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Mohit Patel

Aakash 2 - The $20 tablet that could transform computing as we know it | Impact Lab - 1 views

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    This is very "hot" in India at the moment. The president of India has given 200 of these to the university I work at and they are distributing it, for free, to loads if other institutes. It costs $25!! I haven't seen the quality of the device, but I have seen other low cost, about $150, tablets and I don't like them AT ALL. D you think e device quality and user experience will not be deterrent given the price point?
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    Mohit, I've heard a lot about the poor quality of the device and very little about HOW universities intend on using these tablets. It seems like another case of top-down intervention that's tech-driven rather than learning-driven, which is rather unfortunate. Also seems even more unfortunate that even though it's a tech-driven initiative, they haven't thought out the *quality* component of the tech. Oy... See this article for critiques of the tablet: http://www.techulator.com/resources/5523-Most-Annoying-Defects-Flows-Datawinds.aspx
Adrian Melia

Amazon Just Beat Apple to the Classroom - 0 views

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    Amazon announced its Whispercast technology to provide centralized control over content distribution, social media, password protection, and document sharing.
Chris Johnson

Variety, Social Aspects More Important To Game Success Than Graphics, Plot (Slashdot Ar... - 0 views

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    This is a Slashdot article that points to a research paper (unfinished) that analyzes which elements are most important in the success/failure of a game. The abstract and conclusion sections of the article are succinct and accessible. The results are quite telling. One wonders if the results are consistent across game genres/audiences/distribution methods.
Uche Amaechi

Despite changes, Wikipedia will still "fail within 5 years" - Ars Technica - 0 views

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    Takes on Distributed Learning (wikipedia)
Uly Lalunio

A special report on telecoms in emerging markets: : Finishing the job | The Economist - 0 views

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    "Leading the computer camp is Nicholas Negroponte of MIT, the man behind the $100 laptop. He and his followers argue that bringing down the cost of laptops, and persuading governments in developing countries to buy and distribute millions of them, could have enormous educational benefits."
Drew Nelson

Games For Change - Catalyzing Social Impact Through Digital Games - 0 views

shared by Drew Nelson on 01 Oct 12 - Cached
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    Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Unlike the commercial gaming industry, we aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
Jeffrey Siegel

Innovation in Education - 0 views

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    Video about funding and distributing educational technologies
Komal Syed

Blossoms project - 4 views

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    I found this to be an Interesting approach/take on video based learning/lecturing , anyone has any information on where the MIT blossoms project is headed or its potential impact?
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    Hi Komal, I work for the PI of Blossoms, Prof Richard Larson (but not on Blossoms). Send me an e-mail if you have some specific questions and I can put you two in contact, or we can chat sometime about it. I know you are working on video-distribution for your research synthesis, sorry it never occured to me that Blossoms might be on your radar screen!
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    Hi Komal, sorry for the late response--the Diigo notification went to my Spam box so I didn't see that you had responded. Let me ask Prof. Larson those things and get back to you.
Jason Dillon

Another MOOC - Current/Future State of Higher Education - 2 views

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    I just found a current MOOC, highly relevant to the conversation in class today. --free and accepting new participants now. "Weekly Topics: Change pressures: What is influencing higher education? (Oct 8-14) Net pedagogies: New models of teaching and learning (Oct 15-21) Entrepreneurship and commercial activity in education (Oct 22-28) Big data and Analytics (Oct 29-Nov 4) Leadership in Education (Nov 4-11) Distributed Research: new models of inquiry (Nov 12- 18)"
Steve Henderson

Paper Evaluating Adaptive, Computer-Based Mathematics Tutoring Systems A Math Improveme... - 1 views

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    Have we posted/discussed this? A system such as this (see following post) would work well in one of the distributive models of teaching and learning we worked with last week. I am considering integrating into my charter school and would be curious to know people's experience and thoughts...
Steve Henderson

Carnegie Learning - Cognitive Tutor Software Overview - 3 views

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    Yes, but would it work in the station rotation model (fig 6) of distributive learning and how much does it cost?
Maung Nyeu

Media-Newswire.com - Press Release Distribution - PR Agency - 0 views

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    The U.S. Departments of Education and Defense are launching "Learning Registry," an open source community that will allow educator share information and learning resources, with a price tag of $2.6m. ""Learning Registry addresses a real problem in education, by bridging the silos that prevent educators from sharing valuable information and resources," said Secretary of Education Arne Duncan. "The Registry also allows content developers, curriculum coordinators, principals, counselors, and everyone else who supports good teaching in the classroom to benefit from the combined knowledge of the field.""
Janet Dykstra

