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Infographic - learning theories - including connectivism - 0 views

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    An infographic giving an overview of various learning theories and how they relate. Including the notion that perhaps no one learning theory is appropriate in all contexts, for all learners or all purposes.
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Flipped futures | UTS News Room - 1 views

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    An article about flipped classrooms. A great concept for older classrooms and adult learners
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Inclusion in the 21st-century classroom: Differentiating with technology - Reaching ev... - 10 views

shared by u1044820 on 06 Mar 15 - No Cached
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    Enjoyed the video showing how technology can teach children in a fun and engaging way to learn but also requiring them to engage in real life problem solving, writing and reflection. Interesting how they chose to access the program from home too. That says a lot. I thought that this would be more middle years teaching. Do you think this could be used in Primary?
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Teaching English with Technology - 2 views

shared by elleroch on 06 Mar 15 - No Cached
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    I found this site to be full of ideas and links to other sites for using technology in the classroom to promote Literacy and language there are also some ideas for teaching ESL learners with technology.
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13 reasons to use educational technology in lessons - ICT and Computing in Ed... - 7 views

  • ICT can provide both the resources and the pedagogical framework for enabling pupils to become effective independent learners. For example, computer programs are available that adjust themselves to the pupils’ level and then set appropriate tasks and give feedback on performance. Used wisely, these can help pupils to move on.
  • Where information and communications technology (ICT) is taught well, it has been shown to enhance pupils’ levels of understanding and attainment in other subjects. That’s because “real” ICT is more about thinking skills than about mastering particular software applications.
  • Pupils usually enjoy using computers and other types of technology, so lessons which make use of it start off with an advantage (which is all too often squandered).
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  • Just about every aspect of modern life involves educational technology; therefore, to not make use of it in the curriculum is anachronistic.
  • ICT places all learners on an equal footing
    • Isabella Irvine
       
      something else to consider 
    • Stella Leotta
       
      an interesting article to read. 13 reasons to use educational technology in lessons.
  • implement personalised learning.
    • katrina carpenter
       
      this is an important area. Used correctly ICT can support students that require greater levels of scaffolding and do so in a way that allows the student to maintain control of their own learning path.
  • Educational technology puts the pupil in control (if it is well-designed), enabling her to personalise the interface, select and create resources, and even choose what to learn
    • katrina carpenter
       
      This needs to be managed well as few students have the skills to fully manage what they are learning. Perhaps they do however the constraints of the curriculum require they cover set criteria. Choices are available but these still need to be guided and negotiated with the teacher
  • motivating pupils
    • katrina carpenter
       
      motivation also extends to reduced behaviour issues in a class where students are engaged in their learning
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    15 reasons to use ict
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    Believe this could be really beneficial info for Assignment 1 in regards to why we should enable the use of ICT with in the classroom - hopefully you will be able to resonate with a few pointers in context to something you may have experienced or be familiar with.
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My new favourite classroom management tool | Are we there yet? - 3 views

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    Post about "Bouncy Balls" as a classroom management tool, in particular to encourage learners to work quitely
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Confuse Students to Help Them Learn - Teaching - The Chronicle of Higher Education - 1 views

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    Article re: the value of confusion on the part of learners to enhance learning. One of the learning paths mention the work of this person in connection with the Khan Academy videos that don't follow this approach (typically)
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Blogsenglish.pdf - 2 views

shared by lucas008 on 30 Mar 15 - No Cached
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    Research also suggests that educators help motivate students by using materials and implementing activities that students consider meaningful (Spratt, Humphreys, & Chan, 2002). As one of Pinkman's students wrote, "...once or twice a week I check my blog and then other students write comments for me, my motivation is up, usually teacher check my blog, so if I read teacher comments my teacher thought about me, my motivation up" (Pinkman, 2005, p. 20). Due to the popularity of computer and Internet technology and the growing interest in blogging, it was expected that our group of learners would also find the use of blogs in their English language study highly motivating.
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http://education.qld.gov.au/smartclassrooms/documents/enabling-learners/pdf/teaching-an... - 6 views

