Regional Content Review" for all items sold through their app. This means that all "in-app purchasable" content must be approved by Apple to be acceptable to the broad U.S. population (the United States is one "region") or it will block it. The more obvious targets for censorship in the Zinio store included Playboy and Penthouse magazines, but Vogue France was also rejected because it features artistic and occasional use of nudity. Vogue France is also not stocked at Wal-Mart stores for the same reason.
  • Stories have surfaced about comic books being blocked as well. In February, Stephen Lindsay, the creator of Jesus Hates Zombies, discovered that a link to buy his book through the ComiXology app had stopped working. A ComiXology rep explained in a tweet that Apple "deemed it inappropriate according to their SDK guidelines" and they were forced to remove it.
  • "Here's the thing," said Lindsay. "Jesus Hates Zombies doesn't involve any sex whatsoever. None. It has violence and swearing, but that's because it's a mature readers horror comedy. But the violence isn't even intense. And being a black and white comic, there's zero red blood, which means any gore is dramatically cut down."
  • When asked if it would be fair to say that any comics with content that would fit in an R-rated movie (violence, brief nudity without explicit sex) would fit into Apple's guidelines, Murphey agreed.
  • "People seem to think that Apple is slamming our hands down every day saying 'No — we shall oppress this material— you are not permitted to do anything that we do not deem to be family friendly'… and that's not what's happening at all," Murphey continued. "Apple has not censored what we publish in a way that we feel has been terribly oppressive. When things first started in 2008, before they had the parental controls in effect, they were much more strict about what could and couldn't be allowed in the store. Now things are much better."
  • "My problem with Apple banning [Jesus Hates Zombies] is simply this," says Lindsay. "They allow the Marvel book Kick-Ass. How in God's name is my book worse than Kick-Ass when it comes to content? The simple answer, it's not. But because Kick-Ass is a Marvel book, it gets a pass."
  • The experience of smaller publishers producing books with LGBT characters and situations also seems hard to reconcile with Murphey's assessment of Apple's guidelines. Tom Bouden's adaptation of The Importance of Being Earnest was rejected as an iPad app for the App Store, again due to "materials that may be considered obscene, pornographic, or defamatory." A handful of sexually suggestive images depicting men, some extremely mild, were specifically flagged as problematic in the 80-page graphic novel.
  • perhaps to avoid calling attention to its restrictions, Apple did not allow black censor bars to appear in content.
  • Yaoi Press packaged their graphic novel Zesty for submission to the App Store with the assistance of digital provider Fika Publishing
  • The book was rejected without explanation.
  • "I'm not as hopeful about the iPad as I was this morning," said Abraham in an article about Manga on the iPad for About.com. "The iTunes store just rejected Zesty, our tamest graphic novel, without citing a reason. We thought this could be a bright spot for us, akin to our sales on Amazon Kindle, but we're very discouraged right now."
  • We have snuck onto Apple platforms through the Kindle app." A search on Amazon's Kindle Store for Yaoi Press titles yields a wide range of prose and graphic novels, all of which can be purchased and synced to an iPad or iPhone. Kindle purchases do not happen "in-app", and are not required to be reviewed and approved by Apple. Amazon appears to have no content restrictions with regard to sexual content; even explicit sexual material appears to be fair game for Kindle books.
  • "Amazon doesn't seem to have a problem with the story," Bonte said. "They accepted it for digital distribution. The problem with Amazon is that they take 70% and Apple only 30%, plus the platform is absolutely not usable for comics.
