That’s what I imagine, schools and classrooms that are as permeable as possible, so that learning leaks out — not that we’re losing it, but because we’ve stopped trying to contain it, allowing learning to grow, to network, to fertilize other learning.
School is a closed environment
But I’m wondering about a commercial opportunity, or open source collaboration, to develop a package that overlays a schools curriculum with some sort of ARG (alternate reality game), along with game master instructions, social network plugins, a variety of barcoded clue stickers that can be planted, etc. Seems like some hard-fun learning.
Na "aprendizagem digital" há uma perda de intensidade na relação com os conteúdos, uma apropriação superficial da informação, uma velocidade que carece de foco.
Já António Damásio referiu a possibilidade da nossa cultura mediatizada poder estar a afectar o desenvolvimento das emoções relacionadas com o juízo moral. http://goo.gl/t8Tj
There is no long-term significance to
the characters
It is this emphasis on process rather than content which could affect the
ability to learn
And for those concerned with
social behaviour in the real world, the dangers of online social networks
are even more noticeable.
You might just choose return to the sanitised world instead, and to
the safety of the screen, where you can relax in safety with your online
persona – a much simpler, but massively less rewarding, existence.
I and others will shortly be launching a new initiative, "A
Brain For Life", to examine fully the dangers faced by the screen
generation
Quem me indica bons programas para a criação de jogos?...
creating computer games, rather than just playing them, could boost students' critical and creative thinking skills
The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills. After all, they explain, the process involves storytelling, developing characters, evaluating plots, and working with digital images and music.