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Gary Colet

Social Business Platform for SharePoint | Enterprise Social Collaboration - 0 views

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    Sitrion Sharepoint social platform
Stephen Dale

Playing with Gamification: Employee and Consumer Perspectives - 0 views

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    Why Gamification works for some organizations and not others.
Stephen Dale

Beyond Badges: Why Gamify? | Edutopia - 0 views

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    "Amy Jo Kim, Ph.D. is a leading consultant on gamification as a business model to increase customer engagement. She also holds a Ph.D. in behavioral psychology. In 2010, Kim reworked Bartle's Player Types Model. She replaced the "Killer" type with "Express" -- a much more business- and school-friendly descriptor! Completing the axis, "Compete" took the place of "Achiever," "Explore" replaced "Explorer," and "Collaborate" replaced "Cooperate.""
Stephen Dale

Tapping into the Intangible: Qualifying the Psychology of Gamification - 0 views

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    Gamification expert Yu-Kai Chou has developed a framework that takes a human-centered approach to analyzing gaming strategies. This changes the focus to how the user interacts with the training program or business application as well as the rewards, gains or detriments that can occur. He created a framework called Octalysis, which can be used to assess and visually represent how well strategies are implemented based on core drives, which then fall into quadrants of deeper understanding.
Stephen Dale

NHS launches apocalypse-themed fitness app | Tech Runner - 0 views

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    "Six to Start was given a six-figure budget from the Government to build the game after winning a competition to design an app to combat obesity."
Stephen Dale

Some Key Lessons For Work Productivity Gamification | eReviewGuide.com - 0 views

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    "Gamification can turn otherwise unpleasant tasks like data analysis, setting through data, paying attention to specific code and other intense activities that can be quite tedious and boring and turn them into something fun. This is why Gamification is such a hot trend in technology because it can truly reinvent work."
Stephen Dale

Gartner Sticks to its Failing Gamification Prediction - 0 views

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    "A little more than a year ago, Gartner said gamification was being "driven by novelty and hype" and that by 2014, 80 percent of current gamified applications will "fail to meet business objectives primarily because of poor design.""
Stephen Dale

4 Ways Gamification Can Help Your Business - InformationWeek - 0 views

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    "Gamification, as research firm Forrester defines it, is "the insertion of game dynamics and mechanics into non-game activities to drive a desired behavior." To be successful, businesses need to engage their communities in ways that match business goals, whether that's by increasing communication with employees and customers, reducing support costs, or promoting a greater sense of community and recognition."
Stephen Dale

Why 'fungineering' your workplace won't work - 0 views

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    "Despite the sobering economic shocks of recent years, the Fun at Work movement seems irrepressible. Major companies boast of employing Chief Fun Officers or Happiness Engineers; corporations call upon a burgeoning industry of happiness consultants, who'll construct a Gross Happiness Index for your workplace, then advise you on ways to boost it."
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