  • "If Dylan was 20 today," Tate wrote, "how would he feel about your company? Would he think the iPad had the faintest thing to do with 'revolution'? Revolutions are about freedom." "Yep, freedom from programs that steal your private data," Jobs responded. "Freedom from programs that trash your battery. Freedom from porn. Yep, freedom. The times they are a changin', and some traditional PC folks feel like their world is slipping away. It is."
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    It looks like I'm not about to get an iPad! I have already decided not to get an iPhone (short-lived batteries, locked software, cost of mobile internet subscription) but it looks like Apple is heading in a direction with which I can't agree, meaning that my next computer certainly won't be from this brand. There were things I didn't like with Microsoft either, but it seems that Apple is doing even worse. And Google isn't walking that much of a more satisfying path. After I'm done with my dissertation, I'm definitely planning on learning better how to use linux and other open-source materials.
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    I did get an iPhone last year. The very high cost is somewhat balanced out by the great ease of use, but after all the random app-banning and the launch of this new reactionary device, I have to agree with you and quit buying Apple products. This kind of content censorship is incredibly harmful.
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    Ah! So, you were also a victim of the iPhone craze! ;-) I must say that it does look very enticing and seducing, but I feel that Apple is going too far with all these automatisms, to the point that you don't even know where the stuff you download or even write is stored on your device. There was a time when Apple products were more transparent than Microsoft's. But now, ergonony for the sake of ergonony and design have taken over completely to the point that Apple products are becoming complete "black boxes". My next cell-phone will certainly look a lot more like a smart phone than mine does now, but it won't be an Apple product, nor probably an Android one. I don't like all these geolocalization softwares. I'm not sure what it will be, because my present cellphone is doing ok and have no idea how long it will last, so it will depend on what's available and within the reach of my wallet.
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    Yes yes, it was a bad call, thank you for rubbing it in ;) In my defense, they hadn't started with the app-bannings and absurd censorship policies back then. Listening to Jobs defining "freedom" now, it's like hearing Agent Smith explain the purpose of the Matrix. I'm not sure what my next phone will be, either. Android looks better, but Google owns quite enough of me as it is.
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    Well, I don't blame you! My father got one as soon as he was able to. His excuse was that he needed to receive emails on his cellphone, but there were other brands and models who could do the same. They just weren't as sexy and let's face it, not as frequently displayed in public spaces. As for me, since I didn't want to get a mobile internet subscription, as they are quite expensive in Switzerland (around 60 Euros/month and for a limited amount of downloaded data), an iPhone would have been pretty much useless and would have costed me a fortune (without phone subscription, they were sold between 700 and 800 Euros a piece). So, what saved me, in reality, was simply lack of money and other priorities than mobile telephony. Moreover, I have an iPod mini on which I can download music, radio recording and video shows, so I don't need anything else to entertain me during my train travels. So, really, I have absolutely no merit whatsoever for not following fashion...if I had had the money, who knows...I might have fallen to the craze too! ^_^
Nele Noppe

