Berkman Center Video on the implications of integrating digital technologies into traditionally analog worlds in nature. How can they help and how can they distract?
Many students are interested in STEM (suprisingly high) and also use their mobile devices to complete homework, but unfortunately not nearly as many in school (6%). It also seems that mobile device usage in school strongly correlates with those who are also interested in STEM fields.
Government sponsored Common Core resources for teachers. I searched around quickly and it looks like a great resource to find original documents, sources etc.
Pearson makes an interesting business move by recognizing and organizing Open Educational Resources. I often wonder how the questions of academic integrity, quality, etc will be answered in the marketplace.
Exciting to see how a massive online computer simulation game has enabled a young internet football manager to gain credibility in a real league. This has important implications for other educational simulations.
Game Developers recognizing learning opportunities within their games and building a platform that allows students to create their own worlds and test them.
Scientist discusses positive effects of action video games, suggests entertainment industry should join scientists to create engaging educational games.
This article describes Google's first large scale attempt at an augmented reality game taking place on City Streets via smartphones. I find it especially interesting to think about the educational value of such a platform.
Truly great discussion with some great minds all focused on not simply how to reform education, but how to look at a real transformation of what it means to educate in the 21st Century.
Interesting timing on this Surface release after our discussions in class. Looks like they finally figured out a better form factor than the coffee table :)
An interesting, non-education, look at what Ubiquitous Computing may mean for social interaction. Interesting to view it through this lens and see what might work or not work well for education.