4 Ways Gamification Can Help Your Business - InformationWeek - 0 views
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"Gamification, as research firm Forrester defines it, is "the insertion of game dynamics and mechanics into non-game activities to drive a desired behavior." To be successful, businesses need to engage their communities in ways that match business goals, whether that's by increasing communication with employees and customers, reducing support costs, or promoting a greater sense of community and recognition."
2013 SOCM: The Value of Community Management #cop - 1 views
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The State of Community Management (SOCM) 2013 report is now available. This looks at ongoing research into the standards, trends and opportunities for community management. This is one of several reports that will be released by The Community Roundtable. This one explores the role of community managers and their impact on organisations.
Lasagna and chips - 2 views
NHSi Guide to communities of practice - 0 views
13 alternatives to using e-mail - 0 views
faciltation workshop... - 0 views
Seth Kahan's web site - 0 views
5 S's methodology - 0 views
IBM move from KM to 'Knowledge Sharing' - 0 views
Jenny Ambrozek article - 0 views
copcop.org | Home - 4 views
TED Partnerships: Ads Worth Spreading - 2 views
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For anyone interested in how to engage others with compelling stories, watch this talk by Chris Anderson, curator of TED Talks. TED's 'Ads Worth Spreading' initiative is an interesting development that takes many of the aspects of sustainable 'communities' and applies them to the world of engaging advertising. Anderson's premise is that the increasingly desperate 'buy me' approach will lose out to those who seek to build relationships with their ad dollars.
Mixcloud - Re-think audio - 2 views
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