Local meanings in global space: a case study of women's 'Boy love' web sites in Japanes... - 0 views

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    "Local meanings in global space: a case study of women's 'Boy love' web sites in Japanese and English"
Nele Noppe

Comic Market: How the World's Biggest Amateur Comic Fair Shaped Japanese Dōji... - 0 views

  • the world's largest regular gathering of comic fans today is Tokyo's biannual Comic Market
  • dōjinshi phenomenon did not start with Comic Market, Comike and dōjinshi are inextricably linked, having shaped each other's history for three decades.
  • Comike convention has shaped the most important trends defining the development of dōjinshi in Japan today
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  • In 1975, a woman who had made critical remarks about the Manga Taikai was excluded from that convention, and [End Page 234] subsequently a firestorm of anger among fans produced a movement against the Manga Taikai led by the famous circle Meikyū (Labyrinth), which resulted in the conception of a new alternative convention. On December 21, 1975, the first Comic Market—"a fan event from fans for fans"—was held in Tokyo.6
  • [End Page 232]
  • [End Page 233]
  • Comike's underlying vision was of an open and unrestricted dōjinshi fair, offering a marketplace without limitations on content or access.
  • With the advent of these fan-consumers (as opposed to fan-creators), dōjinshi became demand-driven publications. Greater competition gradually fostered rising standards of quality, which in turn attracted more circles and buyers. Higher sales shrank production costs and boosted profits, which could then be reinvested in the dōjinshi themselves. Small printing companies, many of which had begun in the minikomi (microcommunication) boom of the early 1970s, were able to use the profits derived from greater demand for their services to modernize their equipment, lowering production costs further and enabling them to construct their production schedules around each Comike.8 Additionally, lower printing costs freed smaller groups from the dependence on bigger groups, which often had strict rules on content and style to avoid conflict among their many members. Having lost their raison d'être, these big clubs and circles gradually faded away, leaving dōjinshi creators to produce stories they liked, in the manner they liked.9
  • [End Page 235]
  • aniparo parodied popular anime series, and in doing so, attracted a new type of fan to Comike, beyond its core group of 2000 or so attendees. These were female fans, mostly middle and high school students strongly influenced by the 1970s florescence of shōjo manga. They began to create and consume dōjinshi in which the (bishōnen or "pretty boy") male protagonists of popular anime and manga were transposed into a very particular sort of erotic story typified by the phrase: "without tension" (yama nashi), "without punchline" (ochi nashi), and "without meaning" (imi nashi)—and hence the contemporary genre title, yaoi.10
  • The eleventh Comic Market in spring 1979 saw the popularity of the cute and pure bishōjo or "pretty girl" (strongly influenced by 1970s shōjo manga) skyrocket among men's dōjinshi circles, attracting many new male participants.
  • The Comic Market was dominated by women from the beginning (90 percent of its first participants were female), but in 1981, thanks to lolicon, male participants numbered the same as female participants for the first time in Comike's history.13
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  • Internal conflicts on the Comike planning committee underlay some of these developments: they marked the ascendancy of the faction led by Yonezawa Yoshihiro, who favored Comike's unlimited expansion.15 Though he was criticized for purportedly selling dōjinshi out to commercialism, Yonezawa couched his plans for Comike in terms of a collective organization of the convention by all participants, including staff, circles, and visitors.16 Whatever the underlying reality, these public principles remain little changed today.17
  • Faced with this loss of identity, talent, and space, every other large fan convention except Comike dissolved. Yaoi Boom But in the middle of the decade, one manga and its anime not only saved dōjinshi fandom from near extinction but was responsible for its biggest boom yet. Takahashi Yōichi's Captain Tsubasa (1981–88, Kyaputen tsubasa),
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  • New dōjinshi conventions appeared, and manga shops began selling dōjinshi on commission. Comparatively lush, custom-made, oversized dōjinshi with more than one hundred pages became common, and popular circles could now live on their fanworks' profits
  • professional creators like Toriyama Akira of Dragonball fame participating,
