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Daniel Melia

Saying Goodbye to Now: How Do iPhone Photos Impact Our Experience? : The New Yorker - 0 views

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    No hard news here; but this reminded me of Sherry Turkle and her (misguided, I think) argument that parents are too caught up with their phones to pay attention to their kids. There's a lot more subtlety in this piece. And even though this is literary and not academic, I think there's valuable food for thought re: T561 because of big questions about "real" experience vs. digital or "virtual" experience.
Brandon Bentley

ARTLAB+ - 2 views

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    ARTLAB+ is a digital media studio that gives local teens the opportunity to become integral members of a design team. They create new visitor experiences at the Hirshhorn, taking their inspiration from its permanent collection and temporary exhibitions. ARTLAB+ designers hone crucial twenty-first century skills as they make videos, animations, wikis, games, podcasts, and more. By the end of every project session, the design team has created a unique product that enriches the museum experiences of other visitors and showcases each teen's creative growth. After-school, weekend, and weeklong ARTLAB+ workshops are held year-round to accommodate a wide variety of schedules. We welcome all teens, regardless of experience. Looks like a great way to help introduce twenty-first century skills- BB
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    This is really cool- combining mobile, situated learning in the real world, with creative group projects, and letting kids direct their own active, learning 'flow'.. Can this scale up to schools (or after-school programs), without access to museum artifacts and mobile devices?
Chris Johnson

Biology Lab Escape ("Escape the room" type flash game) - 0 views

    • Chris Johnson
       
      Try playing through this "escape the room" type flash game. You have to conduct an experiment as part of the solution. In this case the experiment is trivial and its validity is questionable, but couldn't we create a similar game as a performance assessment? If you get stuck, you can click "walkthrough" for help (including a video of the solution). Yes, I know there are many advertisements.
    • Xavier Rozas
       
      Chris don't you find the spastic picking up and inspecting of random artifacts laying around the castle, maze, forest, etc..hoping for a dialogue box to blurt out '..Just a regular newspaper...But what's this, a secret code puzzle left unfinished?!' is a flat experience. Don't get me wrong, I love easter eggs, but the hunt is a pain in clunky 2D.
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    Consider the possibilities for a performance assessment while playing through this simple "escape the room" game. The validity of the experiment involved in the solution is questionable.
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    Escape games are very big in the publishing industry right now due mostly to their inquiry based assessment and the low development cost compared to highly immersive first-person games. The biology lab escape is one of the better ones that I've seen out there. Thanks Chris!
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    I played for about 8 minutes and then grew tired of the game. I am curious how assessors would have graded my performance. I found the easier way to "escape the room" was to close the browser window.
Maung Nyeu

Learning science to become a 3D experience - The Times of India - 1 views

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    In India, classroom goes 3D and technology is used to make classroom learning more interesting and simple experience for students.
Chris Johnson

Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
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  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
Cameron Paterson

Is it Live or is it Internet? Experimental Estimates of the Effects of Online Instructi... - 2 views

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    This paper presents the first experimental evidence on the effects of live versus internet media of instruction. Students in a large introductory microeconomics course at a major research university were randomly assigned to live lectures versus watching these same lectures in an internet setting, where all other factors (e.g., instruction, supplemental materials) were the same. Counter to the conclusions drawn by a recent U.S. Department of Education meta-analysis of non-experimental analyses of internet instruction in higher education, we find modest evidence that live-only instruction dominates internet instruction. These results are particularly strong for Hispanic students, male students, and lower-achieving students. We also provide suggestions for future experimentation in other settings.
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    The authors are very misleading in their claim that this study is the first on live versus internet. There is a huge literature on this topic stretching back decades. The claims about the generalizability of the study are also very suspect.
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    Chris, I think the authors are claiming it is the first experimental trial where participants were randomly assigned to a treatment or control condition. They contrast their study with the DOE meta-analysis, which I don't think includes experimental studies--at least as experiments are defined within econometrics. My problem with the study is that they are aren't really comparing live vs. internet so much as live vs. recorded video. They are very careful to not take advantage of any of the potential affordances of internet mediated instruction, except broadcasting a lecture, to preserve the "purity" of their experiment. Of course, that's not a terribly interesting experiment. The more interesting experiments, which they deride as "not apples-to-apples," is to compare a traditional lecture format with an online course that takes full advantage of the affordances of the internet. These studies would confound the carefully balanced design of an apples-to-apples comparison, but no serious education technologist thinks we should just record all the lectures and post them...
Eric Kattwinkel

Does Your Language Shape How You Think? - NYTimes.com - 1 views

    • Eric Kattwinkel
       
      Old ideas about language affecting thinking have been discredited, but more recent research has revived the idea, with important differences.
    • Eric Kattwinkel
       
      It's not that features of our language prevent or allow certain kinds of thinking; it's that they "oblige" us to consider some things and not others, thereby causing us to develop certain "habits" in how we think.
    • Eric Kattwinkel
       
