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Cameron Paterson

ICT and Youth at Risk - 1 views

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    Youth at Risk makes the sobering point in its findings that 'ICT driven initiatives targeting YAR are taking place but there is little systematic and in-depth information about them. Knowledge sharing and collaboration among stakeholders involved in YAR is still too limited (p. 29)'. Further, Youth at Risk states, 'There is evidence that ICT-driven initiatives can foster the reengagement of YAR in a variety of dimensions (education, vocational training, job searching, social engagement) by using ICT in their back-office activities and in their interaction with YAR (p. 29)'.
Daniel Melia

Youth and Participatory Politics: A National Survey | DMLcentral - 0 views

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    A MacArthur Research Network report on youth and participatory politics from June 2012. A nice complement to our time with Helen Haste.
Tomoko Matsukawa

Mobile Learning: The future of education and youth employment | Forum:Blog | The World ... - 0 views

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    Summer Davos happened this week. A quick highlight from there that is related to our field. Nothing much new in the article itself but WEF is connecting the importance of improving current education with youth employment issue. the word AR is also used within this article. 
James Glanville

Expand Horizons Through Expanded Learning Time - Global Learning - Education Week - 1 views

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    The role technology can play in expanding the time during which learning can take place.
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    Another article about "expanded learning time" both online and via community-based "brick and mortar" locations like libraries, YMCA, and Boys & Girls Clubs. "Out-of-school programs can be strong partners for schools who want to leverage expanded learning time to help their students achieve global competence. Youth-serving organizations share the broad mission to promote student success in work and life in the 21st century. Out-of-school program organization and management is often based on an asset model that values diversity. In order to attract and retain participants, out-of-school programs are centered around youth engagement through hands-on and experiential learning, often with a focus on 21st century skills, service learning, science, technology, engineering, and math (STEM) education, and others."
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    I wonder what Helen Haste would think of this organization . . .
Jennifer Hern

Top News - The rise of the globally connected student - 0 views

  • Global networks such as iEARN and ePals insulate student communication from the rest of the internet and let teachers monitor eMail accounts, as well as provide for the creation of secure blogs that can only be seen by the recipients. Assisted by standards-based curriculum materials, these networks link participants from a diverse range of countries in a discussion of globally relevant issues.
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    Networks such as IEarn and ePals are facilitating youth-to-youth exchanges and breaking down cultural barriers worldwide.
Heather French

Steve Ballmer and Microsoft announce Youth Spark - 0 views

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    Quoting directly from the company-wide email (to Microsoft) "Microsoft YouthSpark is a new companywide initiative that will create opportunities for 300 million young people around the world over the next three years. We know young people everywhere face real challenges....Yet, this is more than philanthropy. We are mobilizing the company. From Partners-in-Learning to Office365 for EDU to Skype in the Classroom, we're marshaling a wide range of company's programs to support youth. As Steve said this morning, "We believe that working with our partners we can help empower young people to change their world, and we are committed to using our technology, talent, time and resources to do that."" (Personal Communication)
Robyn Bykofsky

Latest News - Digital Learning - 2 views

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    In 2006 - The John D. and Catherine T. MacArthur Foundation (the folks that seem to sponsor everything on PBS and NPR) launched its 5 year initiative to explore how youth are engaged in digital media.
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    In 2006 - The John D. and Catherine T. MacArthur Foundation (the folks that seem to sponsor everything on PBS and NPR) launched its 5 year initiative to explore how youth are engaged in digital media.
Cole Shaw

Teaching Civic Participation - 0 views

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    Interested in researching more what we talked about in class today, I found that some universities are actively trying to promote civic engagement in youth. Illinois State University students created a documentary to help them reflect on their learning. This is not at K-12, and maybe shows that (as we talked about in class), districts have less freedom to implement things like this...
Tomoko Matsukawa

Education to Employment Report McKinsey on Society - 0 views

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    Thanks for sharing this interesting report Junjie. I like that part which encourages more dialogue between employers and education providers. However, I don't think they addressed the possible problem that could arise from that dialogue which is, employers are asking for solutions to their problems, and these problems may not be the main issues of the time when the students graduate.
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    Matthew, I agree that the skill sets the job market asks from future employees are in constant change. So probably the education providers should try to equip those potential employees with the capacity to transfer old skills into new ones so as to meet the ever-changing demand, though it is indeed very difficult to train the transfer-skills.
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    3 distinct groups of employers and  7 distinct youth segments (well positioned, driven, struggling, disheartened, disengaged, too cool, too poor) - they are "identified with different outcomes and motivations", requires "a different set of interventions". also concentration and mix of these segments also varies by country. executive summary is short and TIE relevant. 
Cole Shaw