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  • Despite the self-censorship brought on by the mass media's criticism, Comike nevertheless continued to thrive. Young men tired of new, tighter restrictions on professional manga turned to Comike, and attendance once again swelled to 230,000 in the summer of 1990.23 Hardcore lolicon was now passé, and erotic dōjinshi for men had greatly changed. New genres were introduced with such aspects as fetishism and a new style of softcore eroticism enjoyed by men and women alike; in particular, yuri (lily), or lesbian stories, emerged.24Dōjinshi also became smaller and shorter due to professional publishers recruiting talented dōjinshi creators en masse: the bulk of dōjinshi were the works of the less talented creators left behind.25
  • Other factors contributing to the increased interest in dōjinshi and in fanworks were the development of fixed otaku landmarks and the spread of computers. Almost everyone could now afford to make digital dōjinshi as well as audiovisual or even interactive dōjinshi (i.e. dōjin music and dōjin games).
  • The personal technology revolution meant [End Page 239] simplification of fanworks' production processes as well as completely new possibilities for communication and new digital genres. With the growth of dōjinshi in other media, the term "dōjin products" (dōjin seihin) has gradually come into use to describe fanworks of all genres.
  • Further, the conversion of Tokyo's Akihabara "Electric Town" into a district full of shops selling otaku-related goods, as well as the nationwide expansion of otaku-goods retailers and the establishment of Internet communities and message boards in the late 1990s, enabled otaku to live out their interests and to communicate nonstop with like-minded people everywhere. Their interests and culture were easily shared, and consequently information on Comic Market and dōjin culture spread around the world.
  • The rise of the Internet also meant that Comike lost its monopoly as the center of otaku and dōjinshi culture. Nevertheless, Comike remained the most important event for Japanese fans, especially after companies with otaku-related products started to exploit it.28 Firms had been interested in Comic Market for decades as a never-ending pool of promising new talent and as a place to exploit them commercially, and they were willing to pay much money for direct access to these masses of otaku.29 Starting with NEC in the summer of 1995, companies were granted exhibition space to market or to sell their newest products. This was the birth of the dealer booth at Comike, and, as with dōjinshi circles, the number of applicant companies was much higher than that of available spaces: a self-sustaining event with such high attendance was too important for any related company to ignore.30 Companies accepted the existence of unlicensed parody dōjinshi using copyrighted material (albeit in a transformative and thus arguably fair-use manner) since they could now sell exclusive goods at Comike (Figure 3) or use it as a marketing place, attracting to the convention people who were not interested in dōjinshi.
  • In the summer of 2004, 5 percent of all circles participating in Comike were headed by a professional mangaka or illustrator, while another 10 percent had some professional experience.
  • Despite its relative newness, Higurashi became one of Japan's biggest media phenomena, and at the seventy-sixth Comic Market in summer 2009, Tōhō Project became the first dōjin title ever to receive the honor of being considered its own genre.
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  • It seems that dōjinshi circles are not switching entirely to the Internet but rather are using it as an informational and marketing platform for themselves and their creations, spreading the knowledge of and fascination with Comic Market to new spheres.
  • With high attendance, positive media attention, and industry support, Comike's position seems invulnerable. Even the deaths of important figures such as Iwata Tsuguo in 2004 and Yonezawa Yoshihiro—who was the face of Comike for decades—in 2006 did not harm its position. But unresolved problems, such as the use of copyrighted material in parody dōjinshi and the child pornography questions inherent in lolicon and shotakon, remain.
  • Comike was neither the first nor the biggest dōjinshi fair when it was established; its main purpose was to provide the freest market possible, and that freedom has come at a price. The dream of a Comic Market open to every one and everything was never realized, as there were too many physical, financial, and legal restrictions. Even today, the Comic Market suffers from a lack of space, a lack of money, and a lack of legal security. Only two-thirds of applicant circles can participate due to constraints, since, as a small independent operator Comike's financial resources are limited and most of the work is done by volunteers.
  • s the center of attention, with its size and its links to the industry, it is undeniable that Comike possesses the power and the means to influence social, market, and even political developments. In [End Page 244]
  • recent years it has not been reluctant to use this power. Whether through conferences on copyright issues or on the establishment of a "National dōjinshi fair liaison group" (Zenkoku dōjinshi sokubaikai renrakukai) in 2000, it has taken on the responsibility of representing and of regulating Japanese dōjinshi culture.
Nele Noppe

