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Richard Smyth

Sentinels of the Multiverse | The Cooperative Comic Book Card Game - 0 views

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    just learned about this on #nasagachat twitter-chat.... see www.nasaga.org (North American Simulation And Gaming Association)
Richard Smyth

The Peabody Awards - Hollow (www.hollowdocumentary.com) - 0 views

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    Elaine McMillion wins award for interactive documentary!!
Richard Smyth

Richard Hofmeier -- Game Designer / Artist - 1 views

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    maker of CART LIFE and SECRET AGENT 47%
Jordan Pailthorpe

GET LAMP: The Text Adventure Documentary - YouTube - 0 views

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    Full stream of the doc GET LAMP. It is part of the Google tech talk but after a couple minutes it just goes full screen and you can watch the whole movie. 
Richard Smyth

ARIS - Mobile Learning Experiences - Creating educational games on the iPhone - 0 views

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    open-source platform for creating and playing mobile games, tours, and interactive stories....
Richard Smyth

Introducing Versu | Emily Short's Interactive Storytelling - 0 views

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    Andrew Plotkin mentioned this during his presentation
Richard Smyth

The 22 Easiest Ways To Destroy Any Friendship - 1 views

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    This justifies some of the negative comments I've made about Monopoly.... Now you have incentive for trying Settlers of Catan and Dominion, two excellent games...
Richard Smyth

Get Me Writing » 5 Interactive Fiction Authoring Tools - 1 views

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    thought this might be of interest to you all....
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    Wow, thank you! As we spoke in class, so many opportunities. Yet I find it a little bit complicated. Maybe cause I'm facing it for the first time.
Richard Smyth

Marina Abramovic on The Artist Is Present (2010) on Vimeo - 1 views

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    thanks to Ivana for mentioning this in a blog comment. Powerful! Is this "art"? I would say YES!
Jordan Pailthorpe

Opinion: We have an empathy problem | Polygon - 0 views

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    relevant to yesterday's class. "In a way, this act of dismissal could be construed as furthering the conversation, for how many questions it raises: Is it more harmful to analyze a work than it is to dismiss its critics? Is creating a public work an act of submission to critical analysis? When we make things, do they transfer out of our ownership? Where do we draw the line between creator and creation? We can (and will, I hope) pursue these threads, but at the root of all this is an attempt to cut off a branch of discussion."
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