Education Week sets up a new web channel for industry and innovation - 0 views

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    Ed Week has set up a new page to cover the newest trends in educational technology and innovation in the classroom
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    Janet, this is a really great channel for the avalanche of information out there. I especially found the interactive graphic (embedded link) on the Anatomy of EdTech start-up interesting because of the age distribution chart.
Tim Johnson

Gamers Help Scientists Solve Puzzle That Could Lead to AIDS Vaccine - 0 views

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    This is a bit of an older article, but I think it's a great illustration of the way that 'gamification' can transform the exploration of a real-world conundrum into an engaging, appealing experience (with very practical applications).
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    Also a neat example of the ability of modern formats to draw upon the expertise and skills of an enormous (but broadly distributed and amorphous) community
MANIT JAIN

Indian Govt plans to give 25 million mobile phones, 9 million tablets free - 0 views

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    I wonder what the basis for this distribution is and wether the plan has been thought through to ensure it meets the goals it set out in the first place or if it is a gimmick for the forthcoming elections. This s a lot of money for a country like India.
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    Manit, I believe you answered your own question. I bet it is about the forthcoming elections.
Uche Amaechi

Ars Book Review: "Here Comes Everybody" by Clay Shirky - Ars Technica - 0 views

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    This is a review of Clay Shirky's book, "Here Comes Everybody" in which he describes the dramatic impact the internet has, and will continue to have on how we learn and communicate. This book (and review) will give you some insight into how your children may be using these technologies. But it should also raise questions about how we, as practitioners, can use the affordances of the new tech to improve our efficiency, effectiveness, and efficacy.
kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Mitch(ell) Miller

Rutgers student death: Has Digital Age made students callous? - 2 views

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    A very sad story that people think was caused, in part, by how the digital age is affecting students.
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    The roommate was clearly trying to out him in a very nefarious way. Yes, easy access to recording and distribution technology was available, but bad decisions drove the actions.
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    I think the wide use of cams has changed people's idea of what is appropriate and what is not. People who have not lived with these webcams and camera phones have at least a background of knowing of a time when they weren't so readily available. Children and students growing up now who've had them all their lives, may not automatically know what is acceptable. I am outraged if I'm in a social setting with friends where we are dancing, having fun, and bystanders start to record us without our consent. These cameras are everywhere, and some states aren't allowing people to video police officers on duty, but I think this should be extended to general public. People should have to consent before they are recorded on camera, and if there is no consent, that offending party should possibly face legal action.
Devon Dickau

One Step Closer to a National Digital Library - Wired Campus - The Chronicle of Higher ... - 0 views

  • Can the nonprofit world create a national digital library to put America's collective intellectual wealth within everyone's reach?
  • the idea of "a Digital Public Library of America," envisioning it as "an open, distributed network of comprehensive online resources" drawn from the country's libraries, archives, museums, and universities.
  • the biggest obstacle to the Digital Public Library, in his view, is not money but "finding our way through our baroque copyright laws," especially those that govern so-called orphan works, whose copyright status is unclear.
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  • It didn't take long for people there to arrive at a conclusion, which is: We can do it.
Bharat Battu

How Khan Academy Is Changing the Rules of Education | Magazine - 3 views

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    an interesting writeup on on the basics of Khan Academy- including a couple of example teachers & classrooms. Also includes interview excerpts with Salman Khan.
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    It seems that the gamification of Khan Academy is undermining the "dropping out/back" of the technology after a certain amount of time, but students are learning, so is this good or bad?
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    This article seems pretty consistent with what we heard today. I think the most interesting aspect of the whole Khan Academy phenomenon is not what he does (make direct instruction videos- People learn to cook that way from Emeril), or how he does it (very few production values), or even that the internet makes him so distributable. The most incredible thing to me is that this one guy who did an end run around the entire establishment of EDUCATION is having this much impact on kids, teachers, and policy makers around the world. He isn't doing anything all that innovative and yet he is having the impact on education that one would think would come from an extraordinary innovator. Why isn't that innovator coming from EDUCATION. I think the big generative questions KA offers us in Education are: Why is this such a big deal? (And I do believe it is), Why didn't we think of it?; and Given all we know about education, shouldn't we be able have a much more substantial effect with much more substantial outcomes with as few resources as KA? If not? What are we doing?
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