Skip to main content

Home/ HGSET561/ Group items matching "Developing" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Xavier Rozas

How Xbox Can Help Fight Heart Disease - 0 views

  •  
    Can an emerging technology be 'disruptive' and 'emerging' at the same time? Pre-disruption perhaps? Either way, I don't see this hack replacing the bulky, expensive and single use mode of the standard cardiovascular systems, but then again, is't that how these things develop? Imagine a game that actually got your heart moving (ala Nintendo Wii Fitness) while also running a diagnostic analysis on the back end... Still, Donkey Kong has a terrible bedside manner.
Uly Lalunio

A special report on telecoms in emerging markets: : Finishing the job | The Economist - 0 views

  •  
    "Leading the computer camp is Nicholas Negroponte of MIT, the man behind the $100 laptop. He and his followers argue that bringing down the cost of laptops, and persuading governments in developing countries to buy and distribute millions of them, could have enormous educational benefits."
David Chen

Orders for Classmate PCs canceled or suspended, say Taiwan makers - 0 views

  •  
    "Governments and OEM partners in many emerging markets have canceled orders for Intel-promoted Classmate PCs, or have asked to suspend shipments, according to Taiwan-based component makers." Classmate PCs = Ultra-small, ultra-cheap laptops intended for use in classrooms of developing nations.
Jennifer Hern

What Do All These Phone Apps Do? Mostly Marketing - NYTimes.com - 1 views

  •  
    The demand for apps is for the mass-market even though apps are more suited to niche markets because of the increasing cost of development and lack of adaptability across different phone brands.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
  • ...4 more annotations...
  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Yang Jiang

Leaving Tumblr for Instapaper - NYTimes.com - 3 views

  •  
    A new project named Instapaper is developed to solve the time and space difference problems in reading on computers.
amy hoffmaster

Free iOS Physics App Calculates Velocity from Video -- THE Journal - 0 views

  •  
    Vernier develops some interesting data collection technology for a tough concept. Will capturing info frame by frame and generating a graph help students understand the concept of velocity?
Cameron Paterson

Learning from the Extremes - 0 views

  •  
    Meeting Hope In the next few decades, hundreds of millions of young, poor families will migrate to cities in the developing world in search of work and opportunity. Education provides them with a shared sense of hope. Many will be the first generation in their families to go to school. It is vital that the hopes they invest are not disappointed.
Cameron Paterson

Becta research - 0 views

  • Robust evidence is vital in informing the development of strategy and policy that will improve outcomes for learners and the system as a whole. We develop and disseminate robust evidence on the impact of ICT on education.
Uche Amaechi

iPhones for Toddlers - NYTimes.com - 3 views

  •  
    do iphones affect development?
Yang Jiang

The classroom goes digital - 2 views

  • The demand for e-Learning resources derived from the economic burden imposed by the frequent revision of textbooks and spiralling prices of scholastic texts, according to the Textbook and e-Learning Resources Development Report released by the Working Group on Textbooks & e-Learning Resources Development in 2009.
  • In February 2010, a fund of HK$128 million was established by the Legislative Council to create a three-year program promoting an e-Learning pilot scheme. Of that total HK$68 million will be disbursed among 20 primary schools and 30 secondary schools for e-Learning.
Eric Kattwinkel

Neuron - Children, Wired: For Better and for Worse - 5 views

  •  
    Article in Neuron on counterintuitive outcomes of studies on technology and childhood development (referenced by Johan Lehrer)
Garron Hillaire

Education Technology News: M State Utilizes EON Reality Software - 0 views

  • M State will be using EON Reality, Inc., software to commence its instructional program with a three dimensional interactive content.
  • EON Reality, Inc., provides interactive three dimensional software
  • It is critical in instructional content development to have the Subject Matter Experts (SMEs) design the instructional component alongside a 3D developer who can then create and integrate the interactive digital content within a wide range of learning applications
  •  
    Online college M State is offering 3D interactive instructional content
anonymous

In Defense of Digital Play | Launchpad Toys - 1 views

  •  
    "Six Stages of Platform Adoption": UNBRIDLED EXPECTATIONS UNIMAGINATIVE CONTENT MIGRATION REALITY CHECK EMPOWERMENT OF THE NAY-SAYERS CREATIVE CONTENT DEVELOPMENT PLATFORM MATURATION & VINDICATION OF THE VISIONARY
Cameron Paterson

OECD Inspired by technology - 0 views

  •  
    This report highlights key issues to facilitate understanding of how a systemic approach to technology-based school innovations can contribute to quality education for all while promoting a more equal and effective education system. It focuses on the novel concept of systemic innovation, as well as presenting the emerging opportunities to generate innovations that stem from Web 2.0 and the important investments and efforts that have gone into the development and promotion of digital resources. It also shows alternative ways to monitor, assess and scale up technology-based innovations. Some country cases, as well as fresh and alternative research frameworks, are presented.
anonymous

YouTube - How to use Droid Layar reality browser - 0 views

shared by anonymous on 23 Nov 10 - No Cached
  •  
    Extending yesterdays topic on AR, here is an app developed in the Netherlands which is a bit different than others in the field. Check out the video linked here. 
Uly Lalunio

ResearchGATE and Its Savvy Use of the Web - BusinessWeek - 0 views

  •  
    "The site links medical researchers from around the world-and is driving homegrown, locally relevant innovation in developing nations."
Michelle Chung

The Largest Global E-Learning Conference - 0 views

  •  
    2009 Conference for corporate training and professional development for public sectors.
Bridget Binstock

Experts Wary of New Tablet for Babies, Toddlers - 1 views

  •  
    How young is TOO young to get technology in front of children? Baby Einstein DVDs are used as early as a few weeks old to "babysit" (entertain, soothe, and occupy) a baby - is the tablet just the newest "babysitter" on the market?
  •  
    That's WAY too young to "babysit". We have been learning in Joe's class this week that parents using media as a means of parental substitution can have deleterious effects on a child's emotional development and ability to internalize good media messages and reject dangerous media messages. Giving babies tablets when they are that young reeks of lazy parenting, in my opinion. Unless the tablet becomes that "Transitional Object" that we are reading about in Turkle/Resnick's class....Gotta love when all of the class readings converge into similar ideas!
Anna Ho

Tangible Steps Toward Tomorrow (online version) - W.K. Kellogg Foundation - 2 views

  •  
    "This publication, developed by the W.K. Kellogg Foundation in collaboration with IDEO, details a human-centered approach to evolving the system of early education for the needs and possibilities of the 21st century." - The ideas presented in this publication are interesting, but I found the presentation of information particularly compelling.
« First ‹ Previous 81 - 100 of 232 Next › Last »
Showing 20 items per page