Seminar on Anime and Contemporary Japanese Society - 0 views

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    While anime is being watched on a global scale, there are significant differences in its contemporary reception. The gap between regular consumers and critical spectators, sometimes appearing in the form of Japanese audiences vs. foreign Japanologists, deserves special attention since it raises a number of questions, such as what sort of animated film is identified as anime; who relates anime to politics, history and society; what kind of meaning is at play in anime's performative images, and to what extent one can read "Japanese society", or even "culture", out of anime.
Nele Noppe

The Road to Comiket - 0 views

  • held twice a year in August and December at the Tokyo Big Sight in Tokyo, Japan, and attracts over 450,000 participants over its three day run.
  • Comiket is an all genre event, meaning literally anything goes
  • Comiket is also known colloquially as the birthplace of cosplay and thousands of visitors come dressed as their favorite anime, manga and game characters as well.
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  • establishment of an official industry presence in the form of an industry booth dealers’ section
  • alternate media such as software, music, and character goods.
  • doujin circle (同人サークル). A doujin circle is an individual or group of creators who collaborate as a discreet entity to produce doujin items for sale;
  • Recently the so-called “kojin circle” (個人サークル, personal circle) composed of a single member has been increasing, as individuals take on all aspects of doujin production from the application process, illustration, post-production, printing, and staffing of the table space allotted at the event.
  • Step 1 Purchase an application packet.
  • Step 2 File the application correctly and on time.
  • primary focus of the event is the buying and selling of doujinshi
  • Step 3 Wait for the election results.
  • Step 4 Produce a doujin.
  • Also, copyright considerations that apply to other events such as Wonder Festival are in effect here when it comes to certain types of character goods (no unauthorized figures), and while most IP is considered fair game for parody in the doujin community, a few exceptions such as Disney stand out as taboo.
  • Step 5 Coordinate replication.
  • Step 6 Make final preparations.
  • This broadening of distribution means that it’s no longer necessary to attend events in person to obtain many professionally produced books at a reasonable price. While they’re still cheaper at Comiket, many circles have recognized the need to provide something more to encourage fans to attend (or just to show gratitude to those who do show up), and that’s where the copy book comes in.
  • Step 7 Show up and sell!
  • At some point before 9:30 an event staff member will visit you at your table where your participation will be officially registered. You must provide both a sworn statement that you’re not selling anything illegal and copies of the books you’ll be releasing that day to the staff, and then you’re clear to go.
Nele Noppe

Keanu Reeves: Live-Action Cowboy Bebop is in Rewriting - 0 views

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    This is looking better than I originally feared -the original creators seem firmly involved. Not that that means it couldn't still become another case of "Hollywood does anime with white people", but it's definitely heartening.
Nele Noppe

German government slaps restrictions on Finder - 0 views

  • Several of my German correspondents have contacted me to let me know that vol. 1 of Ayano Yamane’s Finder has been “indexed” in Germany. That means that it has been deemed harmful to minors and not only is its distribution restricted, it cannot be “advertised”—which means that bloggers in Germany can’t even mention it, which is why they passed the news along to me. Here’s the gist of the law:
Ariane Beldi

http://www.salondulivre.ch/fr/programme/index.php?idIndex=4&idContent=150&navigId=12&na... - 0 views

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    If you are in the Geneva region (South-West of Switzerland, near the French border), then, don't hesitate to pay a visit to this major event. The entrance fee is 5.00CHF (4.00Euros) for children, students and retired people, and 12.00CHF (9.60 Euros) for adults. It opens at 9:30am and closes at 7:00pm, except on Friday, when it lasts till 9:30pm. It takes place in Palexpo, near Geneva Airport.
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    The Manga Village constitutes a set of activities and animations centered on mangas, during the Book and Press Fair of Geneva, that will take place 22 to 26 April 2009. The Webpages are unfortunately all in French, as Geneva is a French-speaking area and the fair aims at promoting French-speaking literature and editors. However, that doesn't mean everything will be in French. Thus, Turkey is the honor guest of the fair. If you are in the region, I strongly encourage you to come to this major event and visit the Manga Village!
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The Visual Linguist - manga - 0 views

  • At most, various sources mention one or two different conventions, but I couldn't find any extensive type of cataloging. (though, if anyone is aware of such a thing, please let me know)I started trying to make a cross-cultural list like this back when I used to have the forum, but that project seems to have stagnated. This is a research project just waiting for someone to take it up (like oh so many)...
  • Underlying message: Graphic systems are not universal
  • one graphic system can influence another one
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  • Graphic systems (or rather, human minds that produce graphic systems...) are fluid and changing
  • Multilingualism in visual language!
  • Children are choosing the "manga style" en masse to draw in — a consistent style which is beyond the scope of a single author and belongs instead to a community. Underlying message: Children learn to draw by imitating others
    • Nele Noppe
       
      is manga style easier to draw in for kids than, say, more realistic superhero style?
  • To this extant, it wholly removes them from the social context in which they usually appear. They did have some actual books on display, though they were kept under glass – meaning people couldn't flip through them at all. Of all print-culture visual languages, manga in Japan seem quite the paradigm example of using a Language over Art context. Seeing them pulled from that context and put into a dominantly Art setting was an interesting clash of these underlying cultural forces.
    • Nele Noppe
       
      emphasize the importance of context, the fact that manga images/signs are meant to be interpreted as part of a whole
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Cross-Cultural Space: Spatial Representation in American and Japanese Visual Language - 0 views

