Skip to main content

Home/ HGSET561/ Group items tagged use

Rss Feed Group items tagged

Bharat Battu

AFP: Louvre and Nintendo aim to make art child's play - 3 views

  •  
    The Lourve in Paris is partnering with Nintendo to use the 3DS portable gaming system as a delivery system for an interactive guide to the museum. Across the blogosphere, people are voicing their thoughts. Lots of people are saying that a Nintendo gaming device is just too casual/childish for the Lourve. Others are asking why the the museum can't jus stick with smartphones & the iPad. Others are asking details of cost, what features will be available on the 3DS device, will visitors be able to bring in their own 3DS and use the guide software on it?
  •  
    Love this!
Maung Nyeu

Kindergarten kids: A pencil, eraser and an iPad | ZDNet - 1 views

  •  
    Some schools start introducing technologies early, iPad is being used. Teachers believe that as long as the use of devices controlled properly, it will be beneficial for children's learning.
Katherine Tarulli

Smart Class 2025: Why ICT is transforming education - 2 views

  •  
    This article discusses one school's plan to implement effective learning technologies into the classroom. They looked at examples that were working in other parts of the world and incorporated them into their idea which includes many augmented reality applications. They discuss the divide between using technology effectively in our personal lives and not in education, so the classroom remains the same as it has been for 100 years. As we have discussed in class, the education system must use technology in the classroom to help prepare students for jobs that require skills adaptable to technologies that do not yet exist.
Bharat Battu

Technolog - Adobe gives up on mobile Flash, focuses on open Web standards - 1 views

  •  
    in response to Jen Lavalle's post about games having to go cross-platform to survive. Adobe, makes of the Flash platform, have announced they are stopping further development of the plugin for mobile devices. They are instead now going to focus on open standards (like HTML5), to allow content to be viewed on all modern devices (mobile and computers) with no plug in required. They will also focus on tools to allow developers to push content speciically to the app stores of today's most popular mobile devices. This is a good & bad sign for app developers who use Flash (lots of them, it's been an industry standard for years. Flash has suffered from terrible performance on mobile devices, so it's good to see Adobe acknowledging the need to do something different for their mobile strategy. But what this means for the tools developers will (need to learn to) use? TBD...
Laura Johnson

Edmodo And Common Sense Media Begin Offering Free Teaching Tools - 0 views

  •  
    Edmodo And Common Sense Media Partner (the authors of the 0-8 report some of us read for Joe Blatt's class this week) to offer free teaching tools based on Dr. Howard Gardner's work at HGSE. The partnership provides teachers with a set of student activities based on Common Sense Media's free K-12 curriculum, "Digital Literacy and Citizenship in a Connected Culture," for the Edmodo platform. The curriculum introduces the basics of using social networks and other digital technologies safely, responsibly and respectfully and is based on the work of Dr. Howard Gardner and the GoodPlay Project at the Harvard Graduate School of Education.
Mirza Ramic

Boss Level: Collaborative Student-Led Learning at Quest to Learn | Edutopia - 0 views

  •  
    'Quest to Learn' is a New York City public middle and high school, supporting collaborative student-led learning: "Quest to Learn has used research in game-based learning to create a rigorous and engaging collaborative learning space where students feel safe taking risks and using their successes and failures to create and apply new knowledge." "Nurturing social and emotional learning (SEL) and 21st century skills like inventiveness, risk taking and collaboration."
Chris Johnson

14 Great Cheat Sheets & Posters to Make You a Software Wizard - 0 views

  •  
    A series of reference materials for software from MS Word to Vim to Linux. Highly useful for people who want to become more efficient in software use.
Jennifer Hern

Understanding Users of Social Networks - HBS Working Knowledge - 0 views

  •  
    Online social networks are most useful when they address failures in the real world. Pictures are the killer app of social networks. Women and men use these sites differently. Businesses shouldn't consider SNs as just another channel.
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
  • ...23 more annotations...
  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
  •  
    Background on Augmented Reality. Reading for 9/14.
Uly Lalunio

Innovative math program boosts scores at O.C. schools -- latimes.com - 0 views

  •  
    Using computer games as well as interactive visuals in the classroom, students are taught fractions, equations, comparisons and other math processes. Later, they learn the vocabulary and symbols that go with the subject matter. It's a high-tech version of the paper money and metal coins that instructors have long used to teach about currency.
Chris Johnson

Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
  • ...10 more annotations...
  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
  •  
    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
Uche Amaechi

Ars Book Review: "Here Comes Everybody" by Clay Shirky - Ars Technica - 0 views

  •  
    This is a review of Clay Shirky's book, "Here Comes Everybody" in which he describes the dramatic impact the internet has, and will continue to have on how we learn and communicate. This book (and review) will give you some insight into how your children may be using these technologies. But it should also raise questions about how we, as practitioners, can use the affordances of the new tech to improve our efficiency, effectiveness, and efficacy.
Chris Johnson

Creative Thinking (Lesson Plans for Copyright etc) - 0 views

  •  
    This is a site created by Northern Kentucky University. It contains lesson plans and videos for teachers to use to teach about plagiarism, copyright, and fair use. Target audience is middle school and high school classrooms.
Garron Hillaire

BBC News - How good software makes us stupid - 1 views

  • "No problem - let me just enter that into my sat-nav…"
  • unless drivers pass a formidable test - called "The Knowledge" - they are not allowed to head out onto the roads in one of the iconic vehicles
  • "The particular part of our brain that stores mental images of space is actually quite enlarged in London cab drivers," explained Nicholas Carr, author of The Shallows: What the Internet is Doing to Our Brains
  • ...2 more annotations...
  • The key to making us concentrate, Mr Carr suggests, is perhaps to make tasks difficult - a theory which flies in the face of software designers the world over who constantly strive to make their programs easier to use than the competition.
  • Mr Carr says that this simple experiment could suggest that as computer software becomes easier to use, making complicated tasks easier, we risk losing the ability to properly learn something - in effect "short-circuiting" the brain
  •  
    An argument that Good Software design is bad for learning
Cameron Paterson

Skoolaborate - 1 views

  •  
    Skoolaborate is a global initiative uses a blend of technologies including, blogs, online learning, wiki's and 'virtual worlds' to transform learning. We aim to use these tools to provide engaging collaborative learning experiences for students aged between 13 and 18 years of age.
Cameron Paterson

Learning, Innovation and ICT - 1 views

  •  
    "We used to look in wonder at the areas in which ICT were used to boost productivity. Today we wonder how the economy, technology and society could have done without ICT".
Uche Amaechi

Noticed - Cellphones Do the Remembering for Us - NYTimes.com - 1 views

  •  
    how technology is changing us: for the better or worse.
  •  
    This is a good article. I used to memorize everyone's phone number. Now I only know about five people's phone number.
Eric Kattwinkel

College Professors, Wikipedia Bury the Hatchet | The Atlantic Wire - 1 views

  •  
    Summary: In a shift, professors from prominent colleges (including Harvard) are actually *encouraging* students to use Wikipedia.
  •  
    Yes! This is a great way to harness a digital resource rather than dismissing it. More or less, everyone uses Wikipedia because if for nothing else, it's usually the first hit in a Google search. I agree with the article in that most students aren't allowed to cite Wikipedia but they do use it as a jumping-off point for their research. So in this sense, it IS valuable. One of the reasons I like it in a pinch is the colloquial tone in the delivery of the information. I usually feel like a buddy is explaining it to me rather than a Phd. If students could capture that tone but provide quality assurance on the facts, there's a real research gem to be had here.
Ellen Loudermilk

People Spend 927 Million Hours Per Month Playing Facebook Games - 1 views

  •  
    Hi Ellen, I think this is an interesting topic. You may be interested in Piskorski's work at HBS. Professor Piskorski's current research examines why and how people use on-line social networks, both in the US and abroad. Using extensive fieldwork and large scale empirical analyses, he constructed theories of social failures and networks as covers which allow us to understand numerous facets of people's on-line behaviors. http://drfd.hbs.edu/fit/public/facultyInfo.do?facInfo=ovr&facId=10663
Cameron Paterson

Where does the info come from? - 0 views

  •  
    Understanding the information source use of contributors helps us to understand how new Wikipedia articles emerge, how edits are motivated, where the information actually comes from and more generally, what kind of information may be expected to be found in Wikipedia.
« First ‹ Previous 41 - 60 of 862 Next › Last »
Showing 20 items per page