COPPA regulation and ed tech game developers - 0 views

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    A couple of youth-oriented websites settled with the government recently because of COPPA (law that protects children's private information online, if they are under 13yo). Now legislatures want to expand COPPA, so it may significantly impact learning games developers, too.
Lindsay Bellino

TakingITGlobal - TIGed - Best Practices - 0 views

    • Lindsay Bellino
       
      This is my first sticky note.
  • on. MySpace, Facebook and the major commercial sites have begun to connect youth to elections, issues and causes, and the voluntary sector around the world is using the Internet to inform and involve youth. For educators, tools like TakingITGlobal.org present an opportunity to combine engaging socia
Sammi Biegler

BBC NEWS | Technology | Youth speak out on digital divide - 0 views

  • simultaneously amazed by and afraid of modern technological advances
    • Sammi Biegler
       
      It's a novel concept to see youths afraid of technology- in America, this attitude is usually reserved for parents, teachers, and other non-digital-natives...
  • these services are expensive and thus digital barriers are widening
    • Sammi Biegler
       
      In America, we have tried to fix this by offering computer access in the schools. We don't have digital cafes offering computer access in many locations- typically it's just WiFi connections. Unfortunately, this means disadvantaged students are forced to complete any computer-based assignments before, during, and after school, while the building is still open.
  • Now, in the age of Internet 2.0, the web is of no use if only some people have access to it. Perhaps the digital society can help with this - I believe that promoting tele-education in our cities will help these people to get good education.
    • Sammi Biegler
       
      If you're not yet familiar with it, check out the WIDE World site through HGSE. It's a good example of online learning and community building, and you might be interested in some of the topics! http://wideworld.pz.harvard.edu/en/
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    Hi T561- a bit old, but an international perspective on the inequality of technology access across the globe. This article links in with the TIE list discussions about the One Laptop Per Child effort as well. If we want to use technology to break down international barriers, like Dede's "Microsoft of the future" film, we have to address the issue of accessibility, both across the globe and within our own student population.
Lindsay Bellino

MyGLife.org - 0 views

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    Great site promoting online youth collaboration. Site includes tools for student game and digital asset development in addition to pre-built educational games.
Ashley Lee

The American Diet: 34 Gigabytes a Day - Bits Blog - NYTimes.com - 1 views

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    This article is not directly related to education, but it gives you a sense of how much information youth today might be consuming. An average American consumed 34 gigabytes per day in 2008. From the executive summary: 'In 2008, Americans consumed information for about 1.3 trillion hours, an average of almost 12 hours per day. Consumption totaled 3.6 zettabytes and 10,845 trillion words, corresponding to 100,500 words and 34 gigabytes for an average person on an average day. A zettabyte is 10 to the 21st power bytes, a million million gigabytes. These estimates are from an analysis of more than 20 different sources of information, from very old (newspapers and books) to very new (portable computer games, satellite radio, and Internet video). Information at work is not included.'
Maung Nyeu

These youths redefine teaching - The Times of India - 0 views

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    In India, three young men redefine teaching in the slums of India through the "smile school" project.
Rupangi Sharma

Home computing, school engagement and academic achievement of low-income adolescents - 0 views

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    Interesting research studies based on the work of Computers for Youth and its impact. Access here: http://cfy.org/impact/impact-on-families/
Mary Jo Madda

Change The Equation - Games that Garner STEM Career Interest - 0 views

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    This is a suite of free online learning games to introduce middle to early high school-age youth to a variety of STEM-based professions -- recently was released at a launch event from the Jet Propulsion Laboratory in Pasadena, Calif.
Tomoko Matsukawa

Schumpeter: The great mismatch | The Economist - 1 views

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    expectation on the power of 'technology and education' to solve the current skills shortage in the job market. 
Janet Dykstra

Connectwerks.com - Home Page - 0 views

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    This site advertizes that it is the first virtual mentoring site app. It is intended to be a way for educators, parents, students, and/or at-risk youth to stay connected using a single platform. It even has a built in VRM (Virtual Relationship Management) tool.
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