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Cole Shaw

A First for Udacity: Transfer Credit at a U.S. University for One of Its Courses - Tech... - 0 views

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    Someone else over the weekend posted about the U of Wisconsin accepting edX courses as transfer credit--found this other article that a university in Colorado is also going to accept Udacity credit!
Daniel Melia

Embedded Learning: Integrating Skill Acquisition Into Day-to-Day Activities - Forbes - 1 views

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    This is not explicitly about education, but there are juicy bits in here on scale and transfer that are worth our while. 
Sunanda V

How 10 Colleges Are Using Game-Based Learning Right Now - 2 views

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    Game-Based Learning in higher education...
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    Thanks for sharing this Jennifer. I wonder how how transferable these skills are from games to reality. Apart from the motivation and engagement factor, I think research is still inconclusive about the actual benefits of gaming. Any thoughts on such transfer? Thanks for sharing again!
Cole Shaw

MOOCs for transfer credit? - 2 views

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    The American Council of Education will review some Coursera classes to see if they will recommend them to other universities as "acceptable." This involves a review by existing professors for course quality. Other interesting tidbits: looks like Coursera will pilot remote-proctoring to verify identity of students; Gates Foundation just gave away $3 million to study MOOCs and create remedial / introductory classes.
Jason Hammon

Online Education Race heats up - 1 views

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    2U debuts their "Semester Online." 12 university partners now allow credit to transfer between the schools allowing for customization of content.
Tomoko Matsukawa

Education to Employment Report McKinsey on Society - 0 views

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    Thanks for sharing this interesting report Junjie. I like that part which encourages more dialogue between employers and education providers. However, I don't think they addressed the possible problem that could arise from that dialogue which is, employers are asking for solutions to their problems, and these problems may not be the main issues of the time when the students graduate.
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    Matthew, I agree that the skill sets the job market asks from future employees are in constant change. So probably the education providers should try to equip those potential employees with the capacity to transfer old skills into new ones so as to meet the ever-changing demand, though it is indeed very difficult to train the transfer-skills.
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    3 distinct groups of employers and  7 distinct youth segments (well positioned, driven, struggling, disheartened, disengaged, too cool, too poor) - they are "identified with different outcomes and motivations", requires "a different set of interventions". also concentration and mix of these segments also varies by country. executive summary is short and TIE relevant. 
Maung Nyeu

Should You Flip Your Classroom? | Edutopia - 1 views

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    This article weighs in both side of flipping classrooms. "Good teaching, regardless of discipline, should always limit passive transfer of knowledge in class, and promote learning environments built on the tenants of inquiry, collaboration and critical thinking."
Garron Hillaire

Foursquare: A Glimpse at the Future - 1 views

  • As the web and mobile continue to get more personalized, we’re seeing more and more services tailoring their offerings to individual users — Foursquare is no exception. Crowley discussed the possibility of a smarter algorithm that would make customized recommendations based on a user’s checkin history
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    another example of customized experience on the web. Perhaps these algorithms will one day serve educational purposes. Could we transfer from visiting physical locations to visiting learning locations?
Drew Nelson

HS for the recording arts - 0 views

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    I hesitated on this as it more specialized than general, but this is utilizing technology to engage a certain population of students, (many of whom were struggling) and producing a solid portfolio of "deliverables" . Talk about transfer!
Jared Moore

Sesame Street's next chapter: Elmo talks back - 0 views

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    Article about interactive Sesame Street episodes using Kinect. This may be particularly interesting for anyone else who is also in HT500.
Matthew Ong

Fantastic Contraption: A fun online physics puzzle game - 0 views

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    Online physics game. It's really fun and creative. One must wonder, however, how to really pin down what knowledge/skills they're acquiring and if they're transferrable. Wonderful game nevertheless!
Trung Tran

Common Market for MOOCs - 1 views

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    Europeans examining a very important feature in MOOCs: credit transfer and its formal system
Jennifer Jocz

Education, psychology and technology: Games lessons | The Economist - 0 views

  • transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games
  • Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of “domains”.
  • in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes—for maximum effect you have to apply them in new and imaginative ways.
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combines the traditional subject-based curriculum into "domains".
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combine the traditional subject-based curriculum into "domains".
Brandon Bentley

"Singapore Math" - 1 views

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    Curious what math teachers in our class think about this. Anyone worked with these methods?
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    I was talking with Arene about this. He has taught math in middle school and high school in Singapore. When I asked if teaching this in the US would be effective he had some interesting points. You should talk with him to get an accurate account, but one of the questions he raised in our conversation was the following: Does this pedagogy that works in the cultural context of Singapore transfer to the United States?
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

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    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
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    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Uche Amaechi

BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views

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    Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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    @Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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    I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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    What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
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