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Sabita Verma

App Smart - Apps as Guides to New York Museums - NYTimes.com - 1 views

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    This article talks about how handheld technologies such as android and iPhones can make the museum experience more educational by providing tour guides. Very few museums currently have apps for this purpose but the trend is growing. The actual museum experience can be much more educational when it is supplemented with self guided tours that handheld technologies can provide.
amy hoffmaster

App Smart - Apps as Guides to New York Museums - NYTimes.com - 2 views

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    Museums are incorporating apps for exhibit info and wayfinding-- BUT, aren't "museums made for getting lost?" Discussion of limitations.
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    My friend swore by her iphone app to get around the Louvre in Paris! (I got lost)
Deidre Witan

Is Augmented Reality the Ultimate Museum App? Some Strategic Considerations | - 0 views

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    AR use in museums worldwide
Irina Uk

Amit Sood: Building a museum of museums on the web | Video on TED.com - 1 views

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    Great talk about an innovation that allows anyone to access a vast array of museum exhibits on the web. Great look into informal learning using the web.
Bharat Battu

AFP: Louvre and Nintendo aim to make art child's play - 3 views

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    The Lourve in Paris is partnering with Nintendo to use the 3DS portable gaming system as a delivery system for an interactive guide to the museum. Across the blogosphere, people are voicing their thoughts. Lots of people are saying that a Nintendo gaming device is just too casual/childish for the Lourve. Others are asking why the the museum can't jus stick with smartphones & the iPad. Others are asking details of cost, what features will be available on the 3DS device, will visitors be able to bring in their own 3DS and use the guide software on it?
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    Love this!
Deidre Witan

Simple Augmented Reality for Education :: AR in Museums - 2 views

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    Example of Augmented Reality in a museum setting. And Star Wars!
anonymous

Technology Goes to the Museum - App City - 1 views

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    Several museums in New York City are now incorporating mobile app technology into their exhibits. An interesting exploration on how this technology can play out in a variety of types of museums.
Marium Afzal

How Tech Is Changing the Museum Experience - 3 views

  • “Obviously, once a visitor can access almost any ‘facts’ on the device they carry in their pocket, the idea that a museum should be about ‘facts’ is almost made redundant. This opens up a whole lot of possibilities for making museum exhibitions far more immersive and experiential, leaving the ‘fact’ layer for mobile and online delivery either during or before and after the gallery visit.”
Garron Hillaire

NYU Professor to Implant Camera in Head to Broadcast a Live Stream to Museum in Qatar -... - 1 views

  • Students long have complained about teachers with eyes on the backs of their heads. A New York University photography professor is going one further by implanting a camera in the back of his head.
  • The project is being commissioned by a new museum in Qatar. But the work, which would broadcast a live stream of images from the camera to museum visitors, is sparking a debate on campus over the competing values of creative expression and student privacy.
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    eyes in the back of your head? One teacher thinks this is good idea.
Brandon Bentley

ARTLAB+ - 2 views

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    ARTLAB+ is a digital media studio that gives local teens the opportunity to become integral members of a design team. They create new visitor experiences at the Hirshhorn, taking their inspiration from its permanent collection and temporary exhibitions. ARTLAB+ designers hone crucial twenty-first century skills as they make videos, animations, wikis, games, podcasts, and more. By the end of every project session, the design team has created a unique product that enriches the museum experiences of other visitors and showcases each teen's creative growth. After-school, weekend, and weeklong ARTLAB+ workshops are held year-round to accommodate a wide variety of schedules. We welcome all teens, regardless of experience. Looks like a great way to help introduce twenty-first century skills- BB
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    This is really cool- combining mobile, situated learning in the real world, with creative group projects, and letting kids direct their own active, learning 'flow'.. Can this scale up to schools (or after-school programs), without access to museum artifacts and mobile devices?
Deidre Witan

The Augmented Reality Sandbox - Brainiac - 0 views

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    Augmented Reality sandbox museum display
Xavier Rozas

iphone AR and location promted podcast - 1 views

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    There are no Aliens attacking and the threat of anilation is actually quite real. This is the narrative and inquiry learning that Jungrau has loaded on their rental iPhones for park visitors. Think for it as a living museum fighting for life and YOU are the FBI agent...or chemist.
Sabita Verma

Futures of Learning - 2 views

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    Handheld technologies for museums
Tommie Anthony Henderson

Virtual Museums - 1 views

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    The Smithsonian is pushing technology to help its visitor prepare for what they will see when they walk through the doors.
Devon Dickau

One Step Closer to a National Digital Library - Wired Campus - The Chronicle of Higher ... - 0 views

  • Can the nonprofit world create a national digital library to put America's collective intellectual wealth within everyone's reach?
  • the idea of "a Digital Public Library of America," envisioning it as "an open, distributed network of comprehensive online resources" drawn from the country's libraries, archives, museums, and universities.
  • the biggest obstacle to the Digital Public Library, in his view, is not money but "finding our way through our baroque copyright laws," especially those that govern so-called orphan works, whose copyright status is unclear.
  • ...1 more annotation...
  • It didn't take long for people there to arrive at a conclusion, which is: We can do it.
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
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