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    Practical ideas to support teaching and learning using the standard software on your laptop
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Authentic Audiences - ICT by Teachers - 3 views

  • The teacher’s role will move from the “sage on the stage” and become “the guide on the side
    • djplaner
       
      In terms of the RAT framework - the Instructional Method is being changed here.
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    A web page outlining what an "authentic audience" is, the benefits, and what changes might arise from creating one for your learners.
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http://www.watertown.k12.ma.us/dept/ed_tech/research/pdf/ChrisDede.pdf - 7 views

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    This is from a modern theorist referenced in the Australian Curriculum. I have not finished the article yet but sharing as it has some great information for assignment 1
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    Thanks for sharing the resource. It clarifies key stakeholders' perspectives regarding ICT skills and the (in-)assessability of such through current testing options. Although Dede expresses cautious cynicism over the self serving nature behind each stakeholder contribution, it does indicate shared emphasis upon the importance of ICTs for the development of transferrable life skills which are reflected in the Australian Curriculum's General Capabilities. As with anything in the curriculum, interpretation of how these capabilities should be taught and assessed is subjective. Be it an impossible task or not, the key edict seems to be that educators are to provide integrated ICT/core content learning episodes that allow learners to develop universally current skills in personally authentic contexts but to also alert the learner to the transferable use of such skills for a global context.
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Blog | Dan Haesler - 0 views

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    International keynote speaker and educator, lives in Sydney and actively promotes eqity in education, with a strong focus on engaging the disadvantaged and disengaged learners.
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Games and Virtual Worlds | - 0 views

  • Computer-based games and virtual worlds provide opportunities for learners to be immersed in situations in which they can experience and get close to phenomena and processes
  • This immersion helps them develop tacit/implicit understanding and intuitions about such phenomena and processes as they think about choices, take action, and see the impact of their decisions in a meaningful context.
  • It is difficult to get the integration of games and learning right.
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  • Some of the best results in recent years have emerged from virtual worlds through thoughtful design of the learning environment that leveraged what we know about how children learn, especially in collaborative, technology-mediated spaces.
  • In the design perspective with the longest history, games have been viewed as conduits or vehicles for the delivery of curricular content
  • The research literature suggests three different perspectives on designing games for learning
  • Second, with the growing sophistication of game play and its rise in the general population, educators have looked for game elements or “game mechanics” that can be borrowed and transferred to educational settings to improve engagement
  • A third perspective on the role of games and virtual worlds in education is organic: looking for and exploiting curricular topics inherent in popular games
  • Virtual worlds are typically more focused on exploration than a specific game mechanic and they open up other possibilities for learning
  • Research on science learning in these multi-user immersive virtual environments (Barab, et al., 2010; Dede, 2009; Neulight et al., 2007) suggests that authentic designs and contextual narratives around science phenomena are not only engaging but also help learners acquire deep science inquiry skills and conceptual knowledge
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    Article describing games and virtual worlds and their application to learning and teaching.
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Using Bee-Bot for Numeracy - YouTube - 3 views

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    Video of young learners giving instructions to a bee-bot to play snakes and ladders while practicing their numeracy skills.
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    Hi David, This looks like something new and fun but is it? Is this technology replacing, enhancing or transforming learning? Also there are only 8 children in the video in a real prep class there would be 20 plus and they would not be as calm and well mannered when taking turns. Seems like fun for a small group all the same.
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New Sims - PhET Simulations - 0 views

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    Collection of web-based simulations for science and mathematics. These provide learners with an opportunity to interact with abstract ideas.
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Five apps for integrating ICT into the classroom - 2 views