    • Nele Noppe
       
      quote! en meer zoeken over die theorie van visual language
    • Nele Noppe
       
      aspecten van een situatie tonen eerder dan de actie
  • subjectivity can be encoded in a panel as a whole, shifting the viewpoint of the panel to a member of the fictive narrative.
    • Nele Noppe
       
      subjectiviteit viewpoints
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  • Japanese children use aerial and close up (“exaggerated”) viewpoints en masse and were not found in the American children’s representations at all.
    • Nele Noppe
       
      close-ups belangrijk: tonen emoties? (shonen van nabij bekijken)
    • Nele Noppe
       
      statistieken voor close-ups, linken!
    • Nele Noppe
       
      dit klinkt gek, denkende aan shojo-layouts. bekijken -> aan afbeelding te zien: lijkt op eerste gezicht niet Japans, nee. is er rekening gehouden met zaken zoals shojo stijl, waar de frames vaak helemaal afwezig zijn??
    • Nele Noppe
       
      aan bibliografie te zien: GEEN shojo manga, enkel shonen en gekiga. dat verklaart ongetwijfeld het één en ander welke invloed heeft deze fout op verdere redenering?
  • Though the numbers are minor, American books seem to modify their panels with framing types more than Japanese books do.
  • Aerial High-angled Lateral Low-angled Ground-up American 1 (SD = 1.2) 9.7 (SD = 8.5) 82.1 (SD = 8.5) 6.1 (SD = 3.7) 0.25 (SD = 0.4) Japanese 1.2 (SD = 0.9) 14.9 (SD = 5.1) 73.4 (SD = 8.6) 8.9 (SD = 3.9) 1.3 (SD = 1.5)
    • Nele Noppe
       
      blijkbaar zijn manga relatief gevarieerd qua perspectieven
    • Nele Noppe
       
      is relatief minder diepte in manga een gevolg van minder achtergrond?
  • a greater variation across authors for LRM categories than Japanese books do. I hypothesize that this variation can be attributed to a willingness of American authors to experiment more with the visual language as an “artistic” medium, as opposed to the Japanese usage of more of a communicative system akin to language (Cohn 2004)
    • Nele Noppe
       
      heel interessant! worden manga in japan meer gebruikt voor 'communicatie', en comics in de vs meer voor 'artistieke expressie'? (ook superhero comics van dertien in een dozijn?)
  • An “Art” treatment emphasizes individualistic and innovative techniques for authors, while a “Language” system promotes shared techniques amongst a community.
    • Nele Noppe
       
      gebruiken om erop te wijzen dat manga een 'taal' bevatten! -shared techniques wil niet zeggen minder originele inhoud, gaat over structural means
  • difference is recognizable in other domains such as drawing style. While American authors draw in dramatically varying ways, Japanese authors are similar enough in structure to belong to an overarching “Japanese style” that is recognizable at a glance.
    • Nele Noppe
       
      manga-tekenstijl is 'japans', herkenbaar
    • Nele Noppe
       
      masami toku opzoeken
  • Of course, the need for an explanation for variance at all is in part a curious one when dealing with the notion of languages, since usually languages are expected to vary.
    • Nele Noppe
       
      is het proberen uitleggen van verschillen tss japanse en amerikaanse visual language even onzinnig als het zoeken van verklaringen waarom iets in japan 'kuruma' heet en in de vs 'car'? of heeft het een nut om te zoeken naar verklaringen voor verschillen?
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Cartoon physics - Wikipedia, the free encyclopedia - 0 views

