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Paul Beaufait

Essential Conditions (ISTE, 2015) - 12 views

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    "The ISTE Essential Conditions are the 14 critical elements necessary to effectively leverage technology for learning" (Essential conditions, ¶1, 2015.03.12).
Paul Beaufait

technology4kids [licensed for non-commercial use only] / FrontPage - 10 views

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    "great tips for using technology with kids" (Welcome to our Wiki!, ¶1, 2010.11.09) - everything from A (audio) to W (wikis)
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    Thanks to Claudia for pointing this out.
Paul Beaufait

The Bamboo Project Blog - 0 views

    • Bertha Leiva
       
      Thought-provoking blog post. I could see my son described in it. True, if they are not ready, we should wait and let them know we are there for them (son, students, colleagues, anyone)
  • Come up with a one-minute presentation that will show someone how to use a Web 2.0 technology or some aspect of the technology OR that explains a Web 2.0 technology and how it works OR that persuades people to use your favorite Web 2.0 technology.
    • Illya Arnet
       
      Being able to highlight and leave messages on a blog like this can faciliate sharing and decrease the amount of searching one must do. A very good reason to use web 2.0!
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    BIG on strategic self-development: "Career Development, Technology and Learning Strategies for Lifelong Personal and Professional Growth (TypePad blog subtitle, 2008.07.10)
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    Thanks to Mary for sharing this wonderful blog with the LwC group. I'm bookmarking it now, sharing it with friends, and going to add it to a blogroll as soon as I'm done here!
Anthony Beal

Games For Learning Institute » Games - 0 views

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    "Most people would agree that a good game could help students learn. But what, exactly, makes a game good? With their vast popularity and singular ability to engage young people, digital games have been hailed as a new paradigm for education in the 21st century. But researchers know surprisingly little about how successful games work. What are the key design elements that make certain games compelling, playable, and fun? How do game genres differ in their educational effectiveness for specific topics and for specific learners? How do kids learn when they play games? Does the setting (classroom vs. casual) matter? How can games be used to prepare future learning, introduce new material, or strengthen and expand existing knowledge? How are games designed to best facilitate the transfer of learning to the realities of students' everyday lives? And how can we use all of this knowledge to guide future game design?"
Paul Beaufait

About Skype in the classroom | Skype Education - 7 views

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    "Skype in the classroom is a free online directory for teachers everywhere who want to use Skype to bring education to life" (retrieved 2011.01.13).
Julie Shy

Dispelling Myths About Blocked Websites in Schools | MindShift - 0 views

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    "'m at a small gathering of education journalists, policymakers and school leaders today, and in attendance is the Department of Education's Director of Education Technology, Karen Cator. Cator told me that teachers continue to thank her for outlining these important clarifications about schools blocking access to Web sites. For those who haven't seen the original article, which followed an article about surprising blocked Web sites, here it is again."
Barbara Moose

Seven skills students desperately need - 0 views

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    At an education forum hosted by SETDA, keynote speaker Tony Wagner explained why teaching to the test is a mistake--and he listed seven 'survival skills' every student should have before graduating.
IN PI

Horizon Project | nmc - 0 views

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    Horizon Report 08 - key trends on educational technology and its relevance to teaching, learning and creative expression.
Cristina Felea

Top 50 Education Technology Blogs - 1 views

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    To come back
David Wetzel

12 Expert Twitter Tips for the Classroom: Social Networking Classroom Activities That E... - 16 views

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    A dozen activities are presented for using an online education technology tool to engage students in classroom activities to develop a better understanding of concepts.
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