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    Interesting article on how apps are being trailed in classrooms in 2013. Five apps are recommended and I have had positive experiences with Edmodo in particular as it is being used by my sons teachers.
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    Thanks you for posting this! I found it really helpful and interesting. Must just buy some of those apps now!
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    Thanks Taylor. I saw some of your suggestions too and am adding your Brain pop resource to my tool belt. I have seen this used in classrooms- very effective on smart boards especially for visual and kinaesthetic learners. I saw Brain pop used for a Unit on 'tall buildings'. The explanations, quiz, printout and games were a very engaging part of the lesson.
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The Australian Curriculum - 1 views

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    ACARA's implementation of the Australian Curriculum will enable students an equal and enriching education throughout the nation. As a future educator and studying for the past 4 years education, it is enlightening to know that in the near future, Australia as a nation will have one type of education for all states. The Australian Curriculum will enable teachers to travel throughout Australia, be able to provide students with a consistent learning experience, and will endeavor to advance and push students in a positive direction. I am all for the Australian Curriculum and am excited to know that this is the way that education is heading. The equality of the Australian Curriculum not only for educators as well as students, but for parents, knowing that their children will benefit from equal learning opportunities. The Learning Areas for the Australian Curriculum currently include: English, Mathematics, Science and History. General capabilities, a key dimension of the Australian Curriculum, are addressed explicitly in the content of the learning areas. They play a significant role in realising the goals set out in the Melbourne Declaration on Educational Goals for Young Australians (MCEETYA 2008) - that all young people in Australia should be supported to become successful learners, confident and creative individuals, and active and informed citizens. The Australian Curriculum includes seven general capabilities: Literacy Numeracy Information and communication technology (ICT) capability Critical and creative thinking Personal and social capability Ethical understanding Intercultural understanding. http://www.australiancurriculum.edu.au/File/C26D8605-FAA2-4B40-BE10-A15500EE1EB6. Accordingly, the Australian Curriculum must be both relevant to the lives of students and address the contempor
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Padlet tutorial video by Jon Bunch - 1 views

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    This 3 min video tutorial shows how to use the digital tool Padlet. I found it on the ETMOOC diigo site which I am subscribed to. Michelle Poulter posted about Wallwisher (now known as Padlet) on her blog also.
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    Just read David's bookmark for Mural.ly. Blog post is here http://ilearntechnology.com/?p=4972 The author says Murally reminds him of Padlet. Google docs for visual learners. Interesting.
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Design for Learning - Students - 0 views

  • Universal Design for Learning (UDL) is an approach to teaching that consists of designing course instruction, materials, and content to benefit a broad range of learners, including students with disabilities.
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Connectivism: A learning theory for the Digital Age - 3 views

  • We can no longer personally experience and acquire learning that we need to act. We derive our competence from forming connections.
  • “Experience has long been considered the best teacher of knowledge. Since we cannot experience everything, other people’s experiences, and hence other people, become the surrogate for knowledge
  • the connections that enable us to learn more are more important than our current state of knowing.
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  • Connectivism is driven by the understanding that decisions are based on rapidly altering foundations. New information is continually being acquired. The ability to draw distinctions between important and unimportant information is vital.
  • Learning and knowledge rests in diversity of opinions.
  • Learning may reside in non-human appliances.
  • Capacity to know more is more critical than what is currently known
  • Nurturing and maintaining connections is needed to facilitate continual learning
  • Ability to see connections between fields, ideas, and concepts is a core skill.
  • Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
  • Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
  • Our ability to learn what we need for tomorrow is more important than what we know today.
  • When knowledge, however, is needed, but not known, the ability to plug into sources to meet the requirements becomes a vital skill.
  • Connectivism presents a model of learning that acknowledges the tectonic shifts in society where learning is no longer an internal, individualistic activity. How people work and function is altered when new tools are utilized
  • Connectivism provides insight into learning skills and tasks needed for learners to flourish in a digital era.
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    Journal article about Connectivism (may be useful for Assignment 3 part B)
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