Contents contributed and discussions participated by António Teixeira
BBC News - Coding - the new Latin - 1 views
elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning - 1 views
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instructional designers should break up their products into short-term, medium-term, and long-term goals. For instance, before completing a course learners must complete several modules. To complete a module, several topics must be completed. In order to complete a topic, several objectives must be finished. And finally, each objective requires several goals to be completed.
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If a user's skill exceeds the challenge of the experience, they will become bored. And, if the challenge exceeds the participant's skill, they will suffer anxiety. In the graph, an optimal user experience is illustrated in the "Flow Channel" as the squiggly line.
ICTmagic - science - 2 views
Projects: A better way to work in classroom groups - 4 views
Apps in Education - 3 views
Math Games - 0 views
TEDxNYed: This is bullshit « BuzzMachine - 0 views
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What does this remind of us of? The classroom, of course, and the entire structure of an educational system built for the industrial age, turning out students all the same, convincing them that there is one right answer
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But that is what education and media do: they validate.
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Do what you do best and link to the rest.
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Exploratree - Exploratree by FutureLab - 0 views
| Jovens seguros on-line - 2 views
From Degrading to De-Grading - 0 views
The player: In praise of educational games | Technology | The Guardian - 0 views
Recursos Educativos Digitales - Chile - 1 views
Creating a Tech-Infused Culture, Harry Grover Tuttle - 2 views
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3. Display student work.
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4. Use morning news.
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5. E-mail research.
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