No hard news here; but this reminded me of Sherry Turkle and her (misguided, I think) argument that parents are too caught up with their phones to pay attention to their kids. There's a lot more subtlety in this piece. And even though this is literary and not academic, I think there's valuable food for thought re: T561 because of big questions about "real" experience vs. digital or "virtual" experience.
Miami-Dade county explores BYOD. Looks like, as of last Tuesday, the school system has $1.2 billion coming their way (it's worth clicking on the relevant link within this article), at least some of which is intended for technology upgrades.
An example of some of the conversation within one school system as they look to change their approach to ed tech. It mirrors some of the kinds of discussions we've had, particularly in section, and there is a link to the new plan, too.
Notes from a conference on emerging technologies (not sure if Professor Dede was there or not). Count me as a skeptic re: OLPC's Ethiopia experiment, but the Institute of Play/EA partnership is an interesting one.
A look at a Brooklyn public school that offers a six-year high school/college curriculum geared toward jobs in the technology industry. Ironically, it doesn't seem like technology is being used to transform student understanding. And there seems to be a risk that these kids are being trained to do jobs that will be obsolete by the time they finish school.
Another piece on the transformative nature of iPads in classrooms. This one contains what might be my favorite quote so far: "Some say the iPad is the biggest technological innovation to hit schools since the overhead projector."
It's also worth noting how many parents and administrators are quoted speaking in generalities. Kids will be able to "do this stuff;" it is the "beginning of the transformation of education as we know it;" and then there's the last line, which seems loaded with as much apprehension as optimism.
A leading game maker is, among other things, dedicating resources toward education games. It's also worth noting, I think, that a company that rejects typical corporate structure might be a good one for disrupting typical education structures.