  • Anime physics can be considered a subset of cartoon physics.
  • important distinction to make is that while the rules of Western cartoon physics are used as a source of comedy, several of the following are used in perfectly serious situations with the intent of conveying genuine drama or action.
  • many of these laws only apply to the shōnen genre.
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  • Dramatic moments tend to distort time, either by slowing it down (usually long enough to call out the name of an attacker or the name of the "special move" used in the attack, or for bystanders to comment on the situation), or by looping three times. Similarly, transformations (especially those animated with stock footage) also seem to stop time until completed, allowing them to be used to counter attacks, or not allowing the person to be attacked while performing them. Death is not instantaneous to significant characters. Permanent death is also a rare occurrence. Humans are capable of instantaneously freezing into solid ice or transforming into stone when surprised and/or embarrassed. In lesser cases, a person's forehead will instantly turn blue. When a character is in an extremely pensive mood, the entire area around him/her will disappear into a featureless black void, while he/she remains illuminated by a misty light coming from an unknown but vertically located source. Intense emotion can be manifest in audible artifacts as well as physical/visual ones. For example, intense grief or concern imparts a slow repeat echo to the human voice in dramatic situations, even when appropriately placed reflective surfaces are not present. However, the amount of echo thus imparted is inversely proportional to the number of words, with anguished cries of another person's name usually receiving the most echo.
  • In a series where characters change size, the opponents must be of the same size to battle. The hero(es) cannot use their mech or their larger form to squish the monster, nor can the monster grow and squish the hero(es). This is also found in Tokusatsu series, especially Super Sentai, but not in Kaiju films, where monsters such as Godzilla often stomp humans at will. Sorrowful crying with much feeling can force tears to gush out like waterfalls. Usually used only during humorous situations, while in dramatic situations, the tear flow is more realistic. Angry scolding to another character causes the scolder to enlarge and grow sharp fangs while the person being scolded will shrink. Attacks strong enough to shred entire planets will not destroy anyone's clothes or hair. Conversely, certain explosions can destroy a female character's clothing without significantly harming her body—in some cases, without her initially noticing this. Any fire-based attack on a character will not completely burn his/her clothes but will leave black stains instead.
  • A single cut can be made swiftly, cleanly. This is possible with any object, particularly with hands, paper, swords, and even air. A sword, especially a katana, can cleanly cut through anything, even including large objects (such as ships) and hair, but not through other swords. There is a slight loophole in this law - if an expert fighter (even if using hand-to-hand techniques) wishes to end a duel with an obviously lesser opponent in an appropriately dramatic way, he can execute an appropriately dramatic attack that destroys his opponent's weapon-often without their knowledge; after completing a seemingly successful attack, they will notice the expert is unharmed and look at their weapon quizzically, at which point it will either fall into two cleanly cut pieces (in a dramatic battle) or shatter like glass (in a comedic battle). Wooden katanas (bokken) can cut just as well as the real thing (and are almost never destroyed by the aforementioned loophole), if not better. Faster than light travel is possible with many characters, particularly those engaged in martial art battles; and so a vehicle is not required. Trains and other unlikely forms of transportation can fly, through either technology or magic. And the bigger it is, the faster it moves. Any female can, if angered by someone, pull out a wooden rice mallet, of any proportions, from hammerspace and hit the offender with it to let go of some aggressions. It should be noted that, no matter how large the mallet is, or how flat the offender gets after the pounding, he/she will always revert to original shape without having to experience any lasting health deterioration from the whole ordeal. A good example of this is in the anime Pokémon: when Misty explained her hatred of bugs, she whacked Caterpie with a rice mallet.
  • Death can be suspended until it is appropriate, suspenseful, or ironic. During the end part of some battles, characters may opt to charge at one another with their sword, meaning to chop the other in half. At the point of contact, all that will be seen is a bright white slash going across the screen, but it will remain unclear who is hurt. The two characters will then stay, kneeling on the floor, facing away from each other, until the evil character falls into pieces, having been killed minutes earlier. For added dramatic effect, the good character will clutch the area that they were hit or cough up blood, after the two have performed their attacks and are facing away from each other, making it appear as though they lost. A few moments later, the evil character will fall to the ground, defeated. Also note, death is never, under ANY circumstance, certain, a character can be impaled, literally from navel to nose and come back later, unscathed. Every human body contains 16 gallons of blood under high pressure-a familiar term used is 'to make it rain blood'. This will