      Compare different language requirements of making a simple statement ("I had dinner with a neighbor last night"): in French you have to reveal the gender of the neighbor, but in English  you don't; in English you have to reveal when the dinner happened; not so in Chinese.
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    • Eric Kattwinkel
       
      Research shows that when languages have different genders for the same objects, speakers of those language think differently about those same objects -- and this can affect their ability to remember those objects. (no reference?)
    • Eric Kattwinkel
       
      How would the habits of mind of a speaker of a geographic-based language be manifest in the way that person learns/remembers/teaches? How do speakers of egocentric languages learn/teach/remember differently?
    • Eric Kattwinkel
       
      Language even affects our perception and experience of color: "Our experience of a Chagall painting actually depends to some extent on whether our language has a word for blue."
    • Eric Kattwinkel
       
      Does an avid user of social media, who makes subtle distinctions among different ways to post something (comment, like, message, poke, etc.), have different habits of mind that affect how he/she relates to other people and/or incoming information?
    • Eric Kattwinkel
       
      Area for potential study?: how to measure the ways habits of mind affect our intuitive/emotional/impulse behavior.
    • Eric Kattwinkel
       
      Very intesting article about how our language affects the way we think. People who speak different languages adopt different "habits of mind" from an early age, and those habits can affect they way they experience the world. Especially fascinating is the discussion (2/3 of the way down) of languages that use a geographical, rather than egotistical, method for describing direction and relative position. (For example, the cup is resting on the north side of the west table in the southern room of the house.) How would a person with this type of view of the world experience a virtual environment? Also interesting implications for kids growing up with social media. Do new technologies impart habits of mind that affect the way kids learn?
Sabita Verma

App Smart - Apps as Guides to New York Museums - NYTimes.com - 1 views

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    This article talks about how handheld technologies such as android and iPhones can make the museum experience more educational by providing tour guides. Very few museums currently have apps for this purpose but the trend is growing. The actual museum experience can be much more educational when it is supplemented with self guided tours that handheld technologies can provide.
Chris Dede

Education Week: States, Districts Move to Require Virtual Classes - 2 views

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    Is the online experience important enough to warrant this?
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    This strikes me as a case where technology is being implemented without enough thought as to how the technology actually furthers the learning goals. "Having an online learning experience" doesn't seem to me like a good enough reason to require students to take a course online, especially for students who do not have easy access to the internet. While I think it's important for students to get experience with an online learning platform, I hope that they are learning more than just how to use the technology -- what is more important is that they learn how to be part of a collaborative Community of Inquiry (I am borrowing the phrase Community of Inquiry from Garrison's "E-learning in the 21st Century"). This requires them to think and write critically and collaborate effectively with their peers.
Maung Nyeu

Family | Agriculture.com - 0 views

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    In Missouri, online learning, such as, webinars, workshops, etc., from peers help farmers - beginners learn from experts. "It's farmers learning from farmers," says Mary Hendrickson. "People like to talk to others with lots experience and great information and who can say, 'I've been there before and had these problems.' It's a great way to bring both the farmers' experience and all the expertise we have in MU Extension to the table together."
Katherine Tarulli

New iPad App Puts Viewers Inside Immersive Video - 1 views

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    A new iPad app uses immersive technology to convey a richer video experience.
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    Looks like a great app. I can imagine it being applied in a lot of ways. I see that "The app turns specially encoded video into a virtual reality experience", which means that you need specially recorded video. This may limit the absorption of the app.
Ando Endano

Lifeplus - 0 views

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    AR experiment and research for archeological sites, utilizing a head mounted display.
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    AR experiment and research for archeological sites, utilizing a head mounted display
Ando Endano

YouTube - Second Life Avatar Enters the World - 0 views

shared by Ando Endano on 19 Sep 09 - Cached
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    AR experiment by Georgia Inst. of Tech. superimposing Second Life Characters in a real life office environment.
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    AR experiment by Georgia Inst. of Tech. superimposing Second Life characters in a real life office environment.
Mydhili Bayyapunedi

What Is This Buzz Word "Transliteracy"? A Q&A with Ryan Nadel | Spotlight on Digital Me... - 1 views

  • Being really smart used to mean “how much do you know,” and “how much can you memorize.” Now it’s, “how good are you at finding information and contextualizing it.”
  • So when we’re teaching digital literacy, it needs to be a transliterate approach. It’s not about one experience, but how all of these things interrelate.
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    Are we transliterate enough when we are learning and experimenting things.  Another example I can think of for transliteracy is the awareness of updating one's status messages in various places. For example, a status message on one's FB page is quite different from one's LinkedIn Profile to one's style of tweeting to one's IM status message.  Being aware of what kind of thoughts go where is an important transliterate skill to have. Thoughts?
James Glanville

