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Jordan Pailthorpe

The Silent History - 1 views

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    A novel released in 1500 word segments each day through an iphone application. Part of the work can only be read if physically in the geolocation which coordinates with the text. These optional side stories, called "field reports", are tied back into the larger narrative. They are written in relation to the surroundings which they are placed, so the reader is getting visual cues by the setting. By Matthew Derby. He is also the senior interface designer for Harmonix. 
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    This is pretty cool! Another Emerson VMA student, Frank Horton, had a start up company that was attempting to do something similar to this idea.
Richard Smyth

Fired for Making a Game: The Inside Story of I Get This Call Every Day | Polygon - 0 views

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    got this from Jordan's tweet
Richard Smyth

ARIS - Mobile Learning Experiences - Creating educational games on the iPhone - 0 views

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    open-source platform for creating and playing mobile games, tours, and interactive stories....
Brandon Sichling

[PATV] Wednesday, January 23, 2013 - Extra Credits Season 5, Ep. 20: How To Start Your ... - 1 views

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    This week, we explain why settling on a story before you've started your game may be a bad idea. Come discuss this topic in the forums ! -I don't know if I agree with all of this, but it's good to think about.
Richard Smyth

Twine: a tool for creating interactive stories - 0 views

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    This could be another option for your next/second project....
Richard Smyth

Other ways to use a book - Ideas - The Boston Globe - 0 views

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    some echoes of electracy--"history and theory of reading/writing"
Richard Smyth

PAX East locks in Hub site - Business - The Boston Globe - 0 views

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    big gaming conference in Boston early April: on how Boston is a "hub for gaming industry"
Richard Smyth

Inside the board game renaissance - Ideas - The Boston Globe - 0 views

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    article on board game design in yesterday's paper
Richard Smyth

If we couldn't read - Books - The Boston Globe - 0 views

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    article in today's Globe mentions grammatologists Ong and Havelock
Richard Smyth

Next gaming thrill: Kingdoms of Amalur - The Boston Globe - 1 views

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    a good review of Curt Schilling's gaming company's first production
Jeremy Latour

The Colbert Report - Scrabble allows proper names - 2 views

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    A funny story about rules introduced in the newest version of Scrabble. He touches on some of the same stuff we've been talking about.
Richard Smyth

The Tribulations of Adventure Games: Integrating Story into Simluation Through Performance - 0 views

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    by Clara Fernandez Vara
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    just met this woman at writer's group for interactive fiction. She uses memory palaces in her recent work!!
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