not occur if whatever inflicts the wound is left in it, which allows the attacker to withdraw it, turn, wipe it clean and put it away-blood may begin spraying from the wound like a firehose after any one of these actions. Alternatively, the mortally wounded character may pull it out himself and use it to execute a final attack. Non-impaling wounds, such as being crushed or falling from a great height, usually do not cause these geysers of blood, but nosebleeds will often fountain impressively immediately upon a character's recognition of appropriate portions of an attractive female body. This is apparently true conversely, as sexual innuendo in the form of a guitar causes significant nosebleeds in the female cast of FLCL. Loud noises, such as screams of anguish and explosions, can be heard from space. All sounds can be transmitted in space, e.g. transmitted differently then with air-compression waves. Band-aids heal anything and everything, especially when applied with care. Any pain inflicted in a humorous fashion will almost never cause any lasting damage.
  • Whenever a female character falls down while running in any non-humorous scene, she will almost certainly sprain her ankle in such a way that movement becomes impossible. Furthermore, if the character is the leading female character, she will be found or be in the company of the male lead and he will carry her on his back, sparking a deeper romantic interest. Should two characters of the opposite sex fall within proximity of each other, the male's face will end up planted in the female's crotch or chest. Skirts will helpfully flip up to provide maximum humiliation to both parties, and shirts will open to reveal maximum cleavage. Towels will fly off both parties for this same reason. In the rare occasion that the female is wearing pants, the male will instead be on top of the female while groping the female's breast(s). In a similar sexual vein, a pre-adolescent girl will blossom out with full breasts and hips, sometimes growing instantly out of her clothing (common in erotic manga.) Characters, mostly men, can run perfectly and quickly, with their arms trailing behind them or sticking straight out from their sides. This is often done in a comical fashion, and possibly fleeing from an angered female character.
  • The hero always wins with two exceptions a. the other guy cheated b. the other guy is a master at fighting or something b1. Amendment: no matter how strong the other guy is, the hero will be able to beat him or her with an intense compacted training session, usually in the span of one day(unless handwaving time compression technology is available, enabling the hero to accomplish weeks or months of training in that same period of time). b2. Amendment: the other guy can win, but the hero will then proceed to train while dead in a variety of ultimate techniques, and will then return from the dead. All but the last technique trained in will cause damage, but will not defeat the other guy. The hero will then use the final technique. This technique often is said to result in death for the user, but almost always fails to do so. b3. Amendment: the other guy will eventually like the hero and instantly switch sides, often including a tear jerking, episode long flashback that involves crying, childhood memories, and random other events involving the other guy, often in the middle of a battle with time standing still (Often in tandem with first example). In most manga series the main characters (most times a boy) will always be secretly coveted by a girl, which later blooms into a relationship. In some occasions, some characters' injuries heal much quicker. (i.e. One Piece) No matter the relative strengths or abilities, a male character always takes a maximum amount of damage when punched by an angry female character in a comedic manner (often with the male being knocked bodily to the ground or across a room)
  •  
    Animephysics can be considered a subset of cartoon physics.
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Lackluster Entries Prod Morning to Change Manga Competition - 0 views

  • The Morning editors' choice of the winners wasn't controversial so much as what they had to say about the quality (or lack thereof) of the entries they received from all over the world. Their assessment of the situation was blunt, and boiled down to this: International manga artists, don't send us more of what you think manga is. To the editors and judges of M.I.M.C., manga means "comics." They were fairly dismissive of the entries that "focused on bishojo, giant robots, ninja and the like," that left a "very narrow impression of 'manga' style."
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A few thoughts about the state of manga publishing - 0 views

  • The strong showings by Fruits Basket, Kitchen Princess, and Vampire Knight are no mean feat, as none of these series have an anime adaptation airing on Cartoon Network—which, according to industry wisdom, is an essential pre-condition for turning a manga into a mega-hit.* Girls’ voracious, omnivorous reading habits have made hits of shojo and shonen titles alike, suggesting that the industry can survive the end of Naruto without a Black Friday crash—girls will always find a new series to champion, even if it doesn't air on Cartoon Network.
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Mechademia 3: Limits of the Human review - 0 views

  • This volume further supports my argument that Mechademia should stop trying to develop a theme for each issue.
    • Nele Noppe
       
      dit is een test
  • ploring the limits of what it means to be a human and how these limits of humanness are constantly being redefined”
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