Learning: Engage and Empower | U.S. Department of Education - 4 views

  • more flexible set of "educators," including teachers, parents, experts, and mentors outside the classroom.
    • Chris McEnroe
       
      This is an example of the promise of Tech in Teaching. It promotes the Psycho/Social pedogogical reality of the learner's sphere of influences into the vital center of our concept of school. To me, it transforms academic discourse into intentional design. Because school experience is so culturally endemic, this is a change in cultural self-concept.
  • The opportunity to harness this interest and access in the service of learning is huge.
    • Chris McEnroe
       
      This sentence makes me think of an explorer who has discovered a vast mineral deposit and is looking for capital investment. To persuade teachers, parents, and school boards the explorer will need to show tangible evidence that ". . . our education system [can leverage] technology to create learning experiences that mirror students' daily lives and the reality of their futures." The sixth grade teacher will need to be able to demonstrate to the parent of a student the tangible benefits of a technology infused paradigm.
  • The challenge for our education system is to leverage technology to create relevant learning experiences that mirror students' daily lives and the reality of their futures.
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  • large groups, small groups, and activities tailored to individual goals, needs, and interests.
  • What's worth knowing and being able to do?
  • English language arts, mathematics, sciences, social studies, history, art, or music, 21st-century competencies and expertise such as critical thinking, complex problem solving, collaboration, and multimedia communication should be woven into all content areas.
  • expert learners
  • "digital exclusion"
    • Chris McEnroe
       
      Isn't this just another iteration of the general disparity in all kinds of resource allocation? This could just as well be articulated by debilitating student/teacher rations, or text book availability, or the availability of paper, or breakfast, or heat in the he building?
  • School of One uses technology to develop a unique learning path for each student and to provide a significant portion of the instruction that is both individualized and differentiated
  • Advances in the learning sciences, including cognitive science, neuroscience, education, and social sciences, give us greater understanding of three connected types of human learning—factual knowledge, procedural knowledge, and motivational engagement.
    • James Glanville
       
      I'm interested in how our current understanding of how learning works can inform best practices for teaching, curriculum design, and supports for learning afforded by technology.
    • Erin Sisk
       
      I found the neuroscience discussion to be the most interesting part of the Learning section. It seems to me that the 21st century learner needs more emphasis on the "learning how" and the "learning why" and less focus on the "learning that." I think teaching information literacy (as described in the Learning section) is one of the most important kinds of procedural knowledge (learning how) students should master so they can access facts as they need them, and worry less about memorizing them.
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    "School of One uses technology to develop a unique learning path for each student and to provide a significant portion of the instruction that is both individualized and differentiated." I liked the definitions of individualized (pacing), differentiated (learning preferences/methods), and personalized (pacing, preferences, and content/objectives).
Marium Afzal

Education & Technology in 2025: A Thought Experiment - 2 views

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    From the point of view of a policy maker (particularly in developing countries), incorporating technology in education mostly means finding an affordable technology resource and just giving it to schools. The cost of the technology becomes the focal point for these policy makers, and the actual teaching/learning takes a back seat. Michael Trucano proposes a little thought experiment to force us to think about what we want to achieve in the first place.
Katherine Tarulli

New reading iPad app attempts to transform the story experience - 0 views

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    This article describes a new iPad app that turns reading into an interactive learning experience by interjecting activities related to the book such as games and interludes where the reader plays songs on the iPad piano. The child can be read to by the app or read the story on their own. 
Jason Hammon

Innosight Institute » What are the right schools of experience for teachers i... - 0 views

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    Interesting thoughts of the cultural shift in schools required for blended technology
Heather French

The Flip: End of a Love Affair - 4 views

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    Really good article about one teacher's experience with a flipped classroom, why she stopped using that model and how the idea of flipping made her a better teacher.
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    Thanks for posting this - a really good synthesis of flipping w/ PBL - and why flipping is more than videos, written by somebody who knows what she is talking about.
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    Agreed Steve, and thanks for posting this Heather. It answered questions I didn't even know I had about the "flipped" classroom and is also an empowering example the important role of the teacher in student-centered learning.
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    Wow, really interesting article, thanks Heather! Love how the teacher also learned from the experience and changed her in-class teaching style...
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    Thanks Heather, for posting, and Lauren, for suggesting...anybody who is taking T440 and loves the concept but feels skeptical about its real-world plausibility should read this article.
Irina Uk

MITP Mobile - 2 views

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    This is a great article about the need to integrate mobile learning into mathematics learning. The article claims that right now there is a divide between personal experiences and mathematical problem solving that students learn in school. The article suggests much work and opportunity in using mobile technology to bridge the divide of formal and informal math learning, putting math learning into personal contexts. The article sheds light on how this will help students see mathematics as a discipline they will use outside of school. It is a very good, comprehensive look at the role technology can play in teaching math the "right" way.
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